(svn r9105) -Fix [FS#629]: disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0.
/* $Id$ */
/** @file livery.h */
#ifndef LIVERY_H
#define LIVERY_H
#include "helpers.hpp"
/* List of different livery schemes. */
enum LiveryScheme {
	LS_BEGIN = 0,
	LS_DEFAULT = 0,
	/* Rail vehicles */
	LS_STEAM,
	LS_DIESEL,
	LS_ELECTRIC,
	LS_MONORAIL,
	LS_MAGLEV,
	LS_DMU,
	LS_EMU,
	LS_PASSENGER_WAGON_STEAM,
	LS_PASSENGER_WAGON_DIESEL,
	LS_PASSENGER_WAGON_ELECTRIC,
	LS_FREIGHT_WAGON,
	/* Road vehicles */
	LS_BUS,
	LS_TRUCK,
	/* Ships */
	LS_PASSENGER_SHIP,
	LS_FREIGHT_SHIP,
	/* Aircraft */
	LS_HELICOPTER,
	LS_SMALL_PLANE,
	LS_LARGE_PLANE,
	LS_END
};
DECLARE_POSTFIX_INCREMENT(LiveryScheme);
/* List of different livery classes, used only by the livery GUI. */
enum LiveryClass {
	LC_OTHER,
	LC_RAIL,
	LC_ROAD,
	LC_SHIP,
	LC_AIRCRAFT,
	LC_END
};
struct Livery {
	bool in_use;  ///< Set if this livery should be used instead of the default livery.
	byte colour1; ///< First colour, for all vehicles.
	byte colour2; ///< Second colour, for vehicles with 2CC support.
};
#endif /* LIVERY_H */