src/video/win32_v.cpp
author glx
Thu, 05 Jun 2008 20:54:52 +0000
changeset 10839 a62547c31fdb
parent 10435 0e2b98df9707
child 10983 e734f891d1f6
permissions -rw-r--r--
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
/* $Id$ */

/** @file win32_v.cpp Implementation of the Windows (GDI) video driver. */

#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../variables.h"
#include "../win32.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../core/math_func.hpp"
#include "../core/random_func.hpp"
#include "../functions.h"
#include "../texteff.hpp"
#include "win32_v.h"
#include <windows.h>
#include <tchar.h>

static struct {
	HWND main_wnd;
	HBITMAP dib_sect;
	void *buffer_bits;
	HPALETTE gdi_palette;
	int width;
	int height;
	int width_org;
	int height_org;
	bool fullscreen;
	bool has_focus;
	bool running;
} _wnd;

bool _force_full_redraw;
bool _window_maximize;
uint _display_hz;
uint _fullscreen_bpp;
static uint16 _bck_resolution[2];
#if !defined(UNICODE)
uint _codepage;
#endif

static void MakePalette()
{
	LOGPALETTE *pal;
	uint i;

	pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));

	pal->palVersion = 0x300;
	pal->palNumEntries = 256;

	for (i = 0; i != 256; i++) {
		pal->palPalEntry[i].peRed   = _cur_palette[i].r;
		pal->palPalEntry[i].peGreen = _cur_palette[i].g;
		pal->palPalEntry[i].peBlue  = _cur_palette[i].b;
		pal->palPalEntry[i].peFlags = 0;

	}
	_wnd.gdi_palette = CreatePalette(pal);
	if (_wnd.gdi_palette == NULL) usererror("CreatePalette failed!\n");
}

static void UpdatePalette(HDC dc, uint start, uint count)
{
	RGBQUAD rgb[256];
	uint i;

	for (i = 0; i != count; i++) {
		rgb[i].rgbRed   = _cur_palette[start + i].r;
		rgb[i].rgbGreen = _cur_palette[start + i].g;
		rgb[i].rgbBlue  = _cur_palette[start + i].b;
		rgb[i].rgbReserved = 0;
	}

	SetDIBColorTable(dc, start, count, rgb);
}

struct VkMapping {
	byte vk_from;
	byte vk_count;
	byte map_to;
};

#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}

static const VkMapping _vk_mapping[] = {
	/* Pageup stuff + up/down */
	AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
	/* Map letters & digits */
	AM('A','Z','A','Z'),
	AM('0','9','0','9'),

	AS(VK_ESCAPE,   WKC_ESC),
	AS(VK_PAUSE,    WKC_PAUSE),
	AS(VK_BACK,     WKC_BACKSPACE),
	AM(VK_INSERT,   VK_DELETE, WKC_INSERT, WKC_DELETE),

	AS(VK_SPACE,    WKC_SPACE),
	AS(VK_RETURN,   WKC_RETURN),
	AS(VK_TAB,      WKC_TAB),

	/* Function keys */
	AM(VK_F1, VK_F12, WKC_F1, WKC_F12),

	/* Numeric part */
	AM(VK_NUMPAD0, VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
	AS(VK_DIVIDE,   WKC_NUM_DIV),
	AS(VK_MULTIPLY, WKC_NUM_MUL),
	AS(VK_SUBTRACT, WKC_NUM_MINUS),
	AS(VK_ADD,      WKC_NUM_PLUS),
	AS(VK_DECIMAL,  WKC_NUM_DECIMAL),

	/* Other non-letter keys */
	AS(0xBF,  WKC_SLASH),
	AS(0xBA,  WKC_SEMICOLON),
	AS(0xBB,  WKC_EQUALS),
	AS(0xDB,  WKC_L_BRACKET),
	AS(0xDC,  WKC_BACKSLASH),
	AS(0xDD,  WKC_R_BRACKET),

	AS(0xDE,  WKC_SINGLEQUOTE),
	AS(0xBC,  WKC_COMMA),
	AS(0xBD,  WKC_MINUS),
	AS(0xBE,  WKC_PERIOD)
};

static uint MapWindowsKey(uint sym)
{
	const VkMapping *map;
	uint key = 0;

	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
		if ((uint)(sym - map->vk_from) <= map->vk_count) {
			key = sym - map->vk_from + map->map_to;
			break;
		}
	}

	if (GetAsyncKeyState(VK_SHIFT)   < 0) key |= WKC_SHIFT;
	if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
	if (GetAsyncKeyState(VK_MENU)    < 0) key |= WKC_ALT;
	return key;
}

static bool AllocateDibSection(int w, int h);

static void ClientSizeChanged(int w, int h)
{
	// allocate new dib section of the new size
	if (AllocateDibSection(w, h)) {
		// mark all palette colors dirty
		_pal_first_dirty = 0;
		_pal_count_dirty = 256;
		GameSizeChanged();

		// redraw screen
		if (_wnd.running) {
			_screen.dst_ptr = _wnd.buffer_bits;
			UpdateWindows();
		}
	}
}

#ifdef _DEBUG
// Keep this function here..
// It allows you to redraw the screen from within the MSVC debugger
int RedrawScreenDebug()
{
	HDC dc,dc2;
	static int _fooctr;
	HBITMAP old_bmp;
	HPALETTE old_palette;

	_screen.dst_ptr = _wnd.buffer_bits;
	UpdateWindows();

	dc = GetDC(_wnd.main_wnd);
	dc2 = CreateCompatibleDC(dc);

	old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
	old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
	BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
	SelectPalette(dc, old_palette, TRUE);
	SelectObject(dc2, old_bmp);
	DeleteDC(dc2);
	ReleaseDC(_wnd.main_wnd, dc);

	return _fooctr++;
}
#endif

/* Windows 95 will not have a WM_MOUSELEAVE message, so define it if needed */
#if !defined(WM_MOUSELEAVE)
#define WM_MOUSELEAVE 0x02A3
#endif
#define TID_POLLMOUSE 1
#define MOUSE_POLL_DELAY 75

static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
{
	RECT rc;
	POINT pt;

	/* Get the rectangle of our window and translate it to screen coordinates.
	 * Compare this with the current screen coordinates of the mouse and if it
	 * falls outside of the area or our window we have left the window. */
	GetClientRect(hwnd, &rc);
	MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2);
	GetCursorPos(&pt);

	if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
		KillTimer(hwnd, event);
		PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
	}
}

static bool MakeWindow(bool full_screen)
{
	_fullscreen = full_screen;

	// recreate window?
	if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
		DestroyWindow(_wnd.main_wnd);
		_wnd.main_wnd = 0;
	}

#if defined(WINCE)
	/* WinCE is always fullscreen */
#else
	if (full_screen) {
		DEVMODE settings;

		/* Make sure we are always at least the screen-depth of the blitter */
		if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();

		memset(&settings, 0, sizeof(settings));
		settings.dmSize = sizeof(settings);
		settings.dmFields =
			(_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) |
			DM_PELSWIDTH |
			DM_PELSHEIGHT |
			(_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
		settings.dmBitsPerPel = _fullscreen_bpp;
		settings.dmPelsWidth  = _wnd.width_org;
		settings.dmPelsHeight = _wnd.height_org;
		settings.dmDisplayFrequency = _display_hz;

		if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
			MakeWindow(false);  // don't care about the result
			return false;  // the request failed
		}
	} else if (_wnd.fullscreen) {
		// restore display?
		ChangeDisplaySettings(NULL, 0);
	}
#endif

	{
		RECT r;
		DWORD style, showstyle;
		int x, y, w, h;

		showstyle = SW_SHOWNORMAL;
		_wnd.fullscreen = full_screen;
		if (_wnd.fullscreen) {
			style = WS_POPUP;
			SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
		} else {
			style = WS_OVERLAPPEDWINDOW;
			/* On window creation, check if we were in maximize mode before */
			if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
			SetRect(&r, 0, 0, _wnd.width, _wnd.height);
		}

