bridge_map.c
author Darkvater
Sat, 14 Oct 2006 22:31:18 +0000
changeset 4850 b4e9be22945f
parent 4559 c853d2440065
child 5573 afa6f92a71fd
permissions -rw-r--r--
(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
actual playable player (< MAX_PLAYERS) or not.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"


TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
{
	TileIndexDiff delta = TileOffsByDiagDir(dir);

	assert(DiagDirToAxis(dir) == GetBridgeAxis(tile));

	do {
		tile += delta;
	} while (!IsBridgeRamp(tile));

	return tile;
}


TileIndex GetSouthernBridgeEnd(TileIndex t)
{
	return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
}


TileIndex GetOtherBridgeEnd(TileIndex tile)
{
	TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));

	do {
		tile += delta;
	} while (!IsBridgeRamp(tile));

	return tile;
}