src/thread_win32.cpp
author rubidium
Wed, 23 Apr 2008 20:56:08 +0000
changeset 10314 9cfcdd5b5ddb
parent 10175 1119f6640ee6
child 10860 ae89867701fe
permissions -rw-r--r--
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
/* $Id$ */

/** @file thread_win32.cpp Win32 thread implementation of Threads. */

#include "stdafx.h"
#include "thread.h"
#include "debug.h"
#include "core/alloc_func.hpp"
#include <stdlib.h>
#include <windows.h>
#include <process.h>

/**
 * Win32 thread version for ThreadObject.
 */
class ThreadObject_Win32 : public ThreadObject {
private:
	uint     m_id_thr;
	HANDLE   m_h_thr;
	OTTDThreadFunc m_proc;
	void     *m_param;
	bool     m_attached;
	void     *ret;

public:
	/**
	 * Create a win32 thread and start it, calling proc(param).
	 */
	ThreadObject_Win32(OTTDThreadFunc proc, void *param) :
		m_id_thr(0),
		m_h_thr(NULL),
		m_proc(proc),
		m_param(param),
		m_attached(false)
	{
		m_h_thr = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &m_id_thr);
		if (m_h_thr == NULL) return;
		ResumeThread(m_h_thr);
	}

	/**
	 * Create a win32 thread and attach current thread to it.
	 */
	ThreadObject_Win32() :
		m_id_thr(0),
		m_h_thr(NULL),
		m_proc(NULL),
		m_param(NULL),
		m_attached(false)
	{
		BOOL ret = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &m_h_thr, 0, FALSE, DUPLICATE_SAME_ACCESS);
		if (!ret) return;
		m_id_thr = GetCurrentThreadId();
	}

	/* virtual */ ~ThreadObject_Win32()
	{
		if (m_h_thr != NULL) {
			CloseHandle(m_h_thr);
			m_h_thr = NULL;
		}
	}

	/* virtual */ bool IsRunning()
	{
		if (m_h_thr == NULL) return false;
		DWORD exit_code = 0;
		if (!GetExitCodeThread(m_h_thr, &exit_code)) return false;
		return (exit_code == STILL_ACTIVE);
	}

	/* virtual */ bool WaitForStop()
	{
		/* You can't wait on yourself */
		assert(!IsCurrent());
		/* If the thread is not running, waiting is over */
		if (!IsRunning()) return true;

		DWORD res = WaitForSingleObject(m_h_thr, INFINITE);
		return res == WAIT_OBJECT_0;
	}

	/* virtual */ bool Exit()
	{
		/* You can only exit yourself */
		assert(IsCurrent());
		/* If the thread is not running, we are already closed */
		if (!IsRunning()) return false;

		/* For now we terminate by throwing an error, gives much cleaner cleanup */
		throw 0;
	}

	/* virtual */ void *Join()
	{
		/* You cannot join yourself */
		assert(!IsCurrent());

		WaitForSingleObject(m_h_thr, INFINITE);

		return this->ret;
	}

	/* virtual */ bool IsCurrent()
	{
		DWORD id_cur = GetCurrentThreadId();
		return id_cur == m_id_thr;
	}

	/* virtual */ uint GetId()
	{
		return m_id_thr;
	}

private:
	/**
	 * On thread creation, this function is called, which calls the real startup
	 *  function. This to get back into the correct instance again.
	 */
	static uint CALLBACK stThreadProc(void *thr)
	{
		return ((ThreadObject_Win32 *)thr)->ThreadProc();
	}

	/**
	 * A new thread is created, and this function is called. Call the custom
	 *  function of the creator of the thread.
	 */
	uint ThreadProc()
	{
		try {
			this->ret = m_proc(m_param);
		} catch (...) {
		}

		return 0;
	}
};

/* static */ ThreadObject *ThreadObject::New(OTTDThreadFunc proc, void *param)
{
	return new ThreadObject_Win32(proc, param);
}

/* static */ ThreadObject* ThreadObject::AttachCurrent()
{
	return new ThreadObject_Win32();
}

/* static */ uint ThreadObject::CurrentId()
{
	return GetCurrentThreadId();
}


/**
 * Win32 thread version of ThreadSemaphore.
 */
class ThreadSemaphore_Win32 : public ThreadSemaphore {
private:
	HANDLE m_handle;

public:
	ThreadSemaphore_Win32()
	{
		m_handle = ::CreateEvent(NULL, FALSE, FALSE, NULL);
	}

	/* virtual */ ~ThreadSemaphore_Win32()
	{
		::CloseHandle(m_handle);
	}

	/* virtual */ void Set()
	{
		::SetEvent(m_handle);
	}

	/* virtual */ void Wait()
	{
		::WaitForSingleObject(m_handle, INFINITE);
	}
};

/* static */ ThreadSemaphore *ThreadSemaphore::New()
{
	return new ThreadSemaphore_Win32();
}