src/screenshot.cpp
author rubidium
Wed, 23 Apr 2008 20:56:08 +0000
changeset 10314 9cfcdd5b5ddb
parent 8760 ce0891c412ce
child 10429 1b99254f9607
permissions -rw-r--r--
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "fileio.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "core/math_func.hpp"
#include "screenshot.h"
#include "variables.h"
#include "blitter/factory.hpp"
#include "fileio.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "core/alloc_func.hpp"
#include "core/endian_func.hpp"
#include "map_func.h"
#include "date_func.h"
#include "player_func.h"

#include "table/strings.h"

char _screenshot_format_name[8];
uint _num_screenshot_formats;
uint _cur_screenshot_format;
ScreenshotType current_screenshot_type;

/* called by the ScreenShot proc to generate screenshot lines. */
typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);

struct ScreenshotFormat {
	const char *name;
	const char *extension;
	ScreenshotHandlerProc *proc;
};

//************************************************
//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
//************************************************
#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(push, 1)
#endif

struct BitmapFileHeader {
	uint16 type;
	uint32 size;
	uint32 reserved;
	uint32 off_bits;
} GCC_PACK;
assert_compile(sizeof(BitmapFileHeader) == 14);

#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(pop)
#endif

struct BitmapInfoHeader {
	uint32 size;
	int32 width, height;
	uint16 planes, bitcount;
	uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
};
assert_compile(sizeof(BitmapInfoHeader) == 40);

struct RgbQuad {
	byte blue, green, red, reserved;
};
assert_compile(sizeof(RgbQuad) == 4);

/* generic .BMP writer */
static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	BitmapFileHeader bfh;
	BitmapInfoHeader bih;
	RgbQuad rq[256];
	FILE *f;
	uint i, padw;
	uint n, maxlines;
	uint pal_size = 0;
	uint bpp = pixelformat / 8;

	/* only implemented for 8bit and 32bit images so far. */
	if (pixelformat != 8 && pixelformat != 32) return false;

	f = fopen(name, "wb");
	if (f == NULL) return false;

	/* each scanline must be aligned on a 32bit boundary */
	padw = Align(w, 4);

	if (pixelformat == 8) pal_size = sizeof(RgbQuad) * 256;

	/* setup the file header */
	bfh.type = TO_LE16('MB');
	bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + pal_size + padw * h * bpp);
	bfh.reserved = 0;
	bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + pal_size);

	/* setup the info header */
	bih.size = TO_LE32(sizeof(BitmapInfoHeader));
	bih.width = TO_LE32(w);
	bih.height = TO_LE32(h);
	bih.planes = TO_LE16(1);
	bih.bitcount = TO_LE16(pixelformat);
	bih.compression = 0;
	bih.sizeimage = 0;
	bih.xpels = 0;
	bih.ypels = 0;
	bih.clrused = 0;
	bih.clrimp = 0;

	if (pixelformat == 8) {
		/* convert the palette to the windows format */
		for (i = 0; i != 256; i++) {
			rq[i].red   = palette[i].r;
			rq[i].green = palette[i].g;
			rq[i].blue  = palette[i].b;
			rq[i].reserved = 0;
		}
	}

	/* write file header and info header and palette */
	if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
	if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
	if (pixelformat == 8) if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;

	/* use by default 64k temp memory */
	maxlines = Clamp(65536 / padw, 16, 128);

	/* now generate the bitmap bits */
	void *buff = MallocT<uint8>(padw * maxlines * bpp); // by default generate 128 lines at a time.
	if (buff == NULL) {
		fclose(f);
		return false;
	}
	memset(buff, 0, padw * maxlines); // zero the buffer to have the padding bytes set to 0

	/* start at the bottom, since bitmaps are stored bottom up. */
	do {
		/* determine # lines */
		n = min(h, maxlines);
		h -= n;

		/* render the pixels */
		callb(userdata, buff, h, padw, n);

		/* write each line */
		while (n)
			if (fwrite((uint8 *)buff + (--n) * padw * bpp, padw * bpp, 1, f) != 1) {
				free(buff);
				fclose(f);
				return false;
			}
	} while (h != 0);

	free(buff);
	fclose(f);

	return true;
}

//********************************************************
//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
//********************************************************
#if defined(WITH_PNG)
#include <png.h>

static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 0, "[libpng] error: %s - %s", message, (char *)png_get_error_ptr(png_ptr));
	longjmp(png_ptr->jmpbuf, 1);
}

static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (char *)png_get_error_ptr(png_ptr));
}

static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	png_color rq[256];
	FILE *f;
	uint i, y, n;
	uint maxlines;
	uint bpp = pixelformat / 8;
	png_structp png_ptr;
	png_infop info_ptr;

	/* only implemented for 8bit and 32bit images so far. */
	if (pixelformat != 8 && pixelformat != 32) return false;

	f = fopen(name, "wb");
	if (f == NULL) return false;

