network_gamelist.h
author truelight
Sat, 15 Jan 2005 19:06:22 +0000
changeset 1024 9b06b01490a4
parent 738 0b2fb79e64fc
child 2186 461a2aff3486
permissions -rw-r--r--
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
with next_shared/prev_shared in Vehicle

Developers: please use AssignOrder to assign data to an order. If not,
you _WILL_ make the save-routine to assert!
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);

#endif /* NETWORK_GAMELIST_H */