(svn r4325) When updating the vehicle count for road stops after load use the slot pointer of the vehicle instead of recalculating the road stop using the destination tile of the vehicle. Apart from being more simple this could prevent a inconsistency of slot information in the edge case when the destination tile isn't the tile of the assigned slot.
/* $Id$ */
#ifndef ROAD_MAP_H
#define ROAD_MAP_H
#include "macros.h"
#include "rail.h"
#include "tile.h"
typedef enum RoadBits {
ROAD_NW = 1,
ROAD_SW = 2,
ROAD_SE = 4,
ROAD_NE = 8,
ROAD_X = ROAD_SW | ROAD_NE,
ROAD_Y = ROAD_NW | ROAD_SE,
ROAD_ALL = ROAD_X | ROAD_Y
} RoadBits;
static inline RoadBits ComplementRoadBits(RoadBits r)
{
return ROAD_ALL ^ r;
}
static inline RoadBits DiagDirToRoadBits(DiagDirection d)
{
return 1 << (3 ^ d);
}
typedef enum RoadType {
ROAD_NORMAL,
ROAD_CROSSING,
ROAD_DEPOT
} RoadType;
static inline RoadType GetRoadType(TileIndex t)
{
assert(IsTileType(t, MP_STREET));
return GB(_m[t].m5, 4, 4);
}
static inline RoadBits GetRoadBits(TileIndex t)
{
assert(GetRoadType(t) == ROAD_NORMAL);
return GB(_m[t].m5, 0, 4);
}
static inline void SetRoadBits(TileIndex t, RoadBits r)
{
assert(GetRoadType(t) == ROAD_NORMAL); // XXX incomplete
SB(_m[t].m5, 0, 4, r);
}
static inline Axis GetCrossingRoadAxis(TileIndex t)
{
assert(GetRoadType(t) == ROAD_CROSSING);
return (Axis)GB(_m[t].m5, 3, 1);
}
static inline RoadBits GetCrossingRoadBits(TileIndex tile)
{
return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y;
}
static inline TrackBits GetCrossingRailBits(TileIndex tile)
{
return GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X;
}
// TODO swap owner of road and rail
static inline Owner GetCrossingRoadOwner(TileIndex t)
{
assert(GetRoadType(t) == ROAD_CROSSING);
return (Owner)_m[t].m3;
}
static inline void SetCrossingRoadOwner(TileIndex t, Owner o)
{
assert(GetRoadType(t) == ROAD_CROSSING);
_m[t].m3 = o;
}
static inline void UnbarCrossing(TileIndex t)
{
assert(GetRoadType(t) == ROAD_CROSSING);
CLRBIT(_m[t].m5, 2);
}
static inline void BarCrossing(TileIndex t)
{
assert(GetRoadType(t) == ROAD_CROSSING);
SETBIT(_m[t].m5, 2);
}
static inline bool IsCrossingBarred(TileIndex t)
{
assert(GetRoadType(t) == ROAD_CROSSING);
return HASBIT(_m[t].m5, 2);
}
#define IsOnDesert IsOnSnow
static inline bool IsOnSnow(TileIndex t)
{
return HASBIT(_m[t].m4, 7);
}
#define ToggleDesert ToggleSnow
static inline void ToggleSnow(TileIndex t)
{
TOGGLEBIT(_m[t].m4, 7);
}
typedef enum RoadGroundType {
RGT_BARREN,
RGT_GRASS,
RGT_PAVED,
RGT_LIGHT,
RGT_NOT_IN_USE, /* Has something to do with fund buildings */
RGT_ALLEY,
RGT_ROADWORK_GRASS,
RGT_ROADWORK_PAVED,
RGT_ROADWORK_OFFSET = RGT_ROADWORK_GRASS - RGT_GRASS
} RoadGroundType;
static inline RoadGroundType GetGroundType(TileIndex t)
{
return (RoadGroundType)GB(_m[t].m4, 4, 3);
}
static inline void SetGroundType(TileIndex t, RoadGroundType rgt)
{
SB(_m[t].m4, 4, 3, rgt);
}
static inline bool HasRoadWorks(TileIndex t)
{
return GetGroundType(t) >= RGT_ROADWORK_GRASS;
}
static inline bool IncreaseRoadWorksCounter(TileIndex t)
{
AB(_m[t].m4, 0, 4, 1);
return GB(_m[t].m4, 0, 4) == 15;
}
static inline void StartRoadWorks(TileIndex t)
{
assert(!HasRoadWorks(t));
/* Remove any trees or lamps in case or roadwork */
SetGroundType(t, min(GetGroundType(t), RGT_PAVED) + RGT_ROADWORK_OFFSET);
}
static inline void TerminateRoadWorks(TileIndex t)
{
assert(HasRoadWorks(t));
SetGroundType(t, GetGroundType(t) - RGT_ROADWORK_OFFSET);
/* Stop the counter */
SB(_m[t].m4, 0, 4, 0);
}
static inline bool HasPavement(TileIndex t)
{
return GetGroundType(t) >= RGT_PAVED && GetGroundType(t) != RGT_ROADWORK_GRASS;
}
static inline DiagDirection GetRoadDepotDirection(TileIndex t)
{
assert(GetRoadType(t) == ROAD_DEPOT);
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
/**
* Returns the RoadBits on an arbitrary tile
* Special behavior:
* - road depots: entrance is treated as road piece
* - road tunnels: entrance is treated as road piece
* - bridge ramps: start of the ramp is treated as road piece
* - bridge middle parts: bridge itself is ignored
*/
RoadBits GetAnyRoadBits(TileIndex);
TrackBits GetAnyRoadTrackBits(TileIndex tile);
static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, uint town)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, owner);
_m[t].m2 = town;
_m[t].m3 = 0;
_m[t].m4 = 0 << 7 | 0 << 4 | 0;
_m[t].m5 = ROAD_NORMAL << 4 | bits;
}
static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis roaddir, RailType rt, uint town)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, rail);
_m[t].m2 = town;
_m[t].m3 = road;
_m[t].m4 = 0 << 7 | 0 << 4 | rt;
_m[t].m5 = ROAD_CROSSING << 4 | roaddir << 3 | 0 << 2;
}
static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, owner);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = ROAD_DEPOT << 4 | dir;
}
#endif