#if !defined(WINCE)
		AdjustWindowRect(&r, style, FALSE);
#endif
		w = r.right - r.left;
		h = r.bottom - r.top;
		x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
		y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;

		if (_wnd.main_wnd) {
			ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL); // remove maximize-flag
			SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
		} else {
			TCHAR Windowtitle[50];

			_sntprintf(Windowtitle, sizeof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision));

			_wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
			if (_wnd.main_wnd == NULL) usererror("CreateWindow failed");
			ShowWindow(_wnd.main_wnd, showstyle);
		}
	}
	GameSizeChanged(); // invalidate all windows, force redraw
	return true; // the request succedded
}

static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	static uint32 keycode = 0;
	static bool console = false;

	switch (msg) {
		case WM_CREATE:
			SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
			break;

		case WM_PAINT: {
			PAINTSTRUCT ps;
			HDC dc, dc2;
			HBITMAP old_bmp;
			HPALETTE old_palette;

			BeginPaint(hwnd, &ps);
			dc = ps.hdc;
			dc2 = CreateCompatibleDC(dc);
			old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
			old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);

			if (_pal_count_dirty != 0) {
				Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();

				switch (blitter->UsePaletteAnimation()) {
					case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
						UpdatePalette(dc2, _pal_first_dirty, _pal_count_dirty);
						break;

					case Blitter::PALETTE_ANIMATION_BLITTER:
						blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty);
						break;

					case Blitter::PALETTE_ANIMATION_NONE:
						break;

					default:
						NOT_REACHED();
				}
				_pal_count_dirty = 0;
			}

			BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
			SelectPalette(dc, old_palette, TRUE);
			SelectObject(dc2, old_bmp);
			DeleteDC(dc2);
			EndPaint(hwnd, &ps);
			return 0;
		}

		case WM_PALETTECHANGED:
			if ((HWND)wParam == hwnd) return 0;
			/* FALLTHROUGH */

		case WM_QUERYNEWPALETTE: {
			HDC hDC = GetWindowDC(hwnd);
			HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
			UINT nChanged = RealizePalette(hDC);

			SelectPalette(hDC, hOldPalette, TRUE);
			ReleaseDC(hwnd, hDC);
			if (nChanged) InvalidateRect(hwnd, NULL, FALSE);
			return 0;
		}

		case WM_CLOSE:
			HandleExitGameRequest();
			return 0;

		case WM_DESTROY:
			if (_window_maximize) {
				_cur_resolution[0] = _bck_resolution[0];
				_cur_resolution[1] = _bck_resolution[1];
			}
			return 0;

		case WM_LBUTTONDOWN:
			SetCapture(hwnd);
			_left_button_down = true;
			HandleMouseEvents();
			return 0;

		case WM_LBUTTONUP:
			ReleaseCapture();
			_left_button_down = false;
			_left_button_clicked = false;
			HandleMouseEvents();
			return 0;

		case WM_RBUTTONDOWN:
			SetCapture(hwnd);
			_right_button_down = true;
			_right_button_clicked = true;
			HandleMouseEvents();
			return 0;

		case WM_RBUTTONUP:
			ReleaseCapture();
			_right_button_down = false;
			HandleMouseEvents();
			return 0;

		case WM_MOUSELEAVE:
			UndrawMouseCursor();
			_cursor.in_window = false;

			if (!_left_button_down && !_right_button_down) MyShowCursor(true);
			HandleMouseEvents();
			return 0;

		case WM_MOUSEMOVE: {
			int x = (int16)LOWORD(lParam);
			int y = (int16)HIWORD(lParam);
			POINT pt;

			/* If the mouse was not in the window and it has moved it means it has
			 * come into the window, so start drawing the mouse. Also start
			 * tracking the mouse for exiting the window */
			if (!_cursor.in_window) {
				_cursor.in_window = true;
				SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);

				DrawMouseCursor();
			}

			if (_cursor.fix_at) {
				int dx = x - _cursor.pos.x;
				int dy = y - _cursor.pos.y;
				if (dx != 0 || dy != 0) {
					_cursor.delta.x += dx;
					_cursor.delta.y += dy;

					pt.x = _cursor.pos.x;
					pt.y = _cursor.pos.y;

					ClientToScreen(hwnd, &pt);
					SetCursorPos(pt.x, pt.y);
				}
			} else {
				_cursor.delta.x += x - _cursor.pos.x;
				_cursor.delta.y += y - _cursor.pos.y;
				_cursor.pos.x = x;
				_cursor.pos.y = y;
				_cursor.dirty = true;
			}
			MyShowCursor(false);
			HandleMouseEvents();
			return 0;
		}

#if !defined(UNICODE)
		case WM_INPUTLANGCHANGE: {
			TCHAR locale[6];
			LCID lcid = GB(lParam, 0, 16);

			int len = GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE, locale, lengthof(locale));
			if (len != 0) _codepage = _ttoi(locale);
			return 1;
		}
#endif /* UNICODE */

		case WM_DEADCHAR:
			console = GB(lParam, 16, 8) == 41;
			return 0;

		case WM_CHAR: {
			/* Silently drop all non-text messages as those were handled by WM_KEYDOWN */
			if (wParam < VK_SPACE) return 0;
			uint scancode = GB(lParam, 16, 8);
			uint charcode = wParam;

			/* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
			 * But we then get two WM_CHAR messages, so ignore the first one */
			if (console && scancode == 41) {
				console = false;
				return 0;
			}

#if !defined(UNICODE)
			wchar_t w;
			int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1);
			charcode = len == 1 ? w : 0;
#endif /* UNICODE */

			/* No matter the keyboard layout, we will map the '~' to the console */
			scancode = scancode == 41 ? (int)WKC_BACKQUOTE : keycode;
			HandleKeypress(GB(charcode, 0, 16) | (scancode << 16));
			return 0;
		}

		case WM_KEYDOWN: {
			keycode = MapWindowsKey(wParam);

			/* Silently drop all text messages as those will be handled by WM_CHAR
			 * WM_KEYDOWN only handles CTRL+ commands and special keys like VK_LEFT, etc. */
			if (keycode == 0 || (keycode > WKC_PAUSE && GB(keycode, 13, 4) == 0)) return 0;

			/* Keys handled in WM_CHAR */
			if ((uint)(GB(keycode, 0, 12) - WKC_NUM_DIV) <= WKC_MINUS - WKC_NUM_DIV) return 0;

			HandleKeypress(0 | (keycode << 16));
			return 0;
		}

		case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
			switch (wParam) {
				case VK_RETURN:
				case 'F': /* Full Screen on ALT + ENTER/F */
					ToggleFullScreen(!_wnd.fullscreen);
					return 0;

				case VK_MENU: /* Just ALT */
					return 0; // do nothing

				case VK_F10: /* F10, ignore activation of menu */
					HandleKeypress(MapWindowsKey(wParam) << 16);
					return 0;

				default: /* ALT in combination with something else */
					HandleKeypress(MapWindowsKey(wParam) << 16);
					break;
			}
			break;

		case WM_SIZE:
			if (wParam != SIZE_MINIMIZED) {
				/* Set maximized flag when we maximize (obviously), but also when we
				 * switched to fullscreen from a maximized state */
				_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
				if (_window_maximize) {
					_bck_resolution[0] = _cur_resolution[0];
					_bck_resolution[1] = _cur_resolution[1];
				}
				ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
			}
			return 0;

#if !defined(WINCE)
		case WM_SIZING: {
			RECT* r = (RECT*)lParam;
			RECT r2;
			int w, h;

			SetRect(&r2, 0, 0, 0, 0);
			AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);

			w = r->right - r->left - (r2.right - r2.left);
			h = r->bottom - r->top - (r2.bottom - r2.top);
			w = max(w, 64);
			h = max(h, 64);
			SetRect(&r2, 0, 0, w, h);

			AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
			w = r2.right - r2.left;
			h = r2.bottom - r2.top;

			switch (wParam) {
				case WMSZ_BOTTOM:
					r->bottom = r->top + h;
					break;

				case WMSZ_BOTTOMLEFT:
					r->bottom = r->top + h;
					r->left = r->right - w;
					break;

				case WMSZ_BOTTOMRIGHT:
					r->bottom = r->top + h;
					r->right = r->left + w;
					break;

				case WMSZ_LEFT:
					r->left = r->right - w;
					break;

				case WMSZ_RIGHT:
					r->right = r->left + w;
					break;

				case WMSZ_TOP:
					r->top = r->bottom - h;
					break;

				case WMSZ_TOPLEFT:
					r->top = r->bottom - h;
					r->left = r->right - w;
					break;

				case WMSZ_TOPRIGHT:
					r->top = r->bottom - h;
					r->right = r->left + w;
					break;
			}
			return TRUE;
		}
#endif

// needed for wheel
#if !defined(WM_MOUSEWHEEL)
# define WM_MOUSEWHEEL 0x020A
#endif  //WM_MOUSEWHEEL
#if !defined(GET_WHEEL_DELTA_WPARAM)
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
#endif  //GET_WHEEL_DELTA_WPARAM

		case WM_MOUSEWHEEL: {
			int delta = GET_WHEEL_DELTA_WPARAM(wParam);

			if (delta < 0) {
				_cursor.wheel++;
			} else if (delta > 0) {
				_cursor.wheel--;
			}
			HandleMouseEvents();
			return 0;
		}

		case WM_SETFOCUS:
			_wnd.has_focus = true;
			break;

		case WM_KILLFOCUS:
			_wnd.has_focus = false;
			break;

#if !defined(WINCE)
		case WM_ACTIVATE: {
			/* Don't do anything if we are closing openttd */
			if (_exit_game) break;

			bool active = (LOWORD(wParam) != WA_INACTIVE);
			bool minimized = (HIWORD(wParam) != 0);
			if (_wnd.fullscreen) {
				if (active && minimized) {
					/* Restore the game window */
					ShowWindow(hwnd, SW_RESTORE);
					MakeWindow(true);
				} else if (!active && !minimized) {
					/* Minimise the window and restore desktop */
					ShowWindow(hwnd, SW_MINIMIZE);
					ChangeDisplaySettings(NULL, 0);
				}
			}
		} break;
#endif
	}

	return DefWindowProc(hwnd, msg, wParam, lParam);
}

static void RegisterWndClass()
{
	static bool registered = false;

	if (!registered) {
		HINSTANCE hinst = GetModuleHandle(NULL);
		WNDCLASS wnd = {
			0,
			WndProcGdi,
			0,
			0,
			hinst,
			LoadIcon(hinst, MAKEINTRESOURCE(100)),
			LoadCursor(NULL, IDC_ARROW),
			0,
			0,
			_T("OTTD")
		};

		registered = true;
		if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
	}
}

static bool AllocateDibSection(int w, int h)
{
	BITMAPINFO *bi;
	HDC dc;
	int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();

	w = max(w, 64);
	h = max(h, 64);

	if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");

	if (w == _screen.width && h == _screen.height)
		return false;

	_screen.width = w;
	_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
	_screen.height = h;
	bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
	memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
	bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);

	bi->bmiHeader.biWidth = _wnd.width = w;
	bi->bmiHeader.biHeight = -(_wnd.height = h);

	bi->bmiHeader.biPlanes = 1;
	bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
	bi->bmiHeader.biCompression = BI_RGB;

	if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);

	dc = GetDC(0);
	_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, NULL, 0);
	if (_wnd.dib_sect == NULL) usererror("CreateDIBSection failed");
	ReleaseDC(0, dc);

	return true;
}

static const uint16 default_resolutions[][2] = {
	{  640,  480 },
	{  800,  600 },
	{ 1024,  768 },
	{ 1152,  864 },
	{ 1280,  800 },
	{ 1280,  960 },
	{ 1280, 1024 },
	{ 1400, 1050 },
	{ 1600, 1200 },
	{ 1680, 1050 },
	{ 1920, 1200 }
};

static void FindResolutions()
{
	uint n = 0;
#if defined(WINCE)
	/* EnumDisplaySettingsW is only supported in CE 4.2+ */
	/* XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */
#else
	uint i;
	DEVMODEA dm;

	/* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
	 * Doesn't really matter since we don't pass a string anyways, but still
	 * a letdown */
	for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
		if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
				dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
			uint j;

			for (j = 0; j < n; j++) {
				if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
			}