	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning);

	if (png_ptr == NULL) {
		fclose(f);
		return false;
	}

	info_ptr = png_create_info_struct(png_ptr);
	if (info_ptr == NULL) {
		png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
		fclose(f);
		return false;
	}

	if (setjmp(png_jmpbuf(png_ptr))) {
		png_destroy_write_struct(&png_ptr, &info_ptr);
		fclose(f);
		return false;
	}

	png_init_io(png_ptr, f);

	png_set_filter(png_ptr, 0, PNG_FILTER_NONE);

	png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);

	if (pixelformat == 8) {
		/* convert the palette to the .PNG format. */
		for (i = 0; i != 256; i++) {
			rq[i].red   = palette[i].r;
			rq[i].green = palette[i].g;
			rq[i].blue  = palette[i].b;
		}

		png_set_PLTE(png_ptr, info_ptr, rq, 256);
	}

	png_write_info(png_ptr, info_ptr);
	png_set_flush(png_ptr, 512);

	if (pixelformat == 32) {
		png_color_8 sig_bit;

		/* Save exact color/alpha resolution */
		sig_bit.alpha = 0;
		sig_bit.blue  = 8;
		sig_bit.green = 8;
		sig_bit.red   = 8;
		sig_bit.gray  = 8;
		png_set_sBIT(png_ptr, info_ptr, &sig_bit);

#ifdef TTD_LITTLE_ENDIAN
		png_set_bgr(png_ptr);
		png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
#else
		png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
#endif
	}

	/* use by default 64k temp memory */
	maxlines = Clamp(65536 / w, 16, 128);

	/* now generate the bitmap bits */
	void *buff = MallocT<uint8>(w * maxlines * bpp); // by default generate 128 lines at a time.
	if (buff == NULL) {
		png_destroy_write_struct(&png_ptr, &info_ptr);
		fclose(f);
		return false;
	}
	memset(buff, 0, w * maxlines * bpp);

	y = 0;
	do {
		/* determine # lines to write */
		n = min(h - y, maxlines);

		/* render the pixels into the buffer */
		callb(userdata, buff, y, w, n);
		y += n;

		/* write them to png */
		for (i = 0; i != n; i++)
			png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
	} while (y != h);

	png_write_end(png_ptr, info_ptr);
	png_destroy_write_struct(&png_ptr, &info_ptr);

	free(buff);
	fclose(f);
	return true;
}
#endif /* WITH_PNG */


//************************************************
//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
//************************************************

struct PcxHeader {
	byte manufacturer;
	byte version;
	byte rle;
	byte bpp;
	uint32 unused;
	uint16 xmax, ymax;
	uint16 hdpi, vdpi;
	byte pal_small[16 * 3];
	byte reserved;
	byte planes;
	uint16 pitch;
	uint16 cpal;
	uint16 width;
	uint16 height;
	byte filler[54];
};
assert_compile(sizeof(PcxHeader) == 128);

static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	FILE *f;
	uint maxlines;
	uint y;
	PcxHeader pcx;
	bool success;

	if (pixelformat == 32) {
		DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick an other format.");
		return false;
	}
	if (pixelformat != 8 || w == 0)
		return false;

	f = fopen(name, "wb");
	if (f == NULL) return false;

	memset(&pcx, 0, sizeof(pcx));

	/* setup pcx header */
	pcx.manufacturer = 10;
	pcx.version = 5;
	pcx.rle = 1;
	pcx.bpp = 8;
	pcx.xmax = TO_LE16(w - 1);
	pcx.ymax = TO_LE16(h - 1);
	pcx.hdpi = TO_LE16(320);
	pcx.vdpi = TO_LE16(320);

	pcx.planes = 1;
	pcx.cpal = TO_LE16(1);
	pcx.width = pcx.pitch = TO_LE16(w);
	pcx.height = TO_LE16(h);

	/* write pcx header */
	if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
		fclose(f);
		return false;
	}

	/* use by default 64k temp memory */
	maxlines = Clamp(65536 / w, 16, 128);

	/* now generate the bitmap bits */
	uint8 *buff = MallocT<uint8>(w * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		fclose(f);
		return false;
	}
	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0

	y = 0;
	do {
		/* determine # lines to write */
		uint n = min(h - y, maxlines);
		uint i;

		/* render the pixels into the buffer */
		callb(userdata, buff, y, w, n);
		y += n;

		/* write them to pcx */
		for (i = 0; i != n; i++) {
			const uint8 *bufp = buff + i * w;
			byte runchar = bufp[0];
			uint runcount = 1;
			uint j;

			/* for each pixel... */
			for (j = 1; j < w; j++) {
				uint8 ch = bufp[j];

				if (ch != runchar || runcount >= 0x3f) {
					if (runcount > 1 || (runchar & 0xC0) == 0xC0)
						if (fputc(0xC0 | runcount, f) == EOF) {
							free(buff);
							fclose(f);
							return false;
						}
					if (fputc(runchar, f) == EOF) {
						free(buff);
						fclose(f);
						return false;
					}
					runcount = 0;
					runchar = ch;
				}
				runcount++;
			}

			/* write remaining bytes.. */
			if (runcount > 1 || (runchar & 0xC0) == 0xC0)
				if (fputc(0xC0 | runcount, f) == EOF) {
					free(buff);
					fclose(f);
					return false;
				}
			if (fputc(runchar, f) == EOF) {
				free(buff);
				fclose(f);
				return false;
			}
		}
	} while (y != h);

	free(buff);

