road_cmd.c
author celestar
Fri, 02 Jun 2006 13:05:41 +0000
changeset 3933 a5f08e17f4a0
parent 3900 4984308f9125
child 3977 edb5b94e2094
permissions -rw-r--r--
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "rail_map.h"
#include "road_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "town_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "player.h"
#include "town.h"
#include "gfx.h"
#include "sound.h"
#include "yapf/yapf.h"
#include "depot.h"

void RoadVehEnterDepot(Vehicle *v);


static uint CountRoadBits(RoadBits r)
{
	uint count = 0;

	if (r & ROAD_NW) ++count;
	if (r & ROAD_SW) ++count;
	if (r & ROAD_SE) ++count;
	if (r & ROAD_NE) ++count;
	return count;
}


static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_road)
{
	RoadBits present;
	RoadBits n;
	byte owner;
	*edge_road = true;

	if (_game_mode == GM_EDITOR) return true;

	// Only do the special processing for actual players.
	if (_current_player >= MAX_PLAYERS) return true;

	owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);

	// Only do the special processing if the road is owned
	// by a town
	if (owner != OWNER_TOWN) {
		return owner == OWNER_NONE || CheckOwnership(owner);
	}

	if (_cheats.magic_bulldozer.value) return true;

	// Get a bitmask of which neighbouring roads has a tile
	n = 0;
	present = GetAnyRoadBits(tile);
	if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile,-1, 0)) & ROAD_SW) n |= ROAD_NE;
	if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
	if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
	if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0,-1)) & ROAD_SE) n |= ROAD_NW;

	// If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
	// then allow it
	if ((n & (n - 1)) != 0 && (n & remove) != 0) {
		Town *t;
		*edge_road = false;
		// you can remove all kind of roads with extra dynamite
		if (_patches.extra_dynamite) return true;

		t = ClosestTownFromTile(tile, _patches.dist_local_authority);

		SetDParam(0, t->index);
		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
		return false;
	}

	return true;
}


/** Delete a piece of road.
 * @param tile tile where to remove road from
 * @param p1 road piece flags
 * @param p2 unused
 */
int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	// cost for removing inner/edge -roads
	static const uint16 road_remove_cost[2] = {50, 18};

	PlayerID owner;
	Town *t;
	/* true if the roadpiece was always removeable,
	 * false if it was a center piece. Affects town ratings drop */
	bool edge_road;
	RoadBits pieces;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
	if (p1 >> 4) return CMD_ERROR;
	pieces = p1;

	if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;

	owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);

	if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
		t = GetTownByTile(tile);
	} else {
		t = NULL;
	}

	if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;

	if (!EnsureNoVehicle(tile)) return CMD_ERROR;

	// check if you're allowed to remove the street owned by a town
	// removal allowance depends on difficulty setting
	if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;

	switch (GetRoadTileType(tile)) {
		case ROAD_TILE_NORMAL: {
			RoadBits present = GetRoadBits(tile);
			RoadBits c = pieces;

			if (GetTileSlope(tile, NULL) != SLOPE_FLAT  &&
					(present == ROAD_Y || present == ROAD_X)) {
				c |= (c & 0xC) >> 2;
				c |= (c & 0x3) << 2;
			}

			// limit the bits to delete to the existing bits.
			c &= present;
			if (c == 0) return CMD_ERROR;

			if (flags & DC_EXEC) {
				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);

				present ^= c;
				if (present == 0) {
					DoClearSquare(tile);
				} else {
					SetRoadBits(tile, present);
					MarkTileDirtyByTile(tile);
				}
			}
			return CountRoadBits(c) * _price.remove_road;
		}

		case ROAD_TILE_CROSSING: {
			if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
				return CMD_ERROR;
			}

			if (flags & DC_EXEC) {
				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);

				MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
				MarkTileDirtyByTile(tile);
			}
			return _price.remove_road * 2;
		}

		case ROAD_TILE_DEPOT:
		default:
			return CMD_ERROR;
	}
}


static const RoadBits _valid_tileh_slopes_road[][15] = {
	// set of normal ones
	{
		ROAD_ALL, 0, 0,
		ROAD_X,   0, 0,  // 3, 4, 5
		ROAD_Y,   0, 0,
		ROAD_Y,   0, 0,  // 9, 10, 11
		ROAD_X,   0, 0
	},
	// allowed road for an evenly raised platform
	{
		0,
		ROAD_SW | ROAD_NW,
		ROAD_SW | ROAD_SE,
		ROAD_Y  | ROAD_SW,

		ROAD_SE | ROAD_NE, // 4
		ROAD_ALL,
		ROAD_X  | ROAD_SE,
		ROAD_ALL,

		ROAD_NW | ROAD_NE, // 8
		ROAD_X  | ROAD_NW,
		ROAD_ALL,
		ROAD_ALL,

		ROAD_Y  | ROAD_NE, // 12
		ROAD_ALL,
		ROAD_ALL
	},
};


static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
{
	RoadBits road_bits;

	if (IsSteepSlope(tileh)) return CMD_ERROR;
	road_bits = *pieces | existing;

	// no special foundation
	if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
		// force that all bits are set when we have slopes
		if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
		return 0; // no extra cost
	}

	// foundation is used. Whole tile is leveled up
	if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
		return existing ? 0 : _price.terraform;
	}

	// partly leveled up tile, only if there's no road on that tile
	if (existing == 0 && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) {
		// force full pieces.
		*pieces |= (*pieces & 0xC) >> 2;
		*pieces |= (*pieces & 0x3) << 2;
		if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
	}
	return CMD_ERROR;
}

/** Build a piece of road.
 * @param tile tile where to build road
 * @param p1 road piece flags
 * @param p2 the town that is building the road (0 if not applicable)
 */
int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	int32 cost = 0;
	int32 ret;
	RoadBits existing = 0;
	RoadBits pieces;
	Slope tileh;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
	 * if a non-player is building the road */
	if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
	pieces = p1;

	tileh = GetTileSlope(tile, NULL);

	switch (GetTileType(tile)) {
		case MP_STREET:
			switch (GetRoadTileType(tile)) {
				case ROAD_TILE_NORMAL:
					existing = GetRoadBits(tile);
					if ((existing & pieces) == pieces) {
						return_cmd_error(STR_1007_ALREADY_BUILT);
					}
					if (!EnsureNoVehicle(tile)) return CMD_ERROR;
					break;

				case ROAD_TILE_CROSSING:
					if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
						return_cmd_error(STR_1007_ALREADY_BUILT);
					}
					goto do_clear;

				default:
				case ROAD_TILE_DEPOT:
					goto do_clear;
			}
			break;

		case MP_RAILWAY: {
			Axis roaddir;

			if (IsSteepSlope(tileh)) {
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
			}

#define M(x) (1 << (x))
			/* Level crossings may only be built on these slopes */
			if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
			}
#undef M

			if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
			switch (GetTrackBits(tile)) {
				case TRACK_BIT_X:
					if (pieces & ROAD_X) goto do_clear;
					roaddir = AXIS_Y;
					break;

				case TRACK_BIT_Y:
					if (pieces & ROAD_Y) goto do_clear;
					roaddir = AXIS_X;
					break;

				default: goto do_clear;
			}

			if (!EnsureNoVehicle(tile)) return CMD_ERROR;

			if (flags & DC_EXEC) {
				MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
				MarkTileDirtyByTile(tile);
			}
			return _price.build_road * 2;
		}

		default:
do_clear:;
			ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
			if (CmdFailed(ret)) return ret;
			cost += ret;
	}

	ret = CheckRoadSlope(tileh, &pieces, existing);
	/* Return an error if we need to build a foundation (ret != 0) but the
	 * current patch-setting is turned off (or stupid AI@work) */
	if (CmdFailed(ret) || (ret != 0 && (!_patches.build_on_slopes || _is_old_ai_player)))
		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);

	cost += ret;

	if (IsTileType(tile, MP_STREET)) {
		// Don't put the pieces that already exist
		pieces &= ComplementRoadBits(existing);
	}

	cost += CountRoadBits(pieces) * _price.build_road;

	if (flags & DC_EXEC) {
		if (IsTileType(tile, MP_STREET)) {
			SetRoadBits(tile, existing | pieces);
		} else {
			MakeRoadNormal(tile, _current_player, pieces, p2);
		}

		MarkTileDirtyByTile(tile);
	}
	return cost;
}

int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
{
	// not a railroad crossing?
	if (!IsLevelCrossing(tile)) return CMD_ERROR;

	// not owned by me?
	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;

	if (GetRailTypeCrossing(tile) == totype) return CMD_ERROR;

	if (exec) {
		SetRailTypeCrossing(tile, totype);
		MarkTileDirtyByTile(tile);
		YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetCrossingRailBits(tile)));
	}

	return _price.build_rail >> 1;
}


/** Build a long piece of road.
 * @param end_tile end tile of drag
 * @param p1 start tile of drag
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 */
int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex start_tile, tile;
	int32 cost, ret;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (p1 >= MapSize()) return CMD_ERROR;

	start_tile = p1;

	/* Only drag in X or Y direction dictated by the direction variable */
	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis

	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
		TileIndex t = start_tile;
		start_tile = end_tile;
		end_tile = t;
		p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
	}

	cost = 0;
	tile = start_tile;
	// Start tile is the small number.
	for (;;) {
		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;

		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;

		ret = DoCommand(tile, bits, 0, flags, CMD_BUILD_ROAD);
		if (CmdFailed(ret)) {
			if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
			_error_message = INVALID_STRING_ID;
		} else {
			cost += ret;
		}

		if (tile == end_tile) break;

		tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
	}

	return (cost == 0) ? CMD_ERROR : cost;
}

/** Remove a long piece of road.
 * @param end_tile end tile of drag
 * @param p1 start tile of drag
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 */
int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex start_tile, tile;
	int32 cost, ret;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (p1 >= MapSize()) return CMD_ERROR;

	start_tile = p1;

	/* Only drag in X or Y direction dictated by the direction variable */
	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis

	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
		TileIndex t = start_tile;
		start_tile = end_tile;
		end_tile = t;
		p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0;
	}

	cost = 0;
	tile = start_tile;
	// Start tile is the small number.
	for (;;) {
		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;

		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;

		// try to remove the halves.
		if (bits != 0) {
			ret = DoCommand(tile, bits, 0, flags, CMD_REMOVE_ROAD);
			if (!CmdFailed(ret)) cost += ret;
		}

		if (tile == end_tile) break;

		tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
	}

	return (cost == 0) ? CMD_ERROR : cost;
}

/** Build a road depot.
 * @param tile tile where to build the depot
 * @param p1 entrance direction (DiagDirection)
 * @param p2 unused
 *
 * @todo When checking for the tile slope,
 * distingush between "Flat land required" and "land sloped in wrong direction"
 */
int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	int32 cost;
	Depot *dep;
	Slope tileh;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (p1 > 3) return CMD_ERROR; // check direction

	if (!EnsureNoVehicle(tile)) return CMD_ERROR;

	tileh = GetTileSlope(tile, NULL);
	if (tileh != SLOPE_FLAT && (
				!_patches.build_on_slopes ||
				IsSteepSlope(tileh) ||
				!CanBuildDepotByTileh(p1, tileh)
			)) {
		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
	}

	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(cost)) return CMD_ERROR;

	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);

	dep = AllocateDepot();
	if (dep == NULL) return CMD_ERROR;

	if (flags & DC_EXEC) {
		dep->xy = tile;
		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;

		MakeRoadDepot(tile, _current_player, p1);
		MarkTileDirtyByTile(tile);
	}
	return cost + _price.build_road_depot;
}

static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
{
	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
		return CMD_ERROR;

	if (!EnsureNoVehicle(tile)) return CMD_ERROR;

	if (flags & DC_EXEC) DoDeleteDepot(tile);

	return _price.remove_road_depot;
}

#define M(x) (1<<(x))

static int32 ClearTile_Road(TileIndex tile, byte flags)
{
	switch (GetRoadTileType(tile)) {
		case ROAD_TILE_NORMAL: {
			RoadBits b = GetRoadBits(tile);

			if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) &&
					(!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) &&
					flags & DC_AUTO) {
				return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
			}
			return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD);
		}

		case ROAD_TILE_CROSSING: {
			int32 ret;

			if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);

			ret = DoCommand(tile, GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
			if (CmdFailed(ret)) return CMD_ERROR;

			if (flags & DC_EXEC) {
				DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
			}
			return ret;
		}

		default:
		case ROAD_TILE_DEPOT:
			if (flags & DC_AUTO) {
				return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
			}
			return RemoveRoadDepot(tile, flags);
	}
}


typedef struct DrawRoadTileStruct {
	uint16 image;
	byte subcoord_x;
	byte subcoord_y;
} DrawRoadTileStruct;

typedef struct DrawRoadSeqStruct {
	uint32 image;
	byte subcoord_x;
	byte subcoord_y;
	byte width;
	byte height;
} DrawRoadSeqStruct;

#include "table/road_land.h"


uint GetRoadFoundation(Slope tileh, RoadBits bits)
{
	uint i;

	// normal level sloped building
	if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return tileh;

	// inclined sloped building
	switch (bits) {
		case ROAD_X: i = 0; break;
		case ROAD_Y: i = 1; break;
		default:     return 0;
	}
	switch (tileh) {
		case SLOPE_W: i += 0; break;
		case SLOPE_S: i += 2; break;
		case SLOPE_E: i += 4; break;
		case SLOPE_N: i += 6; break;
		default:      return 0;
	}
	return i + 15;
}

const byte _road_sloped_sprites[14] = {
	0,  0,  2,  0,
	0,  1,  0,  0,
	3,  0,  0,  0,
	0,  0
};

/**
 * Draw ground sprite and road pieces
 * @param ti TileInfo
 * @param road RoadBits to draw
 */
static void DrawRoadBits(TileInfo* ti, RoadBits road)
{
	const DrawRoadTileStruct *drts;
	PalSpriteID image = 0;

	if (ti->tileh != SLOPE_FLAT) {
		int foundation = GetRoadFoundation(ti->tileh, road);

		if (foundation != 0) DrawFoundation(ti, foundation);

		// DrawFoundation() modifies ti.
		// Default sloped sprites..
		if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
	}

	if (image == 0) image = _road_tile_sprites_1[road];

	if (GetGroundType(ti->tile) == RGT_BARREN) image |= PALETTE_TO_BARE_LAND;

	if (IsOnSnow(ti->tile)) {
		image += 19;
	} else if (HasPavement(ti->tile)) {
		// Pavement tiles.
		image -= 19;
	}

	DrawGroundSprite(image);

	// Return if full detail is disabled, or we are zoomed fully out.
	if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;

	if (HasRoadWorks(ti->tile)) {
		// Road works
		DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
		return;
	}

	// Draw extra details.
	for (drts = _road_display_table[GetGroundType(ti->tile)][road]; drts->image != 0; drts++) {
		int x = ti->x | drts->subcoord_x;
		int y = ti->y | drts->subcoord_y;
		byte z = ti->z;
		if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y);
		AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z);
	}
}

static void DrawTile_Road(TileInfo *ti)
{
	PalSpriteID image;

	switch (GetRoadTileType(ti->tile)) {
		case ROAD_TILE_NORMAL:
			DrawRoadBits(ti, GetRoadBits(ti->tile));
			break;

		case ROAD_TILE_CROSSING: {
			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);

			image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing;

			if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;

			if (IsCrossingBarred(ti->tile)) image += 2;

			if (IsOnSnow(ti->tile)) {
				image += 8;
			} else {
				if (GetGroundType(ti->tile) == RGT_BARREN) image |= PALETTE_TO_BARE_LAND;
				if (HasPavement(ti->tile)) image += 4;
			}

			DrawGroundSprite(image);
			if (GetRailTypeCrossing(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
			break;
		}

		default:
		case ROAD_TILE_DEPOT: {
			uint32 ormod;
			PlayerID player;
			const DrawRoadSeqStruct* drss;

			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);

			ormod = PALETTE_TO_GREY;	//was this a bug/problem?
			player = GetTileOwner(ti->tile);
			if (player < MAX_PLAYERS) ormod = PLAYER_SPRITE_COLOR(player);

			drss = _road_display_datas[GetRoadDepotDirection(ti->tile)];

			DrawGroundSprite(drss++->image);

			for (; drss->image != 0; drss++) {
				uint32 image = drss->image;

				if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
				if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);

				AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x,
					ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z
				);
			}
			break;
		}
	}
	DrawBridgeMiddle(ti);
}

void DrawRoadDepotSprite(int x, int y, int image)
{
	uint32 ormod;
	const DrawRoadSeqStruct *dtss;

	ormod = PLAYER_SPRITE_COLOR(_local_player);

	dtss = _road_display_datas[image];

	x += 33;
	y += 17;

	DrawSprite(dtss++->image, x, y);

	for (; dtss->image != 0; dtss++) {
		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);

		image = dtss->image;
		if (image & PALETTE_MODIFIER_COLOR) image |= ormod;

		DrawSprite(image, x + pt.x, y + pt.y);
	}
}

static uint GetSlopeZ_Road(const TileInfo* ti)
{
	Slope tileh = ti->tileh;
	uint z = ti->z;

	if (tileh == SLOPE_FLAT) return z;
	if (GetRoadTileType(ti->tile) == ROAD_TILE_NORMAL) {
		uint f = GetRoadFoundation(tileh, GetRoadBits(ti->tile));

		if (f != 0) {
			if (f < 15) return z + TILE_HEIGHT; // leveled foundation
			tileh = _inclined_tileh[f - 15]; // inclined foundation
		}
		return z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, tileh);
	} else {
		return z + TILE_HEIGHT;
	}
}

static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
{
	if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
	if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
		uint f = GetRoadFoundation(tileh, GetRoadBits(tile));

		if (f == 0) return tileh;
		if (f < 15) return SLOPE_FLAT; // leveled foundation
		return _inclined_tileh[f - 15]; // inclined foundation
	} else {
		return SLOPE_FLAT;
	}
}

static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
{
	/* not used */
}

static void AnimateTile_Road(TileIndex tile)
{
	if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
}

static const RoadGroundType _town_road_types[5][2] = {
	{RGT_GRASS,RGT_GRASS},
	{RGT_PAVED,RGT_PAVED},
	{RGT_PAVED,RGT_PAVED},
	{RGT_ALLEY,RGT_ALLEY},
	{RGT_LIGHT,RGT_PAVED},
};

static const RoadGroundType _town_road_types_2[5][2] = {
	{RGT_GRASS,RGT_GRASS},
	{RGT_PAVED,RGT_PAVED},
	{RGT_LIGHT,RGT_PAVED},
	{RGT_LIGHT,RGT_PAVED},
	{RGT_LIGHT,RGT_PAVED},
};


static void TileLoop_Road(TileIndex tile)
{
	Town *t;
	int grp;

	switch (_opt.landscape) {
		case LT_HILLY:
			if (IsOnSnow(tile) != (GetTileZ(tile) > _opt.snow_line)) {
				ToggleSnow(tile);
				MarkTileDirtyByTile(tile);
			}
			break;

		case LT_DESERT:
			if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
				ToggleDesert(tile);
				MarkTileDirtyByTile(tile);
			}
			break;
	}

	if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return;

	if (!HasRoadWorks(tile)) {
		t = ClosestTownFromTile(tile, (uint)-1);

		grp = 0;
		if (t != NULL) {
			grp = GetTownRadiusGroup(t, tile);

			// Show an animation to indicate road work
			if (t->road_build_months != 0 &&
					!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
					GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
				if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
					StartRoadWorks(tile);

					SndPlayTileFx(SND_21_JACKHAMMER, tile);
					CreateEffectVehicleAbove(
						TileX(tile) * TILE_SIZE + 7,
						TileY(tile) * TILE_SIZE + 7,
						0,
						EV_BULLDOZER);
					MarkTileDirtyByTile(tile);
					return;
				}
			}
		}

		{
			/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
			const RoadGroundType *target_rgt = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
			RoadGroundType rgt = GetGroundType(tile);

			/* We have our desired type, do nothing */
			if (rgt == target_rgt[0]) return;

