src/ai/api/ai_gamesettings.hpp.sq
author truebrain
Fri, 18 Jul 2008 00:15:14 +0000
branchnoai
changeset 11165 a725845fcc01
parent 10852 f02afc46afa8
permissions -rw-r--r--
(svn r13723) [NoAI] -Add: added AIIndustry::GetStockpiledCargo() (Yexo)
/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "ai_gamesettings.hpp"

namespace SQConvert {
	/* Allow AIGameSettings to be used as Squirrel parameter */
	template <> AIGameSettings *GetParam(ForceType<AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIGameSettings *)instance; }
	template <> AIGameSettings &GetParam(ForceType<AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
	template <> const AIGameSettings *GetParam(ForceType<const AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIGameSettings *)instance; }
	template <> const AIGameSettings &GetParam(ForceType<const AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
	template <> int Return<AIGameSettings *>(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIGameSettings", res, NULL, DefSQDestructorCallback<AIGameSettings>); return 1; }
}; // namespace SQConvert

void SQAIGameSettings_Register(Squirrel *engine) {
	DefSQClass <AIGameSettings> SQAIGameSettings("AIGameSettings");
	SQAIGameSettings.PreRegister(engine);
	SQAIGameSettings.AddConstructor<void (AIGameSettings::*)(), 1>(engine, "x");

	SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetClassName, "GetClassName", 1, "x");
	SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid,      "IsValid",      2, "xs");
	SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue,     "GetValue",     2, "xs");

	SQAIGameSettings.PostRegister(engine);
}