signs.h
author rubidium
Thu, 28 Dec 2006 00:57:56 +0000
changeset 5584 a2beaf8ed3a4
parent 5247 c3eece01af11
permissions -rw-r--r--
(svn r7586) -Fix (FS#473): remove the Landscaping toolbar option from the Road Construction toolbar in the scenario editor, as there is another Lanscaping GUI in the scenario editor and launching that one could confuse users.
/* $Id$ */

#ifndef SIGNS_H
#define SIGNS_H

#include "oldpool.h"

typedef struct Sign {
	StringID     str;
	ViewportSign sign;
	int32        x;
	int32        y;
	byte         z;
	PlayerID     owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games.

	SignID       index;
} Sign;

DECLARE_OLD_POOL(Sign, Sign, 2, 16000)

static inline SignID GetMaxSignIndex(void)
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return GetSignPoolSize() - 1;
}

static inline uint GetNumSigns(void)
{
	return GetSignPoolSize();
}

/**
 * Check if a Sign really exists.
 */
static inline bool IsValidSign(const Sign *si)
{
	return si->str != STR_NULL;
}

static inline bool IsValidSignID(uint index)
{
	return index < GetSignPoolSize() && IsValidSign(GetSign(index));
}

void DestroySign(Sign *si);

static inline void DeleteSign(Sign *si)
{
	DestroySign(si);
	si->str = STR_NULL;
}

#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (IsValidSign(ss))
#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)

VARDEF bool _sign_sort_dirty;

void UpdateAllSignVirtCoords(void);
void PlaceProc_Sign(TileIndex tile);

/* misc.c */
void ShowRenameSignWindow(const Sign *si);

#endif /* SIGNS_H */