			/* We have the pre-type of the desired type, switch to the desired type */
			if (rgt == target_rgt[1]) {
				rgt = target_rgt[0];
			/* We have barren land, install the pre-type */
			} else if (rgt == RGT_BARREN) {
				rgt = target_rgt[1];
			/* We're totally off limits, remove any installation and make barren land */
			} else {
				rgt = RGT_BARREN;
			}
			SetGroundType(tile, rgt);
			MarkTileDirtyByTile(tile);
		}
	} else if (IncreaseRoadWorksCounter(tile)) {
		TerminateRoadWorks(tile);
		MarkTileDirtyByTile(tile);
	}
}

void ShowRoadDepotWindow(TileIndex tile);

static void ClickTile_Road(TileIndex tile)
{
	if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowRoadDepotWindow(tile);
}

static const byte _road_trackbits[16] = {
	0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
};

static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
{
	switch (mode) {
		case TRANSPORT_RAIL:
			if (!IsLevelCrossing(tile)) return 0;
			return GetCrossingRailBits(tile) * 0x101;

		case TRANSPORT_ROAD:
			switch (GetRoadTileType(tile)) {
				case ROAD_TILE_NORMAL:
					return HasRoadWorks(tile) ?  0 : _road_trackbits[GetRoadBits(tile)] * 0x101;

				case ROAD_TILE_CROSSING: {
					uint32 r = (GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;

					if (IsCrossingBarred(tile)) r *= 0x10001;
					return r;
				}

				default:
				case ROAD_TILE_DEPOT:
					return (DiagDirToAxis(GetRoadDepotDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
					break;
			}
			break;

		default: break;
	}
	return 0;
}

static const StringID _road_tile_strings[] = {
	STR_1814_ROAD,
	STR_1814_ROAD,
	STR_1814_ROAD,
	STR_1815_ROAD_WITH_STREETLIGHTS,
	STR_1814_ROAD,
	STR_1816_TREE_LINED_ROAD,
	STR_1814_ROAD,
	STR_1814_ROAD,
};

static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
{
	td->owner = GetTileOwner(tile);
	switch (GetRoadTileType(tile)) {
		case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
		case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
		default: td->str = _road_tile_strings[GetGroundType(tile)]; break;
	}
}

static const byte _roadveh_enter_depot_unk0[4] = {
	8, 9, 0, 1
};

static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
{
	switch (GetRoadTileType(tile)) {
		case ROAD_TILE_CROSSING:
			if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
				/* train crossing a road */
				SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
				BarCrossing(tile);
				MarkTileDirtyByTile(tile);
			}
			break;

		case ROAD_TILE_DEPOT:
			if (v->type == VEH_Road && v->u.road.frame == 11) {
				if (_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
					RoadVehEnterDepot(v);
					return 4;
				}
			}
			break;

		default: break;
	}
	return 0;
}


static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
		SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player);
	}

	if (!IsTileOwner(tile, old_player)) return;

	if (new_player != OWNER_SPECTATOR) {
		SetTileOwner(tile, new_player);
	}	else {
		switch (GetRoadTileType(tile)) {
			case ROAD_TILE_NORMAL:
				SetTileOwner(tile, OWNER_NONE);
				break;

			case ROAD_TILE_CROSSING:
				MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
				break;

			default:
			case ROAD_TILE_DEPOT:
				DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
				break;
		}
	}
}


const TileTypeProcs _tile_type_road_procs = {
	DrawTile_Road,						/* draw_tile_proc */
	GetSlopeZ_Road,						/* get_slope_z_proc */
	ClearTile_Road,						/* clear_tile_proc */
	GetAcceptedCargo_Road,		/* get_accepted_cargo_proc */
	GetTileDesc_Road,					/* get_tile_desc_proc */
	GetTileTrackStatus_Road,	/* get_tile_track_status_proc */
	ClickTile_Road,						/* click_tile_proc */
	AnimateTile_Road,					/* animate_tile_proc */
	TileLoop_Road,						/* tile_loop_clear */
	ChangeTileOwner_Road,			/* change_tile_owner_clear */
	NULL,											/* get_produced_cargo_proc */
	VehicleEnter_Road,				/* vehicle_enter_tile_proc */
	GetSlopeTileh_Road,				/* get_slope_tileh_proc */
};