src/ai/api/ai_marine.cpp
author truebrain
Mon, 31 Mar 2008 18:33:33 +0000
branchnoai
changeset 9851 a5f5a7cf2b61
parent 9833 89a64246458f
child 10094 e737405b06dd
permissions -rw-r--r--
(svn r12519) [NoAI] -Add: added AILog with Info(), Warning(), and Error()
[NoAI] -Add: redirect AI outputs to the AI Debug GUI to show it per AI, in a clear way ingame (no more need for stderr viewing)
NOTE: it still does output to stderr, but on an other DEBUG() level (depending on the message).
/* $Id$ */

/** @file ai_marine.cpp Implementation of AIMarine. */

#include "ai_marine.hpp"
#include "../../command_type.h"
#include "../../variables.h"
#include "../../station_map.h"
#include "../../water_map.h"


/* static */ bool AIMarine::IsWaterDepotTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_DEPOT;
}

/* static */ bool AIMarine::IsDockTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_STATION) && ::IsDock(tile);
}

/* static */ bool AIMarine::IsBuoyTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_STATION) && ::IsBuoy(tile);
}

/* static */ bool AIMarine::IsLockTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_LOCK;
}

/* static */ bool AIMarine::IsCanalTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_WATER) && ::IsCanal(tile);
}

/* static */ bool AIMarine::BuildWaterDepot(TileIndex tile, bool vertical)
{
	if (!::IsValidTile(tile)) return false;

	return AIObject::DoCommand(tile, vertical, 0, CMD_BUILD_SHIP_DEPOT, false);
}

/* static */ bool AIMarine::BuildDock(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return AIObject::DoCommand(tile, 1, 0, CMD_BUILD_DOCK, false);
}

/* static */ bool AIMarine::BuildBuoy(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_BUOY, false);
}

/* static */ bool AIMarine::BuildLock(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_LOCK, false);
}

/* static */ bool AIMarine::BuildCanal(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return AIObject::DoCommand(tile, tile, 0, CMD_BUILD_CANAL, false);
}

/* static */ bool AIMarine::RemoveWaterDepot(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;
	if (!IsWaterDepotTile(tile)) return false;

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}

/* static */ bool AIMarine::RemoveDock(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;
	if (!IsDockTile(tile)) return false;

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}

/* static */ bool AIMarine::RemoveBuoy(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;
	if (!IsBuoyTile(tile)) return false;

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}

/* static */ bool AIMarine::RemoveLock(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;
	if (!IsLockTile(tile)) return false;

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}

/* static */ bool AIMarine::RemoveCanal(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;
	if (!IsCanalTile(tile)) return false;

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}