/* $Id$ */
/** @file ai_cargo.hpp Everything to query about cargos */
#ifndef AI_CARGO_HPP
#define AI_CARGO_HPP
#include "ai_object.hpp"
class AICargo : public AIObject {
public:
/**
* Gets the string representation of the cargo label
* @param cargo_type to get the string representation of
* @return the cargo label
* @note the returned cargo label must be freed
*/
char *GetCargoLabel(CargoID cargo_type);
/**
* Checks whether the give cargo is a freight or not
* @param cargo_type is this cargo freight or not?
* @return true if and only if the cargo is freight
*/
bool IsFreight(CargoID cargo_type);
/**
* Get the income for transporting a piece of cargo over the
* given distance within the specified time.
* @param distance the distance the cargo travels from begin to end
* @param days_in_transit amount of (game) days the cargo is in transit
* @param cargo_type the cargo to transport
* @return the amount of money that would be made by this trip
*/
int32 GetCargoIncome(uint32 distance, uint32 days_in_transit, CargoID cargo_type);
};
#ifdef DEFINE_SQUIRREL_CLASS
void SQAICargoRegister(Squirrel *engine) {
DefSQClass <AICargo> SQAICargo("AICargo");
SQAICargo.PreRegister(engine);
SQAICargo.AddConstructor(engine);
SQAICargo.DefSQFunction(engine, &AICargo::GetCargoLabel, "GetCargoLabel");
SQAICargo.DefSQFunction(engine, &AICargo::IsFreight, "IsFreight");
SQAICargo.DefSQFunction(engine, &AICargo::GetCargoIncome, "GetCargoIncome");
SQAICargo.PostRegister(engine);
}
#endif /* SQUIRREL_CLASS */
#endif /* AI_CARGO_HPP */