src/slope.h
author rubidium
Sun, 15 Apr 2007 00:17:57 +0000
branchnoai
changeset 9598 b73018a5ffc0
parent 9574 698395509d12
child 6743 cabfaa4a0295
child 7805 d6b7546a25b1
permissions -rw-r--r--
(svn r9631) [NoAI] -Codechange: rewrite the loading in such a manner that the NoAI branch gets savegame compatability for both NoAI branch savegames (from this revision on) as well as trunk savegames up to the revision that NoAI is synched with.
Note: this breaks savegame loading of savegames made with the NoAI branch up to this revision.
/* $Id$ */

/** @file slope.h */

#ifndef SLOPE_H
#define SLOPE_H

enum Slope {
	SLOPE_FLAT     = 0x00,
	SLOPE_W        = 0x01,
	SLOPE_S        = 0x02,
	SLOPE_E        = 0x04,
	SLOPE_N        = 0x08,
	SLOPE_STEEP    = 0x10,
	SLOPE_NW       = SLOPE_N | SLOPE_W,
	SLOPE_SW       = SLOPE_S | SLOPE_W,
	SLOPE_SE       = SLOPE_S | SLOPE_E,
	SLOPE_NE       = SLOPE_N | SLOPE_E,
	SLOPE_EW       = SLOPE_E | SLOPE_W,
	SLOPE_NS       = SLOPE_N | SLOPE_S,
	SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W,
	SLOPE_NWS      = SLOPE_N | SLOPE_W | SLOPE_S,
	SLOPE_WSE      = SLOPE_W | SLOPE_S | SLOPE_E,
	SLOPE_SEN      = SLOPE_S | SLOPE_E | SLOPE_N,
	SLOPE_ENW      = SLOPE_E | SLOPE_N | SLOPE_W,
	SLOPE_STEEP_W  = SLOPE_STEEP | SLOPE_NWS,
	SLOPE_STEEP_S  = SLOPE_STEEP | SLOPE_WSE,
	SLOPE_STEEP_E  = SLOPE_STEEP | SLOPE_SEN,
	SLOPE_STEEP_N  = SLOPE_STEEP | SLOPE_ENW
};

static inline bool IsSteepSlope(Slope s)
{
	return (s & SLOPE_STEEP) != 0;
}

static inline Slope ComplementSlope(Slope s)
{
	assert(!IsSteepSlope(s));
	return (Slope)(0xF ^ s);
}

#endif /* SLOPE_H */