spritecache.h
author tron
Tue, 15 Nov 2005 10:50:43 +0000
changeset 2646 a91fd482fce5
parent 2436 177cb6a8339f
child 3565 03d870cc3dcd
permissions -rw-r--r--
(svn r3188) Use CmdFailed() to check, if a command failed, don't compare with CMD_ERROR
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

const void *GetRawSprite(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */