(svn r4325) When updating the vehicle count for road stops after load use the slot pointer of the vehicle instead of recalculating the road stop using the destination tile of the vehicle. Apart from being more simple this could prevent a inconsistency of slot information in the edge case when the destination tile isn't the tile of the assigned slot.
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "station.h"
#include "economy.h"
#include "town.h"
#include "sprite.h"
#include "unmovable_map.h"
#include "variables.h"
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
* rebuilding it. Otherwise, only water can destroy it.
* @param tile tile coordinates where HQ is located to destroy
* @param flags docommand flags of calling function
*/
static int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
{
Player *p;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
/* Find player that has HQ flooded, and reset their location_of_house */
if (_current_player == OWNER_WATER) {
bool dodelete = false;
FOR_ALL_PLAYERS(p) {
if (p->location_of_house == tile) {
dodelete = true;
break;
}
}
if (!dodelete) return CMD_ERROR;
} else /* Destruction was initiated by player */
p = GetPlayer(_current_player);
if (p->location_of_house == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(p->location_of_house + TileDiffXY(0, 0));
DoClearSquare(p->location_of_house + TileDiffXY(0, 1));
DoClearSquare(p->location_of_house + TileDiffXY(1, 0));
DoClearSquare(p->location_of_house + TileDiffXY(1, 1));
p->location_of_house = 0; // reset HQ position
InvalidateWindow(WC_COMPANY, p->index);
}
// cost of relocating company is 1% of company value
return CalculateCompanyValue(p) / 100;
}
void UpdateCompanyHQ(Player *p, uint score)
{
byte val;
TileIndex tile = p->location_of_house;
if (tile == 0)
return;
(val = 0, score < 170) ||
(val++, score < 350) ||
(val++, score < 520) ||
(val++, score < 720) ||
(val++, true);
EnlargeCompanyHQ(tile, val);
MarkTileDirtyByTile(tile + TileDiffXY(0, 0));
MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param x,y the coordinates where the HQ will be built or relocated to
* @param p1 unused
* @param p2 unused
*/
extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile = TileVirtXY(x, y);
Player *p = GetPlayer(_current_player);
int cost;
int32 ret;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
if (CmdFailed(ret)) return ret;
cost = ret;
if (p->location_of_house != 0) { /* Moving HQ */
ret = DestroyCompanyHQ(p->location_of_house, flags);
if (CmdFailed(ret)) return CMD_ERROR;
cost += ret;
}
if (flags & DC_EXEC) {
int score = UpdateCompanyRatingAndValue(p, false);
p->location_of_house = tile;
MakeCompanyHQ(tile, _current_player);
UpdateCompanyHQ(p, score);
InvalidateWindow(WC_COMPANY, p->index);
}
return cost;
}
typedef struct DrawTileUnmovableStruct {
uint16 image;
byte subcoord_x;
byte subcoord_y;
byte width;
byte height;
byte z_size;
byte unused;
} DrawTileUnmovableStruct;
#include "table/unmovable_land.h"
static void DrawTile_Unmovable(TileInfo *ti)
{
uint32 image, ormod;
switch (GetUnmovableType(ti->tile)) {
case UNMOVABLE_TRANSMITTER:
case UNMOVABLE_LIGHTHOUSE:
{
const DrawTileUnmovableStruct *dtus;
if (ti->tileh) DrawFoundation(ti, ti->tileh);
DrawClearLandTile(ti, 2);
dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)];
image = dtus->image;
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y,
dtus->width, dtus->height, dtus->z_size, ti->z);
} break;
case UNMOVABLE_STATUE:
DrawGroundSprite(SPR_CONCRETE_GROUND);
image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY;
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
break;
case UNMOVABLE_OWNED_LAND:
DrawClearLandTile(ti, 0);
AddSortableSpriteToDraw(
PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
ti->x+8, ti->y+8, 1, 1, 10, GetSlopeZ(ti->x+8, ti->y+8)
);
break;
default:
{
const DrawTileSeqStruct *dtss;
const DrawTileSprites *t;
assert(IsCompanyHQ(ti->tile));
if (ti->tileh) DrawFoundation(ti, ti->tileh);
ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
DrawGroundSprite(t->ground_sprite | ormod);
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image;
if (_display_opt & DO_TRANS_BUILDINGS) {
MAKE_TRANSPARENT(image);
} else {
image |= ormod;
}
AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
}
} break;
}
}
static uint GetSlopeZ_Unmovable(const TileInfo* ti)
{
if (IsOwnedLand(ti->tile)) {
return ti->z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh);
} else {
return ti->z + (ti->tileh == 0 ? 0 : 8);
}
}
static uint GetSlopeTileh_Unmovable(TileIndex tile, uint tileh)
{
return IsOwnedLand(tile) ? tileh : 0;
}
static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
{
if (IsCompanyHQ(tile)) {
if (_current_player == OWNER_WATER) return DestroyCompanyHQ(tile, DC_EXEC);
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
}
if (IsOwnedLand(tile)) {
return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
}
// checks if you're allowed to remove unmovable things
if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (flags & DC_EXEC) {
DoClearSquare(tile);
}
return 0;
}
static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
{
uint level; // HQ level (depends on company performance) in the range 1..5.
