ship_cmd.c
author KUDr
Sun, 31 Dec 2006 23:48:04 +0000
branchcustombridgeheads
changeset 5618 a7db50b9f817
parent 5568 75f13d7bfaed
permissions -rw-r--r--
(svn r7710) [cbh] - Fix: [YAPF] one more assert fixed. Call from the TrainController() added by (r7705) has broken YAPF because it was called when vehicle was already on the next tile (with cbh choice). Before it was always called before the train entered tile with choice.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "ship.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "command.h"
#include "pathfind.h"
#include "station_map.h"
#include "station.h"
#include "news.h"
#include "engine.h"
#include "player.h"
#include "sound.h"
#include "npf.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "water_map.h"
#include "yapf/yapf.h"
#include "debug.h"
#include "newgrf_callbacks.h"
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "date.h"

static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};

static byte GetTileShipTrackStatus(TileIndex tile)
{
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
	return r | r >> 8;
}

void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod)
{
	int spritenum = ShipVehInfo(engine)->image_index;

	if (is_custom_sprite(spritenum)) {
		int sprite = GetCustomVehicleIcon(engine, DIR_W);

		if (sprite != 0) {
			DrawSprite(sprite | image_ormod, x, y);
			return;
		}
		spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
	}
	DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
}

int GetShipImage(const Vehicle* v, Direction direction)
{
	int spritenum = v->spritenum;

	if (is_custom_sprite(spritenum)) {
		int sprite = GetCustomVehicleSprite(v, direction);

		if (sprite != 0) return sprite;
		spritenum = orig_ship_vehicle_info[v->engine_type - SHIP_ENGINES_INDEX].image_index;
	}
	return _ship_sprites[spritenum] + direction;
}

static const Depot* FindClosestShipDepot(const Vehicle* v)
{
	const Depot* depot;
	const Depot* best_depot = NULL;
	uint dist;
	uint best_dist = (uint)-1;
	TileIndex tile;
	TileIndex tile2 = v->tile;

	if (_patches.new_pathfinding_all) {
		NPFFoundTargetData ftd;
		byte trackdir = GetVehicleTrackdir(v);
		ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
		if (ftd.best_bird_dist == 0) {
			best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
		} else {
			best_depot = NULL; /* Did not find target */
		}
	} else {
		FOR_ALL_DEPOTS(depot) {
			tile = depot->xy;
			if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
				dist = DistanceManhattan(tile, tile2);
				if (dist < best_dist) {
					best_dist = dist;
					best_depot = depot;
				}
			}
		}
	}
	return best_depot;
}

static void CheckIfShipNeedsService(Vehicle *v)
{
	const Depot* depot;

	if (_patches.servint_ships == 0) return;
	if (!VehicleNeedsService(v))     return;
	if (v->vehstatus & VS_STOPPED)   return;

	if (v->current_order.type == OT_GOTO_DEPOT &&
			v->current_order.flags & OF_HALT_IN_DEPOT)
		return;

	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;

	if (IsShipInDepot(v)) {
		VehicleServiceInDepot(v);
		return;
	}

	depot = FindClosestShipDepot(v);

	if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
		if (v->current_order.type == OT_GOTO_DEPOT) {
			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
		return;
	}

	v->current_order.type = OT_GOTO_DEPOT;
	v->current_order.flags = OF_NON_STOP;
	v->current_order.dest = depot->index;
	v->dest_tile = depot->xy;
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}

void OnNewDay_Ship(Vehicle *v)
{
	int32 cost;

	if ((++v->day_counter & 7) == 0)
		DecreaseVehicleValue(v);

	CheckVehicleBreakdown(v);
	AgeVehicle(v);
	CheckIfShipNeedsService(v);

	CheckOrders(v);

	if (v->vehstatus & VS_STOPPED) return;

	cost = ShipVehInfo(v->engine_type)->running_cost * _price.ship_running / 364;
	v->profit_this_year -= cost >> 8;

	SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
	SubtractMoneyFromPlayerFract(v->owner, cost);

	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	//we need this for the profit
	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static void HandleBrokenShip(Vehicle *v)
{
	if (v->breakdown_ctr != 1) {
		v->breakdown_ctr = 1;
		v->cur_speed = 0;

		if (v->breakdowns_since_last_service != 255)
			v->breakdowns_since_last_service++;

		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);

