spritecache.h
author truelight
Tue, 10 Apr 2007 09:57:35 +0000
branch0.5
changeset 5483 a0d5f45dbdcf
parent 3565 03d870cc3dcd
child 5513 0d3227e250eb
permissions -rw-r--r--
(svn r9584) [0.5] -Backport frmo trunk (r9542, r9565, r9573):
- Fix: when checking for no vehicle on ground-tiles, don't take into account vehicles that are in the air (r9542)
- Feature: add list_patches to console commands; shows all patches and values (r9565)
- Fix: enclose settings names containing spaces with quotes (r9573)
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */