src/ai/api/ai_townlist.hpp.sq
author truebrain
Mon, 31 Mar 2008 18:33:33 +0000
branchnoai
changeset 9851 a5f5a7cf2b61
parent 9741 53c1c5850e01
child 10212 1e0a2a182253
permissions -rw-r--r--
(svn r12519) [NoAI] -Add: added AILog with Info(), Warning(), and Error()
[NoAI] -Add: redirect AI outputs to the AI Debug GUI to show it per AI, in a clear way ingame (no more need for stderr viewing)
NOTE: it still does output to stderr, but on an other DEBUG() level (depending on the message).
#include "ai_townlist.hpp"

namespace SQConvert {
	/* Allow AITownList to be used as Squirrel parameter */
	template <> AITownList *GetParam(ForceType<AITownList *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITownList *)instance; }
	template <> AITownList &GetParam(ForceType<AITownList &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownList *)instance; }
	template <> const AITownList *GetParam(ForceType<const AITownList *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITownList *)instance; }
	template <> const AITownList &GetParam(ForceType<const AITownList &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownList *)instance; }
	template <> int Return<AITownList *>(HSQUIRRELVM vm, AITownList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITownList", res, NULL, DefSQDestructorCallback<AITownList>); return 1; }
}; // namespace SQConvert

void SQAITownList_Register(Squirrel *engine) {
	DefSQClass <AITownList> SQAITownList("AITownList");
	SQAITownList.PreRegister(engine, "AIAbstractList");
	SQAITownList.AddConstructor<void (AITownList::*)(), 1>(engine, "x");

	SQAITownList.DefSQStaticMethod(engine, &AITownList::GetClassName, "GetClassName", 1, "x");

	SQAITownList.PostRegister(engine);
}