(svn r1253) -Update: updated the multiplayer doc a bit.
Via this commit I wanted to thank everyone who helped with this new
network, with some people by name: Bjarni, for Endian support,
Hackykid, for Masterserver and ingame server-list, Geniusdex, for
suggestions and bug reporting, Darkvater, for the Windows testing,
Tron, for his comments and suggestions for the network, sign_de, for his
general help around the network, orudge, for his kind offer to host
our masterserver, dominik, for the network GUI, and all the others I
did not mention or forgot. Thank you all :)
#ifndef FILEIO_H
#define FILEIO_H
void FioSeekTo(uint32 pos, int mode);
void FioSeekToFile(uint32 pos);
uint32 FioGetPos();
byte FioReadByte();
uint16 FioReadWord();
uint32 FioReadDword();
void FioCloseAll();
void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);
void FioSkipBytes(int n);
#endif /* FILEIO_H */