(svn r13189) [NoAI] -Sync: with trunk r13055:13185.
/* $Id$ */
/** @file ai_gui.cpp */
#include "../stdafx.h"
#include "../openttd.h"
#include "../gui.h"
#include "../window_gui.h"
#include "../player_func.h"
#include "../player_base.h"
#include "../player_gui.h"
#include "../economy_func.h"
#include "../variables.h"
#include "../cargotype.h"
#include "../strings_func.h"
#include "../core/alloc_func.hpp"
#include "../window_func.h"
#include "../date_func.h"
#include "../gfx_func.h"
#include "../debug.h"
#include "../command_func.h"
#include "ai.h"
#include "api/ai_types.hpp"
#include "api/ai_controller.hpp"
#include "api/ai_object.hpp"
#include "api/ai_log.hpp"
#include "ai_info.hpp"
#include "table/strings.h"
#include "../table/sprites.h"
extern AIInfo *AI_GetPlayerInfo(PlayerID player);
struct AIDebugWindow : public Window {
enum AIDebugWindowWidgets {
AID_WIDGET_CLOSEBOX = 0,
AID_WIDGET_CAPTION,
AID_WIDGET_VIEW,
AID_WIDGET_NAME_TEXT,
AID_WIDGET_RELOAD_TOGGLE,
AID_WIDGET_LOG_PANEL,
AID_WIDGET_UNUSED_1,
AID_WIDGET_UNUSED_2,
AID_WIDGET_UNUSED_3,
AID_WIDGET_UNUSED_4,
AID_WIDGET_UNUSED_5,
AID_WIDGET_UNUSED_6,
AID_WIDGET_UNUSED_7,
AID_WIDGET_COMPANY_BUTTON_START,
AID_WIDGET_COMPANY_BUTTON_END = AID_WIDGET_COMPANY_BUTTON_START + 8,
};
static PlayerID ai_debug_player;
int redraw_timer;
AIDebugWindow(const WindowDesc *desc, WindowNumber number) : Window(desc, number)
{
/* Disable the players who are not active or not an AI */
for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !GetPlayer(i)->is_active || !GetPlayer(i)->is_ai);
}
this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
this->redraw_timer = 5 * DAY_TICKS;
if (ai_debug_player != INVALID_PLAYER) this->LowerWidget(ai_debug_player + AID_WIDGET_COMPANY_BUTTON_START);
this->SetDirty();
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
/* Draw standard stuff */
this->DrawWidgets();
/* Check if the currently selected player is still active. */
if (ai_debug_player == INVALID_PLAYER || !GetPlayer(ai_debug_player)->is_active) {
if (ai_debug_player != INVALID_PLAYER) {
/* Raise and disable the widget for the previous selection. */
this->RaiseWidget(ai_debug_player + AID_WIDGET_COMPANY_BUTTON_START);
this->DisableWidget(ai_debug_player + AID_WIDGET_COMPANY_BUTTON_START);
this->SetDirty();
ai_debug_player = INVALID_PLAYER;
}
for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
if (GetPlayer(i)->is_active && GetPlayer(i)->is_ai) {
/* Lower the widget corresponding to this player. */
this->LowerWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
this->EnableWidget(AID_WIDGET_RELOAD_TOGGLE);
this->SetDirty();
ai_debug_player = i;
break;
}
}
}
/* If there are no active players, don't display anything else. */
if (ai_debug_player == INVALID_PLAYER) return;
/* Paint the player icons */
for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active || !GetPlayer(i)->is_ai) {
/* Check if we have the player as an active player */
if (!this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) {
/* Bah, player gone :( */
this->DisableWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
/* We need a repaint */
this->SetDirty();
}
continue;
}
/* Check if we have the player marked as inactive */
if (this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) {
/* New AI! Yippie :p */
this->EnableWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
this->EnableWidget(AID_WIDGET_RELOAD_TOGGLE);
/* We need a repaint */
this->SetDirty();
}
byte x = (i == ai_debug_player) ? 1 : 0;
DrawPlayerIcon(i, i * 37 + 13 + x, 16 + x);
}
AIInfo *info = AI_GetPlayerInfo(ai_debug_player);
if (info == NULL) {
DoDrawString("(unknown)", 7, 34, TC_BLACK);
this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
} else {
DoDrawString(info->GetName(), 7, 34, TC_BLACK);
}
PlayerID old_cp = _current_player;
_current_player = ai_debug_player;
if (AIObject::GetLogPointer() == NULL) {
_current_player = old_cp;
return;
}
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
for (int i = 0; i < log->count; i++) {
uint pos = (log->count + log->pos - i) % log->count;
if (log->type[pos] == 0) break;
int y = 12 * i;
