town_map.h
author KUDr
Sun, 31 Dec 2006 23:48:04 +0000
branchcustombridgeheads
changeset 5618 a7db50b9f817
parent 3983 d2d6496238e4
permissions -rw-r--r--
(svn r7710) [cbh] - Fix: [YAPF] one more assert fixed. Call from the TrainController() added by (r7705) has broken YAPF because it was called when vehicle was already on the next tile (with cbh choice). Before it was always called before the train entered tile with choice.
/* $Id$ */

/** @file town_map.h Accessors for towns */

#ifndef TOWN_MAP_H
#define TOWN_MAP_H

#include "town.h"

static inline int GetHouseType(TileIndex t)
{
	assert(IsTileType(t, MP_HOUSE));
	return _m[t].m4;
}

static inline TownID GetTownIndex(TileIndex t)
{
	assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete
	return _m[t].m2;
}

/**
 * Set the town index for a road or house tile.
 * @param tile the tile
 * @param index the index of the town
 */
static inline void SetTownIndex(TileIndex t, TownID index)
{
	assert(IsTileType(t, MP_STREET) || IsTileType(t, MP_HOUSE));
	_m[t].m2 = index;
}

static inline bool LiftHasDestination(TileIndex t)
{
	return HASBIT(_m[t].m5, 7);
}

static inline void SetLiftDestination(TileIndex t, byte dest)
{
	SB(_m[t].m5, 0, 6, dest);
	SETBIT(_m[t].m1, 7); /* Start moving */
}

static inline byte GetLiftDestination(TileIndex t)
{
	return GB(_m[t].m5, 0, 6);
}

static inline bool IsLiftMoving(TileIndex t)
{
	return HASBIT(_m[t].m1, 7);
}

static inline void BeginLiftMovement(TileIndex t)
{
	SETBIT(_m[t].m5, 7);
}

static inline void HaltLift(TileIndex t)
{
	CLRBIT(_m[t].m1, 7);
	CLRBIT(_m[t].m5, 7);
	SB(_m[t].m5, 0, 6, 0);

	DeleteAnimatedTile(t);
}

static inline byte GetLiftPosition(TileIndex t)
{
	return GB(_m[t].m1, 0, 7);
}

static inline void SetLiftPosition(TileIndex t, byte pos)
{
	SB(_m[t].m1, 0, 7, pos);
}

static inline Town* GetTownByTile(TileIndex t)
{
	return GetTown(GetTownIndex(t));
}


Town* CalcClosestTownFromTile(TileIndex tile, uint threshold);


static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type)
{
	assert(IsTileType(t, MP_CLEAR));

	SetTileType(t, MP_HOUSE);
	_m[t].m1 = 0;
	_m[t].m2 = tid;
	SB(_m[t].m3, 6, 2, stage);
	_m[t].m4 = type;
	SB(_m[t].m5, 0, 2, counter);

	MarkTileDirtyByTile(t);
}

enum {
	TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions
	ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction
	TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction
};

static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type)
{
	MakeHouseTile(t, tid, counter, stage, type);
	if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type);
	if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type);
	if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type);
}

/**
 * House Construction Scheme.
 *  Construction counter, for buildings under construction. Incremented on every
 *  periodic tile processing.
 *  On wraparound, the stage of building in is increased.
 *  (Get|Set|Inc)HouseBuildingStage are taking care of the real stages,
 *  (as the sprite for the next phase of house building)
 *  (Get|Set|Inc)HouseConstructionTick is simply a tick counter between the
 *  different stages
 */

/**
 * Gets the building stage of a house
 * @param tile the tile of the house to get the building stage of
 * @pre IsTileType(t, MP_HOUSE)
 * @return the building stage of the house
 */
static inline byte GetHouseBuildingStage(TileIndex t)
{
	assert(IsTileType(t, MP_HOUSE));
	return GB(_m[t].m3, 6, 2);
}

/**
 * Sets the building stage of a house
 * @param tile the tile of the house to set the building stage of
 * @param stage the new stage
 * @pre IsTileType(t, MP_HOUSE)
 */
static inline void SetHouseBuildingStage(TileIndex t, byte stage)
{
	assert(IsTileType(t, MP_HOUSE));
	SB(_m[t].m3, 6, 2, stage);
}

/**
 * Increments the building stage of a house
 * @param tile the tile of the house to increment the building stage of
 * @pre IsTileType(t, MP_HOUSE)
 */
static inline void IncHouseBuildingStage( TileIndex t )
{
	assert(IsTileType(t, MP_HOUSE));
	AB(_m[t].m3, 6, 2, 1);
}

/**
 * Gets the construction stage of a house
 * @param tile the tile of the house to get the construction stage of
 * @pre IsTileType(t, MP_HOUSE)
 * @return the construction stage of the house
 */
static inline byte GetHouseConstructionTick(TileIndex t)
{
	assert(IsTileType(t, MP_HOUSE));
	return GB(_m[t].m5, 0, 3);
}

/**
 * Sets the construction stage of a house
 * @param tile the tile of the house to set the construction stage of
 * @param stage the new stage
 * @pre IsTileType(t, MP_HOUSE)
 */
static inline void SetHouseConstructionTick(TileIndex t, byte stage)
{
	assert(IsTileType(t, MP_HOUSE));
	SB(_m[t].m5, 0, 3, stage);
}

/**
 * Sets the increment stage of a house
 * @param tile the tile of the house to increment the construction stage of
 * @pre IsTileType(t, MP_HOUSE)
 */
static inline void IncHouseConstructionTick(TileIndex t)
{
	assert(IsTileType(t, MP_HOUSE));
	AB(_m[t].m5, 0, 3, 1);
}


#endif /* TOWN_MAP_H */