	/* write 8-bit color palette */
	if (fputc(12, f) == EOF) {
		fclose(f);
		return false;
	}

	if (sizeof(*palette) == 3) {
		success = fwrite(palette, 256 * sizeof(*palette), 1, f) == 1;
	} else {
		/* If the palette is word-aligned, copy it to a temporary byte array */
		byte tmp[256 * 3];
		uint i;

		for (i = 0; i < 256; i++) {
			tmp[i * 3 + 0] = palette[i].r;
			tmp[i * 3 + 1] = palette[i].g;
			tmp[i * 3 + 2] = palette[i].b;
		}
		success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
	}

	fclose(f);

	return success;
}

//************************************************
//*** GENERIC SCREENSHOT CODE
//************************************************

static const ScreenshotFormat _screenshot_formats[] = {
#if defined(WITH_PNG)
	{"PNG", "png", &MakePNGImage},
#endif
	{"BMP", "bmp", &MakeBmpImage},
	{"PCX", "pcx", &MakePCXImage},
};

void InitializeScreenshotFormats()
{
	int i, j;
	for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++)
		if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
			j = i;
			break;
		}
	_cur_screenshot_format = j;
	_num_screenshot_formats = lengthof(_screenshot_formats);
	current_screenshot_type = SC_NONE;
}

const char *GetScreenshotFormatDesc(int i)
{
	return _screenshot_formats[i].name;
}

void SetScreenshotFormat(int i)
{
	_cur_screenshot_format = i;
	strcpy(_screenshot_format_name, _screenshot_formats[i].extension);
}

/* screenshot generator that dumps the current video buffer */
static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
	void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
	blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
}

/** generate a large piece of the world
 * @param userdata Viewport area to draw
 * @param buf Videobuffer with same bitdepth as current blitter
 * @param y First line to render
 * @param pitch Pitch of the videobuffer
 * @param n Number of lines to render
 */
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
	ViewPort *vp = (ViewPort *)userdata;
	DrawPixelInfo dpi, *old_dpi;
	int wx, left;

	/* We are no longer rendering to the screen */
	DrawPixelInfo old_screen = _screen;
	bool old_disable_anim = _screen_disable_anim;

	_screen.dst_ptr = buf;
	_screen.width = pitch;
	_screen.height = n;
	_screen.pitch = pitch;
	_screen_disable_anim = true;

	old_dpi = _cur_dpi;
	_cur_dpi = &dpi;

	dpi.dst_ptr = buf;
	dpi.height = n;
	dpi.width = vp->width;
	dpi.pitch = pitch;
	dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
	dpi.left = 0;
	dpi.top = y;

	/* Render viewport in blocks of 1600 pixels width */
	left = 0;
	while (vp->width - left != 0) {
		wx = min(vp->width - left, 1600);
		left += wx;

		ViewportDoDraw(vp,
			ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
			ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
			ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
			ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
		);
	}

	_cur_dpi = old_dpi;

	/* Switch back to rendering to the screen */
	_screen = old_screen;
	_screen_disable_anim = old_disable_anim;
}

static char *MakeScreenshotName(const char *ext)
{
	static char filename[MAX_PATH];
	int serial;
	size_t len;

	if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) {
		ttd_strlcpy(_screenshot_name, "screenshot", lengthof(_screenshot_name));
	} else {
		SetDParam(0, _local_player);
		SetDParam(1, _date);
		GetString(_screenshot_name, STR_4004, lastof(_screenshot_name));
	}

	/* Add extension to screenshot file */
	SanitizeFilename(_screenshot_name);
	len = strlen(_screenshot_name);
	snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, ".%s", ext);

	for (serial = 1;; serial++) {
		snprintf(filename, lengthof(filename), "%s%s", _personal_dir, _screenshot_name);
		if (!FileExists(filename)) break;
		/* If file exists try another one with same name, but just with a higher index */
		snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, "#%d.%s", serial, ext);
	}

	return filename;
}

void SetScreenshotType(ScreenshotType t)
{
	current_screenshot_type = t;
}

bool IsScreenshotRequested()
{
	return (current_screenshot_type != SC_NONE);
}

static bool MakeSmallScreenshot()
{
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette);
}

static bool MakeWorldScreenshot()
{
	ViewPort vp;
	const ScreenshotFormat *sf;

	vp.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
	vp.left = 0;
	vp.top = 0;
	vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS;
	vp.virtual_top = 0;
	vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS;
	vp.width = vp.virtual_width;
	vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1;
	vp.height = vp.virtual_height;

	sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette);
}

bool MakeScreenshot()
{
	switch (current_screenshot_type) {
		case SC_VIEWPORT:
			UndrawMouseCursor();
			DrawDirtyBlocks();
			current_screenshot_type = SC_NONE;
			return MakeSmallScreenshot();
		case SC_WORLD:
			current_screenshot_type = SC_NONE;
			return MakeWorldScreenshot();
		default: return false;
	}
}