		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
			SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
		}

		if (!(v->vehstatus & VS_HIDDEN)) {
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
		}
	}

	if (!(v->tick_counter & 1)) {
		if (!--v->breakdown_delay) {
			v->breakdown_ctr = 0;
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		}
	}
}

static void MarkShipDirty(Vehicle *v)
{
	v->cur_image = GetShipImage(v, v->direction);
	MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
}

static void PlayShipSound(Vehicle *v)
{
	if (!PlayVehicleSound(v, VSE_START)) {
		SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
	}
}

static void ProcessShipOrder(Vehicle *v)
{
	const Order *order;

	switch (v->current_order.type) {
		case OT_GOTO_DEPOT:
			if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
			if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
					!VehicleNeedsService(v)) {
				v->cur_order_index++;
			}
			break;

		case OT_LOADING:
		case OT_LEAVESTATION:
			return;

		default: break;
	}

	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;

	order = GetVehicleOrder(v, v->cur_order_index);

	if (order == NULL) {
		v->current_order.type  = OT_NOTHING;
		v->current_order.flags = 0;
		v->dest_tile = 0;
		return;
	}

	if (order->type  == v->current_order.type &&
			order->flags == v->current_order.flags &&
			order->dest  == v->current_order.dest)
		return;

	v->current_order = *order;

	if (order->type == OT_GOTO_STATION) {
		const Station *st;

		if (order->dest == v->last_station_visited)
			v->last_station_visited = INVALID_STATION;

		st = GetStation(order->dest);
		if (st->dock_tile != 0) {
			v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
		}
	} else if (order->type == OT_GOTO_DEPOT) {
		v->dest_tile = GetDepot(order->dest)->xy;
	} else {
		v->dest_tile = 0;
	}

	InvalidateVehicleOrder(v);

	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static void HandleShipLoading(Vehicle *v)
{
	if (v->current_order.type == OT_NOTHING) return;

	if (v->current_order.type != OT_DUMMY) {
		if (v->current_order.type != OT_LOADING) return;
		if (--v->load_unload_time_rem) return;

		if (CanFillVehicle(v) && (v->current_order.flags & OF_FULL_LOAD ||
				(_patches.gradual_loading && !HASBIT(v->load_status, LS_LOADING_FINISHED)))) {
			SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
			if (LoadUnloadVehicle(v, false)) {
				InvalidateWindow(WC_SHIPS_LIST, v->owner);
				MarkShipDirty(v);
			}
			return;
		}
		PlayShipSound(v);

		{
			Order b = v->current_order;
			v->current_order.type = OT_LEAVESTATION;
			v->current_order.flags = 0;
			if (!(b.flags & OF_NON_STOP)) return;
		}
	}

	v->cur_order_index++;
	InvalidateVehicleOrder(v);
}

static void UpdateShipDeltaXY(Vehicle *v, int dir)
{
#define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
	static const uint32 _delta_xy_table[8] = {
		MKIT( -3,  -3,  6,  6),
		MKIT(-16,  -3, 32,  6),
		MKIT( -3,  -3,  6,  6),
		MKIT( -3, -16,  6, 32),
		MKIT( -3,  -3,  6,  6),
		MKIT(-16,  -3, 32,  6),
		MKIT( -3,  -3,  6,  6),
		MKIT( -3, -16,  6, 32),
	};
#undef MKIT
	uint32 x = _delta_xy_table[dir];
	v->x_offs        = GB(x,  0, 8);
	v->y_offs        = GB(x,  8, 8);
	v->sprite_width  = GB(x, 16, 8);
	v->sprite_height = GB(x, 24, 8);
}

void RecalcShipStuff(Vehicle *v)
{
	UpdateShipDeltaXY(v, v->direction);
	v->cur_image = GetShipImage(v, v->direction);
	MarkShipDirty(v);
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}

static const TileIndexDiffC _ship_leave_depot_offs[] = {
	{-1,  0},
	{ 0, -1}
};

static void CheckShipLeaveDepot(Vehicle *v)
{
	TileIndex tile;
	Axis axis;
	uint m;

	if (!IsShipInDepot(v)) return;

	tile = v->tile;
	axis = GetShipDepotAxis(tile);

	// Check first side
	if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
		m = (axis == AXIS_X) ? 0x101 : 0x207;
	// Check second side
	} else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
		m = (axis == AXIS_X) ? 0x105 : 0x203;
	} else {
		return;
	}
	v->direction    = GB(m, 0, 8);
	v->u.ship.state = GB(m, 8, 8);
	v->vehstatus &= ~VS_HIDDEN;

	v->cur_speed = 0;
	RecalcShipStuff(v);

	PlayShipSound(v);
	VehicleServiceInDepot(v);
	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static bool ShipAccelerate(Vehicle *v)
{
	uint spd;
	byte t;

	spd = min(v->cur_speed + 1, v->max_speed);

	//updates statusbar only if speed have changed to save CPU time
	if (spd != v->cur_speed) {
		v->cur_speed = spd;
		if (_patches.vehicle_speed)
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
	}

	// Decrease somewhat when turning
	if (!(v->direction & 1)) spd = spd * 3 / 4;

	if (spd == 0) return false;
	if ((byte)++spd == 0) return true;

	v->progress = (t = v->progress) - (byte)spd;

	return (t < v->progress);
}

static int32 EstimateShipCost(EngineID engine_type)
{
	return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
}

static void ShipArrivesAt(const Vehicle* v, Station* st)
{
	/* Check if station was ever visited before */
	if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
		uint32 flags;

		st->had_vehicle_of_type |= HVOT_SHIP;

		SetDParam(0, st->index);
		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
		AddNewsItem(
			STR_9833_CITIZENS_CELEBRATE_FIRST,
			flags,
			v->index,
			0);
	}
}

typedef struct {
	TileIndex skiptile;
	TileIndex dest_coords;
	uint best_bird_dist;
	uint best_length;
} PathFindShip;

static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
{
	// Found dest?
	if (tile == pfs->dest_coords) {
		pfs->best_bird_dist = 0;

		pfs->best_length = minu(pfs->best_length, length);
		return true;
	}

	// Skip this tile in the calculation
	if (tile != pfs->skiptile) {
		pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
	}

	return false;
}

static const byte _ship_search_directions[6][4] = {
	{ 0, 9, 2, 9 },
	{ 9, 1, 9, 3 },
	{ 9, 0, 3, 9 },
	{ 1, 9, 9, 2 },
	{ 3, 2, 9, 9 },
	{ 9, 9, 1, 0 },
};

static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};

static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIndex skiptile, int *track)
{
	PathFindShip pfs;
	int i, best_track;
	uint best_bird_dist = 0;
	uint best_length    = 0;
	uint r;
	byte ship_dir = v->direction & 3;

	pfs.dest_coords = v->dest_tile;
	pfs.skiptile = skiptile;

	best_track = -1;

	do {
		i = FIND_FIRST_BIT(bits);
		bits = KILL_FIRST_BIT(bits);

		pfs.best_bird_dist = (uint)-1;
		pfs.best_length = (uint)-1;

		FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);

		if (best_track >= 0) {
			if (pfs.best_bird_dist != 0) {
				/* neither reached the destination, pick the one with the smallest bird dist */
				if (pfs.best_bird_dist > best_bird_dist) goto bad;
				if (pfs.best_bird_dist < best_bird_dist) goto good;
			} else {
				if (pfs.best_length > best_length) goto bad;
				if (pfs.best_length < best_length) goto good;
			}

			/* if we reach this position, there's two paths of equal value so far.
			 * pick one randomly. */
			r = GB(Random(), 0, 8);
			if (_pick_shiptrack_table[i] == ship_dir) r += 80;
			if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
			if (r <= 127) goto bad;
		}
good:;
		best_track = i;
		best_bird_dist = pfs.best_bird_dist;
		best_length = pfs.best_length;
bad:;

	} while (bits != 0);

	*track = best_track;
	return best_bird_dist;
}

static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
{

	void* perf = NpfBeginInterval();
	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, owner, railtypes);
	int t = NpfEndInterval(perf);
	DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
	return ret;
}

/* returns the track to choose on the next tile, or -1 when it's better to
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 * direction in which we are entering the tile */
static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks)
{
	assert(enterdir>=0 && enterdir<=3);

	if (_patches.yapf.ship_use_yapf) {
		Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
		return (trackdir != INVALID_TRACKDIR) ? (int)TrackdirToTrack(trackdir) : -1;
	} else if (_patches.new_pathfinding_all) {
		NPFFindStationOrTileData fstd;
		NPFFoundTargetData ftd;
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
		byte trackdir = GetVehicleTrackdir(v);
		assert (trackdir != 0xFF); /* Check that we are not in a depot */

