src/group.h
author rubidium
Wed, 23 Apr 2008 20:56:08 +0000
changeset 10314 9cfcdd5b5ddb
parent 9282 2bb9703aeb39
child 10382 d1d4452acbfc
permissions -rw-r--r--
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
/* $Id$ */

/** @file group.h */

#ifndef GROUP_H
#define GROUP_H

#include "group_type.h"
#include "oldpool.h"
#include "player_type.h"
#include "vehicle_type.h"
#include "engine_type.h"

DECLARE_OLD_POOL(Group, Group, 5, 2047)

struct Group : PoolItem<Group, GroupID, &_Group_pool> {
	char *name;                             ///< Group Name

	uint16 num_vehicle;                     ///< Number of vehicles wich belong to the group
	PlayerByte owner;                       ///< Group Owner
	VehicleTypeByte vehicle_type;           ///< Vehicle type of the group

	bool replace_protection;                ///< If set to true, the global autoreplace have no effect on the group
	uint16 num_engines[TOTAL_NUM_ENGINES];  ///< Caches the number of engines of each type the player owns (no need to save this)

	Group(PlayerID owner = INVALID_PLAYER);
	virtual ~Group();

	bool IsValid() const;
};


static inline bool IsValidGroupID(GroupID index)
{
	return index < GetGroupPoolSize() && GetGroup(index)->IsValid();
}

static inline bool IsDefaultGroupID(GroupID index)
{
	return index == DEFAULT_GROUP;
}

/**
 * Checks if a GroupID stands for all vehicles of a player
 * @param id_g The GroupID to check
 * @return true is id_g is identical to ALL_GROUP
 */
static inline bool IsAllGroupID(GroupID id_g)
{
	return id_g == ALL_GROUP;
}

#define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid())
#define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0)

/**
 * Get the current size of the GroupPool
 */
static inline uint GetGroupArraySize(void)
{
	const Group *g;
	uint num = 0;

	FOR_ALL_GROUPS(g) num++;

	return num;
}

/**
 * Get the number of engines with EngineID id_e in the group with GroupID
 * id_g
 * @param id_g The GroupID of the group used
 * @param id_e The EngineID of the engine to count
 * @return The number of engines with EngineID id_e in the group
 */
uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e);

static inline void IncreaseGroupNumVehicle(GroupID id_g)
{
	if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++;
}

static inline void DecreaseGroupNumVehicle(GroupID id_g)
{
	if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--;
}


void InitializeGroup();
void SetTrainGroupID(Vehicle *v, GroupID grp);
void UpdateTrainGroupID(Vehicle *v);
void RemoveVehicleFromGroup(const Vehicle *v);
void RemoveAllGroupsForPlayer(const PlayerID p);

#endif /* GROUP_H */