src/station.h
author celestar
Mon, 15 Jan 2007 14:42:24 +0000
changeset 5934 9f91cc4e2b17
parent 5927 d740cab19ca0
child 5959 6a4c261987c3
permissions -rw-r--r--
(svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
/* $Id$ */

#ifndef STATION_H
#define STATION_H

#include <deque>
#include "player.h"
#include "oldpool.h"
#include "sprite.h"
#include "tile.h"
#include "newgrf_station.h"

static const StationID INVALID_STATION = 0xFFFF;

typedef struct GoodsEntry {
	GoodsEntry() :
		waiting_acceptance(0),
		days_since_pickup(0),
		rating(175),
		enroute_from(INVALID_STATION),
		enroute_from_xy(INVALID_TILE),
		last_speed(0),
		last_age(255),
		feeder_profit(0)
	{}

	uint16 waiting_acceptance;
	byte days_since_pickup;
	byte rating;
	StationID enroute_from;
	TileIndex enroute_from_xy;
	byte enroute_time;
	byte last_speed;
	byte last_age;
	int32 feeder_profit;
} GoodsEntry;

typedef enum RoadStopType {
	RS_BUS,
	RS_TRUCK
} RoadStopType;

enum {
	ROAD_STOP_LIMIT = 16,
};

typedef struct RoadStop {
	TileIndex xy;
	bool used;
	byte status;
	RoadStopID index;
	byte num_vehicles;
	StationID station;
	struct RoadStop *next;
	struct RoadStop *prev;
} RoadStop;

typedef struct StationSpecList {
	const StationSpec *spec;
	uint32 grfid;      /// GRF ID of this custom station
	uint8  localidx;   /// Station ID within GRF of station
} StationSpecList;

/** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */
struct StationRect : public Rect {
	enum StationRectMode
	{
		ADD_TEST = 0,
		ADD_TRY,
		ADD_FORCE
	};

	StationRect();
	void MakeEmpty();
	bool PtInRectXY(int x, int y) const;
	bool IsEmpty() const;
	bool BeforeAddTile(TileIndex tile, StationRectMode mode);
	bool BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode);
	bool AfterRemoveTile(Station *st, TileIndex tile);
	bool AfterRemoveRect(Station *st, TileIndex tile, int w, int h);

	static bool ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a);

	StationRect& operator = (Rect src);
};

struct Station {
	TileIndex xy;
	RoadStop *bus_stops;
	RoadStop *truck_stops;
	TileIndex train_tile;
	TileIndex airport_tile;
	TileIndex dock_tile;
	Town *town;
	uint16 string_id;

	ViewportSign sign;

	uint16 had_vehicle_of_type;

	byte time_since_load;
	byte time_since_unload;
	byte delete_ctr;
	PlayerByte owner;
	byte facilities;
	byte airport_type;

	// trainstation width/height
	byte trainst_w, trainst_h;

	/** List of custom stations (StationSpecs) allocated to the station */
	uint8 num_specs;
	StationSpecList *speclist;

	Date build_date;

	//uint16 airport_flags;
	uint32 airport_flags;
	StationID index;

	byte last_vehicle_type;
	GoodsEntry goods[NUM_CARGO];

	uint16 random_bits;
	byte waiting_triggers;

	/* Stuff that is no longer used, but needed for conversion */
	TileIndex bus_tile_obsolete;
	TileIndex lorry_tile_obsolete;

	byte truck_stop_status_obsolete;
	byte bus_stop_status_obsolete;
	byte blocked_months_obsolete;

	StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions

	static const int cDebugCtorLevel = 3;

	Station(TileIndex tile = 0);
	~Station();

	/* normal new/delete operators. Used when building/removing station */
	void* operator new (size_t size);
	void operator delete(void *p);

	/* new/delete operators accepting station index. Used when loading station from savegame. */
	void* operator new (size_t size, int st_idx);
	void operator delete(void *p, int st_idx);

	void MarkDirty() const;
	void MarkTilesDirty() const;
	bool TileBelongsToRailStation(TileIndex tile) const;

protected:
	static Station *AllocateRaw(void);
};

enum {
	FACIL_TRAIN      = 0x01,
	FACIL_TRUCK_STOP = 0x02,
	FACIL_BUS_STOP   = 0x04,
	FACIL_AIRPORT    = 0x08,
	FACIL_DOCK       = 0x10,
};

enum {
//	HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
	HVOT_TRAIN    = 1 << 1,
	HVOT_BUS      = 1 << 2,
	HVOT_TRUCK    = 1 << 3,
	HVOT_AIRCRAFT = 1 << 4,
	HVOT_SHIP     = 1 << 5,
	/* This bit is used to mark stations. No, it does not belong here, but what
	 * can we do? ;-) */
	HVOT_BUOY     = 1 << 6
};

typedef enum CatchmentAeras {
	CA_NONE            =  0,
	CA_BUS             =  3,
	CA_TRUCK           =  3,
	CA_AIR_OILPAD      =  3,
	CA_TRAIN           =  4,
	CA_AIR_HELIPORT    =  4,
	CA_AIR_SMALL       =  4,
	CA_AIR_LARGE       =  5,
	CA_DOCK            =  5,
	CA_AIR_METRO       =  6,
	CA_AIR_INTER       =  8,
	CA_AIR_COMMUTER    =  4,
	CA_AIR_HELIDEPOT   =  4,
	CA_AIR_INTERCON    = 10,
	CA_AIR_HELISTATION =  4,
} CatchmentAera;

void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);

void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord(void);

/* sorter stuff */
void RebuildStationLists(void);
void ResortStationLists(void);

DECLARE_OLD_POOL(Station, Station, 6, 1000)

static inline StationID GetMaxStationIndex(void)
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return GetStationPoolSize() - 1;
}

static inline uint GetNumStations(void)
{
	return GetStationPoolSize();
}

/**
 * Check if a station really exists.
 */
static inline bool IsValidStation(const Station *st)
{
	return st->xy != 0;
}

static inline bool IsValidStationID(StationID index)
{
	return index < GetStationPoolSize() && IsValidStation(GetStation(index));
}

#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st))
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)


/* Stuff for ROADSTOPS */

DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)

/**
 * Check if a RaodStop really exists.
 */
static inline bool IsValidRoadStop(const RoadStop *rs)
{
	return rs->used;
}

void DestroyRoadStop(RoadStop* rs);

static inline void DeleteRoadStop(RoadStop *rs)
{
	DestroyRoadStop(rs);
	rs->used = false;
}

#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs))
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)

/* End of stuff for ROADSTOPS */


void AfterLoadStations(void);
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(const Station *st, TileIndex tile);
uint GetPlatformLength(TileIndex tile, DiagDirection dir);


const DrawTileSprites *GetStationTileLayout(byte gfx);
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);

RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
uint GetNumRoadStops(const Station* st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v);

static inline bool IsBuoy(const Station* st)
{
	return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */
}

#endif /* STATION_H */