		NPFFillWithOrderData(&fstd, v);

		ftd = PerfNPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);

		if (ftd.best_trackdir != 0xff) {
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
			we did not find our target, but ftd.best_trackdir contains the direction leading
			to the tile closest to our target. */
			return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
		} else {
			return -1; /* Already at target, reverse? */
		}
	} else {
		uint b;
		uint tot_dist, dist;
		int track;
		TileIndex tile2;

		tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
		tot_dist = (uint)-1;

		/* Let's find out how far it would be if we would reverse first */
		b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
		if (b != 0) {
			dist = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
			if (dist != (uint)-1)
				tot_dist = dist + 1;
		}
		/* And if we would not reverse? */
		dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
		if (dist > tot_dist)
			/* We could better reverse */
			return -1;
		return track;
	}
}

static const Direction _new_vehicle_direction_table[] = {
	DIR_N , DIR_NW, DIR_W , 0,
	DIR_NE, DIR_N , DIR_SW, 0,
	DIR_E , DIR_SE, DIR_S
};

static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
{
	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
							TileX(new_tile) - TileX(old_tile) + 1;
	assert(offs < 11 && offs != 3 && offs != 7);
	return _new_vehicle_direction_table[offs];
}

static int ShipGetNewDirection(Vehicle *v, int x, int y)
{
	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
	assert(offs < 11 && offs != 3 && offs != 7);
	return _new_vehicle_direction_table[offs];
}

static int GetAvailShipTracks(TileIndex tile, int dir)
{
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
	return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
}

static const byte _ship_subcoord[4][6][3] = {
	{
		{15, 8, 1},
		{ 0, 0, 0},
		{ 0, 0, 0},
		{15, 8, 2},
		{15, 7, 0},
		{ 0, 0, 0},
	},
	{
		{ 0, 0, 0},
		{ 8, 0, 3},
		{ 7, 0, 2},
		{ 0, 0, 0},
		{ 8, 0, 4},
		{ 0, 0, 0},
	},
	{
		{ 0, 8, 5},
		{ 0, 0, 0},
		{ 0, 7, 6},
		{ 0, 0, 0},
		{ 0, 0, 0},
		{ 0, 8, 4},
	},
	{
		{ 0, 0, 0},
		{ 8,15, 7},
		{ 0, 0, 0},
		{ 8,15, 6},
		{ 0, 0, 0},
		{ 7,15, 0},
	}
};

static void ShipController(Vehicle *v)
{
	GetNewVehiclePosResult gp;
	uint32 r;
	const byte *b;
	Direction dir;
	int track;
	int tracks;

	v->tick_counter++;

	if (v->breakdown_ctr != 0) {
		if (v->breakdown_ctr <= 2) {
			HandleBrokenShip(v);
			return;
		}
		v->breakdown_ctr--;
	}

	if (v->vehstatus & VS_STOPPED) return;

	ProcessShipOrder(v);
	HandleShipLoading(v);

	if (v->current_order.type == OT_LOADING) return;

	CheckShipLeaveDepot(v);

	if (!ShipAccelerate(v)) return;

	BeginVehicleMove(v);

	if (GetNewVehiclePos(v, &gp)) {
		// staying in tile
		if (IsShipInDepot(v)) {
			gp.x = v->x_pos;
			gp.y = v->y_pos;
		} else {
			/* isnot inside depot */
			r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
			if (r & 0x8) goto reverse_direction;

			/* A leave station order only needs one tick to get processed, so we can
			 * always skip ahead. */
			if (v->current_order.type == OT_LEAVESTATION) {
				v->current_order.type = OT_NOTHING;
				v->current_order.flags = 0;
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
			} else if (v->dest_tile != 0) {
				/* We have a target, let's see if we reached it... */
				if (v->current_order.type == OT_GOTO_STATION &&
						IsBuoyTile(v->dest_tile) &&
						DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
					/* We got within 3 tiles of our target buoy, so let's skip to our
					 * next order */
					v->cur_order_index++;
					v->current_order.type = OT_DUMMY;
					InvalidateVehicleOrder(v);
				} else {
					/* Non-buoy orders really need to reach the tile */
					if (v->dest_tile == gp.new_tile) {
						if (v->current_order.type == OT_GOTO_DEPOT) {
							if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
								VehicleEnterDepot(v);
								return;
							}
						} else if (v->current_order.type == OT_GOTO_STATION) {
							Station *st;

							v->last_station_visited = v->current_order.dest;

							/* Process station in the orderlist. */
							st = GetStation(v->current_order.dest);
							if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
								v->current_order.type = OT_LOADING;
								v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
								v->current_order.flags |= OF_NON_STOP;
								ShipArrivesAt(v, st);

								SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
								if (LoadUnloadVehicle(v, true)) {
									InvalidateWindow(WC_SHIPS_LIST, v->owner);
									MarkShipDirty(v);
								}
								InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
							} else { /* leave stations without docks right aways */
								v->current_order.type = OT_LEAVESTATION;
								v->current_order.flags = 0;
								v->cur_order_index++;
								InvalidateVehicleOrder(v);
							}
						}
					}
				}
			}
		}
	} else {
		DiagDirection diagdir;
		// new tile
		if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY())
			goto reverse_direction;

		dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
		assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
		diagdir = DirToDiagDir(dir);
		tracks = GetAvailShipTracks(gp.new_tile, diagdir);
		if (tracks == 0)
			goto reverse_direction;

		// Choose a direction, and continue if we find one
		track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
		if (track < 0)
			goto reverse_direction;

		b = _ship_subcoord[diagdir][track];

		gp.x = (gp.x&~0xF) | b[0];
		gp.y = (gp.y&~0xF) | b[1];

		/* Call the landscape function and tell it that the vehicle entered the tile */
		r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
		if (r&0x8) goto reverse_direction;

		if (!(r&0x4)) {
			v->tile = gp.new_tile;
			v->u.ship.state = 1 << track;
		}

		v->direction = b[2];
	}

	/* update image of ship, as well as delta XY */
	dir = ShipGetNewDirection(v, gp.x, gp.y);
	v->x_pos = gp.x;
	v->y_pos = gp.y;
	v->z_pos = GetSlopeZ(gp.x, gp.y);

getout:
	UpdateShipDeltaXY(v, dir);
	v->cur_image = GetShipImage(v, dir);
	VehiclePositionChanged(v);
	EndVehicleMove(v);
	return;

reverse_direction:
	dir = ReverseDir(v->direction);
	v->direction = dir;
	goto getout;
}

static void AgeShipCargo(Vehicle *v)
{
	if (_age_cargo_skip_counter != 0) return;
	if (v->cargo_days != 255) v->cargo_days++;
}

void Ship_Tick(Vehicle *v)
{
	AgeShipCargo(v);
	ShipController(v);
}


void ShipsYearlyLoop(void)
{
	Vehicle *v;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Ship) {
			v->profit_last_year = v->profit_this_year;
			v->profit_this_year = 0;
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
		}
	}
}

/** Build a ship.
 * @param tile tile of depot where ship is built
 * @param p1 ship type being built (engine)
 * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
 */
int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	int32 value;
	Vehicle *v;
	UnitID unit_num;
	Engine *e;

	if (!IsEngineBuildable(p1, VEH_Ship, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	value = EstimateShipCost(p1);
	if (flags & DC_QUERY_COST) return value;

	/* The ai_new queries the vehicle cost before building the route,
	 * so we must check against cheaters no sooner than now. --pasky */
	if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;

	v = AllocateVehicle();
	unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Ship);

	if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships)
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

	if (flags & DC_EXEC) {
		int x;
		int y;

		const ShipVehicleInfo *svi = ShipVehInfo(p1);

		v->unitnumber = unit_num;

		v->owner = _current_player;
		v->tile = tile;
		x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
		y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
		v->x_pos = x;
		v->y_pos = y;
		v->z_pos = GetSlopeZ(x,y);

		v->z_height = 6;
		v->sprite_width = 6;
		v->sprite_height = 6;
		v->x_offs = -3;
		v->y_offs = -3;
		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;

		v->spritenum = svi->image_index;
		v->cargo_type = svi->cargo_type;
		v->cargo_subtype = 0;
		v->cargo_cap = svi->capacity;
		v->value = value;

		v->last_station_visited = INVALID_STATION;
		v->max_speed = svi->max_speed;
		v->engine_type = p1;

		e = GetEngine(p1);
		v->reliability = e->reliability;
		v->reliability_spd_dec = e->reliability_spd_dec;
		v->max_age = e->lifelength * 366;
		_new_vehicle_id = v->index;

		v->string_id = STR_SV_SHIP_NAME;
		v->u.ship.state = 0x80;

		v->service_interval = _patches.servint_ships;
		v->date_of_last_service = _date;
		v->build_year = _cur_year;
		v->cur_image = 0x0E5E;
		v->type = VEH_Ship;
		v->random_bits = VehicleRandomBits();

		VehiclePositionChanged(v);
		GetPlayer(_current_player)->num_engines[p1]++;

		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
		InvalidateWindow(WC_COMPANY, v->owner);
		if (IsLocalPlayer())
			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
	}

	return value;
}

/** Sell a ship.
 * @param tile unused
 * @param p1 vehicle ID to be sold
 * @param p2 unused
 */
int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	if (!IsShipInDepotStopped(v)) {
		return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
	}

	if (flags & DC_EXEC) {
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
		InvalidateWindow(WC_COMPANY, v->owner);
		DeleteWindowById(WC_VEHICLE_VIEW, v->index);
		DeleteDepotHighlightOfVehicle(v);
		DeleteVehicle(v);
		if (IsLocalPlayer())
			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
	}

	return -(int32)v->value;
}

/** Start/Stop a ship.
 * @param tile unused
 * @param p1 ship ID to start/stop
 * @param p2 unused
 */
int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	uint16 callback;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;

	/* Check if this ship can be started/stopped. The callback will fail or
	 * return 0xFF if it can. */
	callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
	if (callback != CALLBACK_FAILED && callback != 0xFF) {
		StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
		return_cmd_error(error);
	}

	if (flags & DC_EXEC) {
		if (IsShipInDepotStopped(v)) {
			DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT);
		}

		v->vehstatus ^= VS_STOPPED;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		InvalidateWindowClasses(WC_SHIPS_LIST);
	}

	return 0;
}

/** Send a ship to the depot.
 * @param tile unused
 * @param p1 vehicle ID to send to the depot
 * @param p2 various bitmasked elements
 * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
 * - p2 bit 8-10 - VLW flag (for mass goto depot)
 */
int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	const Depot *dep;

	if (p2 & DEPOT_MASS_SEND) {
		/* Mass goto depot requested */
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
		return SendAllVehiclesToDepot(VEH_Ship, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
	}

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;

	if (IsShipInDepot(v)) return CMD_ERROR;

	/* If the current orders are already goto-depot */
	if (v->current_order.type == OT_GOTO_DEPOT) {
		if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
			/* We called with a different DEPOT_SERVICE setting.
			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
			 * Note: the if is (true for requesting service == true for ordered to stop in depot)          */
			if (flags & DC_EXEC) {
				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
			}
			return 0;
		}

		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
		if (flags & DC_EXEC) {
			/* If the orders to 'goto depot' are in the orders list (forced servicing),
			 * then skip to the next order; effectively cancelling this forced service */
			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
				v->cur_order_index++;

			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
		return 0;
	}

	dep = FindClosestShipDepot(v);
	if (dep == NULL) return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);

	if (flags & DC_EXEC) {
		v->dest_tile = dep->xy;
		v->current_order.type = OT_GOTO_DEPOT;
		v->current_order.flags = OF_NON_STOP;
		if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
		v->current_order.refit_cargo = CT_INVALID;
		v->current_order.dest = dep->index;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
	}

	return 0;
}


/** Refits a ship to the specified cargo type.
 * @param tile unused
 * @param p1 vehicle ID of the ship to refit
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
 * - p2 = (bit 8-15) - the new cargo subtype to refit to
 */
int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	int32 cost;
	CargoID new_cid = GB(p2, 0, 8); //gets the cargo number
	byte new_subtype = GB(p2, 8, 8);
	uint16 capacity = CALLBACK_FAILED;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (!IsShipInDepotStopped(v)) {
		return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
	}

	/* Check cargo */
	if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
	if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);

	/* Check the refit capacity callback */
	if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
		/* Back up the existing cargo type */
		CargoID temp_cid = v->cargo_type;
		byte temp_subtype = v->cargo_subtype;
		v->cargo_type = new_cid;
		v->cargo_subtype = new_subtype;

		capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);

		/* Restore the cargo type */
		v->cargo_type = temp_cid;
		v->cargo_subtype = temp_subtype;
	}

	if (capacity == CALLBACK_FAILED) {
		capacity = ShipVehInfo(v->engine_type)->capacity;
	}
	_returned_refit_capacity = capacity;

	cost = 0;
	if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
		cost = GetRefitCost(v->engine_type);
	}

	if (flags & DC_EXEC) {
		v->cargo_cap = capacity;
		v->cargo_count = (v->cargo_type == new_cid) ? min(v->cargo_cap, v->cargo_count) : 0;
		v->cargo_type = new_cid;
		v->cargo_subtype = new_subtype;
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
	}

	return cost;

}