(svn r7626) -Fix r7600: [OSX] building release dmg files no longer includes console.txt, since we don't have that file anymore (this made dmg building fail)
-Cleanup: [OSX] removed the link files since they aren't needed and broken anyway
/* $Id$ */
#ifndef SPRITE_H
#define SPRITE_H
/* The following describes bunch of sprites to be drawn together in a single 3D
* bounding box. Used especially for various multi-sprite buildings (like
* depots or stations): */
typedef struct DrawTileSeqStruct {
int8 delta_x; // 0x80 is sequence terminator
int8 delta_y;
int8 delta_z;
byte size_x;
byte size_y;
byte size_z;
uint32 image;
} DrawTileSeqStruct;
typedef struct DrawTileSprites {
SpriteID ground_sprite;
const DrawTileSeqStruct* seq;
} DrawTileSprites;
/**
* This structure is the same for both Industries and Houses.
* Buildings here reference a general type of construction
*/
typedef struct DrawBuildingsTileStruct {
SpriteID ground;
SpriteID building;
byte subtile_x:4;
byte subtile_y:4;
byte width:4;
byte height:4;
byte dz;
byte draw_proc; /* this allows to specify a special drawing procedure.*/
} DrawBuildingsTileStruct;
// Iterate through all DrawTileSeqStructs in DrawTileSprites.
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
#endif /* SPRITE_H */