bridge.h
author celestar
Fri, 02 Jun 2006 13:05:41 +0000
changeset 3933 a5f08e17f4a0
parent 3636 d87b21df2944
child 3977 edb5b94e2094
permissions -rw-r--r--
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
/* $Id$ */

/** @file bridge.h Header file for bridges */

#ifndef BRIDGE_H
#define BRIDGE_H

enum {
	MAX_BRIDGES = 13
};

/** Struct containing information about a single bridge type
 */
typedef struct Bridge {
	byte avail_year;     ///< the year in which the bridge becomes available
	byte min_length;     ///< the minimum length of the bridge (not counting start and end tile)
	byte max_length;     ///< the maximum length of the bridge (not counting start and end tile)
	uint16 price;        ///< the relative price of the bridge
	uint16 speed;        ///< maximum travel speed
	PalSpriteID sprite;  ///< the sprite which is used in the GUI (possibly with a recolor sprite)
	StringID material;   ///< the string that contains the bridge description
	PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
	byte flags;          ///< bit 0 set: disable drawing of far pillars.
} Bridge;

extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];

uint GetBridgeFoundation(Slope tileh, Axis axis);
uint SetSpeedLimitOnBridge(Vehicle *);

#endif /* BRIDGE_H */