			/* In the previous loop we have checked already existing/added resolutions if
			 * they are the same as the new ones. If this is not the case (j == n); we have
			 * looped all and found none, add the new one to the list. If we have reached the
			 * maximum amount of resolutions, then quit querying the display */
			if (j == n) {
				_resolutions[j][0] = dm.dmPelsWidth;
				_resolutions[j][1] = dm.dmPelsHeight;
				if (++n == lengthof(_resolutions)) break;
			}
		}
	}
#endif

	/* We have found no resolutions, show the default list */
	if (n == 0) {
		memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
		n = lengthof(default_resolutions);
	}

	_num_resolutions = n;
	SortResolutions(_num_resolutions);
}

static FVideoDriver_Win32 iFVideoDriver_Win32;

const char *VideoDriver_Win32::Start(const char * const *parm)
{
	memset(&_wnd, 0, sizeof(_wnd));

	RegisterWndClass();

	MakePalette();

	FindResolutions();

	DEBUG(driver, 2, "Resolution for display: %dx%d", _cur_resolution[0], _cur_resolution[1]);

	// fullscreen uses those
	_wnd.width_org = _cur_resolution[0];
	_wnd.height_org = _cur_resolution[1];

	AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
	MakeWindow(_fullscreen);

	MarkWholeScreenDirty();

	return NULL;
}

void VideoDriver_Win32::Stop()
{
	DeleteObject(_wnd.gdi_palette);
	DeleteObject(_wnd.dib_sect);
	DestroyWindow(_wnd.main_wnd);

#if !defined(WINCE)
	if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
#endif
	MyShowCursor(true);
}

void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height)
{
	RECT r = { left, top, left + width, top + height };

	InvalidateRect(_wnd.main_wnd, &r, FALSE);
}

static void CheckPaletteAnim()
{
	if (_pal_count_dirty == 0)
		return;
	InvalidateRect(_wnd.main_wnd, NULL, FALSE);
}

void VideoDriver_Win32::MainLoop()
{
	MSG mesg;
	uint32 cur_ticks = GetTickCount();
	uint32 last_cur_ticks = cur_ticks;
	uint32 next_tick = cur_ticks + 30;

	_wnd.running = true;

	for (;;) {
		uint32 prev_cur_ticks = cur_ticks; // to check for wrapping

		while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
			InteractiveRandom(); // randomness
			TranslateMessage(&mesg);
			DispatchMessage(&mesg);
		}
		if (_exit_game) return;

#if defined(_DEBUG)
		if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
#else
		/* Speed up using TAB, but disable for ALT+TAB of course */
		if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
#endif
			  !_networking && _game_mode != GM_MENU) {
			_fast_forward |= 2;
		} else if (_fast_forward & 2) {
			_fast_forward = 0;
		}

		cur_ticks = GetTickCount();
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
			_realtime_tick += cur_ticks - last_cur_ticks;
			last_cur_ticks = cur_ticks;
			next_tick = cur_ticks + 30;

			bool old_ctrl_pressed = _ctrl_pressed;

			_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
			_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;

			// determine which directional keys are down
			if (_wnd.has_focus) {
				_dirkeys =
					(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
					(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
					(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
					(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
			} else {
				_dirkeys = 0;
			}

			if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();

			GameLoop();
			_cursor.delta.x = _cursor.delta.y = 0;

			if (_force_full_redraw) MarkWholeScreenDirty();

#if !defined(WINCE)
			GdiFlush();
#endif
			_screen.dst_ptr = _wnd.buffer_bits;
			UpdateWindows();
			CheckPaletteAnim();
		} else {
			Sleep(1);
#if !defined(WINCE)
			GdiFlush();
#endif
			_screen.dst_ptr = _wnd.buffer_bits;
			DrawChatMessage();
			DrawMouseCursor();
		}
	}
}

bool VideoDriver_Win32::ChangeResolution(int w, int h)
{
	_wnd.width = _wnd.width_org = w;
	_wnd.height = _wnd.height_org = h;

	return MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
}

bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
{
	return MakeWindow(full_screen);
}