(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
/* $Id$ */
/** @file animcursors.h
* This file defines all the the animated cursors.
* Animated cursors consist of the number of sprites that are
* displayed in a round-robin manner. Each sprite also has a time
* associated that indicates how many ticks the corresponding sprite
* is to be displayed. Currently all this information is recorded in a single
* array. @todo This should be converted into an array of structs on the long run
* All these arrays end up in an array of pointers called _animcursors.
*/
/** Creates two array entries that define one
* status of the cursor.
* @param Sprite The Sprite to be displayed
* @param display_time The Number of ticks to display the sprite
*/
#define ANIM_CURSOR_LINE(Sprite, display_time) Sprite, display_time,
/** This indicates the termination of the cursor list
*/
#define ANIM_CURSOR_END() 0xFFFF
/** Animated cursor elements for demolishion
*/
static const CursorID _demolish_animcursor[] = {
ANIM_CURSOR_LINE(0x2C0, 8)
ANIM_CURSOR_LINE(0x2C1, 8)
ANIM_CURSOR_LINE(0x2C2, 8)
ANIM_CURSOR_LINE(0x2C3, 8)
ANIM_CURSOR_END()
};
/** Animated cursor elements for lower land
*/
static const CursorID _lower_land_animcursor[] = {
ANIM_CURSOR_LINE(0x2BB, 10)
ANIM_CURSOR_LINE(0x2BC, 10)
ANIM_CURSOR_LINE(0x2BD, 29)
ANIM_CURSOR_END()
};
/** Animated cursor elements for raise land
*/
static const CursorID _raise_land_animcursor[] = {
ANIM_CURSOR_LINE(0x2B8, 10)
ANIM_CURSOR_LINE(0x2B9, 10)
ANIM_CURSOR_LINE(0x2BA, 29)
ANIM_CURSOR_END()
};
/** Animated cursor elements for the goto icon
*/
static const CursorID _order_goto_animcursor[] = {
ANIM_CURSOR_LINE(0x2CC, 10)
ANIM_CURSOR_LINE(0x2CD, 10)
ANIM_CURSOR_LINE(0x2CE, 29)
ANIM_CURSOR_END()
};
/** Animated cursor elements for the build signal icon
*/
static const CursorID _build_signals_animcursor[] = {
ANIM_CURSOR_LINE(0x50C, 20)
ANIM_CURSOR_LINE(0x50D, 20)
ANIM_CURSOR_END()
};
/** This is an array of pointers to all the animated cursor
* definitions we have above. This is the only thing that is
* accessed directly from other files
*/
static const CursorID * const _animcursors[] = {
_demolish_animcursor,
_lower_land_animcursor,
_raise_land_animcursor,
_order_goto_animcursor,
_build_signals_animcursor
};