if (y >= this->widget[AID_WIDGET_LOG_PANEL].bottom - this->widget[AID_WIDGET_LOG_PANEL].top - 12) break;
uint colour;
switch (log->type[pos]) {
case AILog::LOG_SQ_INFO: colour = TC_BLACK; break;
case AILog::LOG_SQ_ERROR: colour = TC_RED; break;
case AILog::LOG_INFO: colour = TC_BLACK; break;
case AILog::LOG_WARNING: colour = TC_YELLOW; break;
case AILog::LOG_ERROR: colour = TC_RED; break;
default: colour = TC_BLACK; break;
}
DoDrawStringTruncated(log->lines[pos], 7, this->widget[AID_WIDGET_LOG_PANEL].top + 6 + y, colour, this->widget[AID_WIDGET_LOG_PANEL].right - this->widget[AID_WIDGET_LOG_PANEL].left - 14);
}
_current_player = old_cp;
}
virtual void OnClick(Point pt, int widget)
{
/* Check which button is clicked */
if (IsInsideMM(widget, AID_WIDGET_COMPANY_BUTTON_START, AID_WIDGET_COMPANY_BUTTON_END)) {
/* Is it no on disable? */
if (!this->IsWidgetDisabled(widget)) {
this->RaiseWidget(ai_debug_player + AID_WIDGET_COMPANY_BUTTON_START);
ai_debug_player = (PlayerID)(widget - AID_WIDGET_COMPANY_BUTTON_START);
this->LowerWidget(ai_debug_player + AID_WIDGET_COMPANY_BUTTON_START);
this->SetDirty();
}
}
if (widget == AID_WIDGET_RELOAD_TOGGLE && !this->IsWidgetDisabled(widget)) {
/* Set the current AI as forced next AI */
AIInfo *info = AI_GetPlayerInfo(ai_debug_player);
AI_ForceAI(info->GetName());
/* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, 2, ai_debug_player, NULL, CMD_PLAYER_CTRL);
DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
}
}
virtual void OnTick()
{
if (_pause_game != 0) return;
/* Update the AI logs every 5 days */
if (--this->redraw_timer == 0) {
this->redraw_timer = 5 * DAY_TICKS;
this->SetDirty();
}
}
virtual void OnTimeout()
{
this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE);
this->SetDirty();
}
};
PlayerID AIDebugWindow::ai_debug_player = INVALID_PLAYER;
static const Widget _ai_debug_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AID_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 298, 0, 13, STR_AI_DEBUG, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AID_WIDGET_CAPTION
{ WWT_PANEL, RESIZE_NONE, 14, 0, 298, 14, 27, 0x0, STR_NULL}, // AID_WIDGET_VIEW
{ WWT_PANEL, RESIZE_NONE, 14, 0, 149, 28, 47, 0x0, STR_AI_DEBUG_NAME_TIP}, // AID_WIDGET_NAME_TEXT
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 150, 298, 28, 47, STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TIP}, // AID_WIDGET_RELOAD_TOGGLE
{ WWT_PANEL, RESIZE_NONE, 14, 0, 298, 48, 227, 0x0, STR_NULL}, // AID_WIDGET_LOG_PANEL
/* As this is WIP, leave the next few so we can work a bit with the GUI */
{ WWT_EMPTY, RESIZE_NONE, 14, 0, 298, 88, 107, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_1
{ WWT_EMPTY, RESIZE_NONE, 14, 0, 298, 108, 127, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_2
{ WWT_EMPTY, RESIZE_NONE, 14, 0, 298, 128, 147, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_3
{ WWT_EMPTY, RESIZE_NONE, 14, 0, 298, 148, 167, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_4
{ WWT_EMPTY, RESIZE_NONE, 14, 0, 298, 168, 187, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_5
{ WWT_EMPTY, RESIZE_NONE, 14, 0, 298, 188, 207, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_6
{ WWT_EMPTY, RESIZE_NONE, 14, 0, 298, 208, 227, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_7
{ WWT_PANEL, RESIZE_NONE, 14, 2, 38, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, // AID_WIDGET_COMPANY_BUTTON_START
{ WWT_PANEL, RESIZE_NONE, 14, 39, 75, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 76, 112, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 113, 149, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 150, 186, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 187, 223, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 224, 260, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 261, 297, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, // AID_WIDGET_COMPANY_BUTTON_END
{ WIDGETS_END},
};
static const WindowDesc _ai_debug_desc = {
WDP_AUTO, WDP_AUTO, 299, 228, 299, 228,
WC_PERFORMANCE_DETAIL, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_ai_debug_widgets
};
void ShowAIDebugWindow()
{
AllocateWindowDescFront<AIDebugWindow>(&_ai_debug_desc, 0);
}