(svn r9631) [NoAI] -Codechange: rewrite the loading in such a manner that the NoAI branch gets savegame compatability for both NoAI branch savegames (from this revision on) as well as trunk savegames up to the revision that NoAI is synched with.
Note: this breaks savegame loading of savegames made with the NoAI branch up to this revision.
/* $Id$ */
/** @file strings.h */
#ifndef STRINGS_H
#define STRINGS_H
char *InlineString(char *buf, uint16 string);
char *GetString(char *buffr, uint16 string, const char* last);
extern char _userstring[128];
void InjectDParam(int amount);
int32 GetParamInt32();
bool ReadLanguagePack(int index);
void InitializeLanguagePacks();
#endif /* STRINGS_H */