water_map.h
author rubidium
Thu, 28 Dec 2006 00:57:56 +0000
changeset 5584 a2beaf8ed3a4
parent 4666 850b5b6e4bac
child 5513 0d3227e250eb
permissions -rw-r--r--
(svn r7586) -Fix (FS#473): remove the Landscaping toolbar option from the Road Construction toolbar in the scenario editor, as there is another Lanscaping GUI in the scenario editor and launching that one could confuse users.
/* $Id$ */

#ifndef WATER_MAP_H
#define WATER_MAP_H

typedef enum WaterTileType {
	WATER_CLEAR,
	WATER_COAST,
	WATER_LOCK,
	WATER_DEPOT,
} WaterTileType;

typedef enum DepotPart {
	DEPOT_NORTH = 0x80,
	DEPOT_SOUTH = 0x81,
	DEPOT_END   = 0x84,
} DepotPart;

typedef enum LockPart {
	LOCK_MIDDLE = 0x10,
	LOCK_LOWER  = 0x14,
	LOCK_UPPER  = 0x18,
	LOCK_END    = 0x1C
} LockPart;

static inline WaterTileType GetWaterTileType(TileIndex t)
{
	if (_m[t].m5 == 0) return WATER_CLEAR;
	if (_m[t].m5 == 1) return WATER_COAST;
	if (IS_INT_INSIDE(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_LOCK;

	assert(IS_INT_INSIDE(_m[t].m5, DEPOT_NORTH, DEPOT_END));
	return WATER_DEPOT;
}

static inline bool IsWater(TileIndex t)
{
	return GetWaterTileType(t) == WATER_CLEAR;
}

static inline bool IsCoast(TileIndex t)
{
	return GetWaterTileType(t) == WATER_COAST;
}

static inline bool IsClearWaterTile(TileIndex t)
{
	return IsTileType(t, MP_WATER) && IsWater(t) && GetTileSlope(t, NULL) == SLOPE_FLAT;
}

static inline TileIndex GetOtherShipDepotTile(TileIndex t)
{
	return t + (HASBIT(_m[t].m5, 0) ? -1 : 1) * (HASBIT(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
}

static inline TileIndex IsShipDepot(TileIndex t)
{
	return IS_INT_INSIDE(_m[t].m5, DEPOT_NORTH, DEPOT_END);
}

static inline Axis GetShipDepotAxis(TileIndex t)
{
	return (Axis)GB(_m[t].m5, 1, 1);
}

static inline DiagDirection GetShipDepotDirection(TileIndex t)
{
	return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
}

static inline DiagDirection GetLockDirection(TileIndex t)
{
	return (DiagDirection)GB(_m[t].m5, 0, 2);
}

static inline byte GetSection(TileIndex t)
{
	assert(GetWaterTileType(t) == WATER_LOCK || GetWaterTileType(t) == WATER_DEPOT);
	return GB(_m[t].m5, 0, 4);
}


static inline void MakeWater(TileIndex t)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, OWNER_WATER);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 0;
}

static inline void MakeShore(TileIndex t)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, OWNER_WATER);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 1;
}

static inline void MakeCanal(TileIndex t, Owner o)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 0;
}

static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = base + a * 2;
}

static inline void MakeLockTile(TileIndex t, Owner o, byte section)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = section;
}

static inline void MakeLock(TileIndex t, Owner o, DiagDirection d)
{
	TileIndexDiff delta = TileOffsByDiagDir(d);

	MakeLockTile(t, o, LOCK_MIDDLE + d);
	MakeLockTile(t - delta, o, LOCK_LOWER + d);
	MakeLockTile(t + delta, o, LOCK_UPPER + d);
}

#endif /* WATER_MAP_H */