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = GetCompanyHQSize(tile) + 1;
// Top town building generates 10, so to make HQ interesting, the top
// type makes 20.
ac[CT_PASSENGERS] = max(1, level);
// Top town building generates 4, HQ can make up to 8. The
// proportion passengers:mail is different because such a huge
// commercial building generates unusually high amount of mail
// correspondence per physical visitor.
ac[CT_MAIL] = max(1, level / 2);
}
static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
{
switch (GetUnmovableType(tile)) {
case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break;
case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break;
case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break;
case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break;
default: td->str = STR_5803_COMPANY_HEADQUARTERS; break;
}
td->owner = GetTileOwner(tile);
}
static void AnimateTile_Unmovable(TileIndex tile)
{
/* not used */
}
static void TileLoop_Unmovable(TileIndex tile)
{
uint level; // HQ level (depends on company performance) in the range 1..5.
uint32 r;
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = GetCompanyHQSize(tile) + 1;
assert(level < 6);
r = Random();
// Top town buildings generate 250, so the top HQ type makes 256.
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
}
// Top town building generates 90, HQ can make up to 196. The
// proportion passengers:mail is about the same as in the acceptance
// equations.
if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
uint amt = GB(r, 8, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
}
}
static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode)
{
return 0;
}
static void ClickTile_Unmovable(TileIndex tile)
{
if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile));
}
/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool checkRadioTowerNearby(TileIndex tile)
{
TileIndex tile_s = tile - TileDiffXY(4, 4);
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
if (IsTransmitterTile(tile)) return false;
END_TILE_LOOP(tile, 9, 9, tile_s)
return true;
}
void GenerateUnmovables(void)
{
int i,j;
TileIndex tile;
uint h;
uint maxx;
uint maxy;
if (_opt.landscape == LT_CANDY) return;
/* add radio tower */
i = ScaleByMapSize(1000);
j = ScaleByMapSize(40); // maximum number of radio towers on the map
do {
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
if (!checkRadioTowerNearby(tile)) continue;
MakeTransmitter(tile);
if (--j == 0) break;
}
} while (--i);
if (_opt.landscape == LT_DESERT) return;
/* add lighthouses */
i = ScaleByMapSize1D((Random() & 3) + 7);
maxx = MapMaxX();
maxy = MapMaxY();
do {
uint32 r;
DiagDirection dir;
restart:
r = Random();
dir = GB(r, 30, 2);
switch (dir) {
default:
case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break;
case DIAGDIR_SW: tile = TileXY(0, r % maxy); break;
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break;
}
j = 20;
do {
if (--j == 0) goto restart;
tile = TILE_MASK(tile + TileOffsByDir(dir));
} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= TILE_HEIGHT * 2));
assert(tile == TILE_MASK(tile));
MakeLighthouse(tile);
} while (--i);
}
static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (!IsTileOwner(tile, old_player)) return;
if (IsOwnedLand(tile) && new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
DoClearSquare(tile);
}
}
const TileTypeProcs _tile_type_unmovable_procs = {
DrawTile_Unmovable, /* draw_tile_proc */
GetSlopeZ_Unmovable, /* get_slope_z_proc */
ClearTile_Unmovable, /* clear_tile_proc */
GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
GetTileDesc_Unmovable, /* get_tile_desc_proc */
GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
ClickTile_Unmovable, /* click_tile_proc */
AnimateTile_Unmovable, /* animate_tile_proc */
TileLoop_Unmovable, /* tile_loop_clear */
ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */
};