src/spritecache.h
author KUDr
Sun, 18 Feb 2007 14:17:28 +0000
branchcpp_gui
changeset 6258 a2f86b8fd99b
parent 5838 9c3129cb019b
child 6298 c30fe89622df
child 6573 7624f942237f
permissions -rw-r--r--
(svn r8801) [cpp_gui] -Codechange: few changes towards OO GUI:
-Window related AllocateXxx() functions turned into Window methods
-current Widget renamed to OldWidget
-Widget base class added (still not used)
-CompositeWidget added (also not used)
-Widget rectangle/point handling moved to new file: misc/rect.hpp
-18 new .cpp files added in new dir for several widget types (most of them not used yet)
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return (Sprite*)GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return (byte*)GetRawSprite(sprite);
}

void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */