src/spritecache.h
author rubidium
Sun, 25 Mar 2007 15:22:56 +0000
branchnoai
changeset 9528 b2cc6f31363c
parent 6574 e1d1a12faaf7
child 6719 4cc327ad39d5
permissions -rw-r--r--
(svn r9448) [NoAI] -Codechange: extend the squirrel_export script to update ai_squirrel too.
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
};

const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return (Sprite*)GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return (byte*)GetRawSprite(sprite);
}

void GfxInitSpriteMem();
void IncreaseSpriteLRU();

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */