aircraft.h
author Darkvater
Sun, 10 Dec 2006 11:40:31 +0000
changeset 5311 9a20c2d925da
parent 4732 da9d305d1c94
permissions -rw-r--r--
(svn r7467) -Cleanup: [win32] Disable the submit-savegame-on-crash code as we (webserver)
doesn't do anything with it and the button has been disabled for ages.
/* $Id$ */

#ifndef AIRCRAFT_H
#define AIRCRAFT_H

#include "station_map.h"
#include "vehicle.h"


static inline bool IsAircraftInHangar(const Vehicle* v)
{
	assert(v->type == VEH_Aircraft);
	return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile);
}

static inline bool IsAircraftInHangarStopped(const Vehicle* v)
{
	return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
}

uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);

void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
void HandleAircraftEnterHangar(Vehicle *v);

#endif /* AIRCRAFT_H */