src/table/animcursors.h
author KUDr
Sun, 18 Feb 2007 14:17:28 +0000
branchcpp_gui
changeset 6258 a2f86b8fd99b
parent 5726 8f399788f6c9
child 6268 4b5241e5dd10
child 6461 20d2c1168b9e
permissions -rw-r--r--
(svn r8801) [cpp_gui] -Codechange: few changes towards OO GUI:
-Window related AllocateXxx() functions turned into Window methods
-current Widget renamed to OldWidget
-Widget base class added (still not used)
-CompositeWidget added (also not used)
-Widget rectangle/point handling moved to new file: misc/rect.hpp
-18 new .cpp files added in new dir for several widget types (most of them not used yet)
/* $Id$ */

/** @file animcursors.h
 * This file defines all the the animated cursors.
 * Animated cursors consist of the number of sprites that are
 * displayed in a round-robin manner. Each sprite also has a time
 * associated that indicates how many ticks the corresponding sprite
 * is to be displayed. Currently all this information is recorded in a single
 * array. @todo This should be converted into an array of structs on the long run
 * All these arrays end up in an array of pointers called _animcursors.
 */

/** Creates two array entries that define one
 *  status of the cursor.
 *  @param Sprite The Sprite to be displayed
 *  @param display_time The Number of ticks to display the sprite
 */
#define ANIM_CURSOR_LINE(Sprite, display_time) Sprite, display_time,

/** This indicates the termination of the cursor list
 */
#define ANIM_CURSOR_END() 0xFFFF

/** Animated cursor elements for demolishion
 */
static const CursorID _demolish_animcursor[] = {
	ANIM_CURSOR_LINE(0x2C0, 8)
	ANIM_CURSOR_LINE(0x2C1, 8)
	ANIM_CURSOR_LINE(0x2C2, 8)
	ANIM_CURSOR_LINE(0x2C3, 8)
	ANIM_CURSOR_END()
};

/** Animated cursor elements for lower land
 */
static const CursorID _lower_land_animcursor[] = {
	ANIM_CURSOR_LINE(0x2BB, 10)
	ANIM_CURSOR_LINE(0x2BC, 10)
	ANIM_CURSOR_LINE(0x2BD, 29)
	ANIM_CURSOR_END()
};

/** Animated cursor elements for raise land
 */
static const CursorID _raise_land_animcursor[] = {
	ANIM_CURSOR_LINE(0x2B8, 10)
	ANIM_CURSOR_LINE(0x2B9, 10)
	ANIM_CURSOR_LINE(0x2BA, 29)
	ANIM_CURSOR_END()
};

/** Animated cursor elements for the goto icon
 */
static const CursorID _order_goto_animcursor[] = {
	ANIM_CURSOR_LINE(0x2CC, 10)
	ANIM_CURSOR_LINE(0x2CD, 10)
	ANIM_CURSOR_LINE(0x2CE, 29)
	ANIM_CURSOR_END()
};

/** Animated cursor elements for the build signal icon
 */
static const CursorID _build_signals_animcursor[] = {
	ANIM_CURSOR_LINE(0x50C, 20)
	ANIM_CURSOR_LINE(0x50D, 20)
	ANIM_CURSOR_END()
};

/** This is an array of pointers to all the animated cursor
 *  definitions we have above. This is the only thing that is
 *  accessed directly from other files
 */
static const CursorID * const _animcursors[] = {
	_demolish_animcursor,
	_lower_land_animcursor,
	_raise_land_animcursor,
	_order_goto_animcursor,
	_build_signals_animcursor
};