town_gui.c
author bjarni
Tue, 05 Dec 2006 22:40:42 +0000
changeset 5255 b8445fda3fe2
parent 5247 c3eece01af11
child 5568 75f13d7bfaed
permissions -rw-r--r--
(svn r7385) -Fix: FS#418 Deleting Train in depot with autoreplace failes
This turned out to be due to continue to drag the old vehicle, that autoreplace sold
This could also be triggered if more than one player used the same company
Now deleting a vehicle will remove all depot highlights of that vehicle
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "town.h"
#include "window.h"
#include "gfx.h"
#include "viewport.h"
#include "gui.h"
#include "command.h"
#include "player.h"
#include "network.h"
#include "variables.h"

static const Widget _town_authority_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    13,    11,   316,     0,    13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{      WWT_PANEL,   RESIZE_NONE,    13,     0,   316,    14,   105, 0x0,                      STR_NULL},
{      WWT_PANEL,   RESIZE_NONE,    13,     0,   304,   106,   157, 0x0,                      STR_2043_LIST_OF_THINGS_TO_DO_AT},
{  WWT_SCROLLBAR,   RESIZE_NONE,    13,   305,   316,   106,   157, 0x0,                      STR_0190_SCROLL_BAR_SCROLLS_LIST},
{      WWT_PANEL,   RESIZE_NONE,    13,     0,   316,   158,   209, 0x0,                      STR_NULL},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,   316,   210,   221, STR_2042_DO_IT,           STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
{   WIDGETS_END},
};

extern const byte _town_action_costs[8];
extern void DrawPlayerIcon(PlayerID pid, int x, int y);

/** Get a list of available actions to do at a town.
 * @param *nump if not NULL add put the number of available actions in it
 * @param pid the player that is querying the town
 * @param *t the town that is queried
 * @return bitmasked value of enabled actions
 */
uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
{
	int32 avail, ref;
	int num = 0;
	uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled.
	uint buttons = 0;

	if (pid != PLAYER_SPECTATOR) {
		uint i;

		// bribe option enabled?
		if (_patches.bribe) {
			// if unwanted, disable everything.
			if (t->unwanted[pid]) {
				avail_buttons = 0;
			} else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) {
				SETBIT(avail_buttons, 7); // Allow bribing
			}
		}

		// Things worth more than this are not shown
		avail = GetPlayer(pid)->player_money + _price.station_value * 200;
		ref = _price.build_industry >> 8;

		for (i = 0; i != lengthof(_town_action_costs); i++, avail_buttons >>= 1) {
			if (HASBIT(avail_buttons, 0) && avail >= _town_action_costs[i] * ref) {
				SETBIT(buttons, i);
				num++;
			}
		}

		/* Disable build statue if already built */
		if (HASBIT(t->statues, pid)) {
			CLRBIT(buttons, 4);
			num--;
		}

	}

	if (nump != NULL) *nump = num;
	return buttons;
}

static int GetNthSetBit(uint32 bits, int n)
{
	int i = 0;

	if (n >= 0) {
		do {
			if (bits & 1 && --n < 0) return i;
			i++;
		} while (bits >>= 1);
	}
	return -1;
}

static void TownAuthorityWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT: {
		const Town *t = GetTown(w->window_number);
		int numact;
		uint buttons = GetMaskOfTownActions(&numact, _local_player, t);

		SetVScrollCount(w, numact + 1);

		if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1))
			WP(w,def_d).data_1 = -1;

		SetWindowWidgetDisabledState(w, 6, WP(w, def_d).data_1 == -1);

		{
			int y;
			const Player *p;
			int r;
			StringID str;

			SetDParam(0, w->window_number);
			DrawWindowWidgets(w);

			DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);

			// Draw list of players
			y = 25;
			FOR_ALL_PLAYERS(p) {
				if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
					DrawPlayerIcon(p->index, 2, y);

					SetDParam(0, p->name_1);
					SetDParam(1, p->name_2);
					SetDParam(2, GetPlayerNameString(p->index, 3));

					r = t->ratings[p->index];
					(str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
					(str++,                    r <= RATING_VERYPOOR)  || // Very Poor
					(str++,                    r <= RATING_POOR)      || // Poor
					(str++,                    r <= RATING_MEDIOCRE)  || // Mediocore
					(str++,                    r <= RATING_GOOD)      || // Good
					(str++,                    r <= RATING_VERYGOOD)  || // Very Good
					(str++,                    r <= RATING_EXCELLENT) || // Excellent
					(str++,                    true);                    // Outstanding

					SetDParam(4, str);
					if (t->exclusivity == p->index) // red icon for player with exclusive rights
						DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y);

					DrawString(28, y, STR_2024, 0);
					y += 10;
				}
			}
		}

		// Draw actions list
		{
			int y = 107, i;
			int pos = w->vscroll.pos;

			if (--pos < 0) {
				DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
				y += 10;
			}
			for (i = 0; buttons; i++, buttons >>= 1) {
				if (pos <= -5) break;

				if (buttons&1 && --pos < 0) {
					DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
					y += 10;
				}
			}
		}

		{
			int i = WP(w,def_d).data_1;

			if (i != -1) {
				SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
				SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
				DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
			}
		}

	} break;

	case WE_CLICK:
		switch (e->we.click.widget) {
		case 3: { /* listbox */
			const Town *t = GetTown(w->window_number);
			int y = (e->we.click.pt.y - 0x6B) / 10;

			if (!IS_INT_INSIDE(y, 0, 5)) return;

			y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
			if (y >= 0) {
				WP(w,def_d).data_1 = y;
				SetWindowDirty(w);
			}
			break;
		}

		case 6: { /* carry out the action */
			DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
			break;
		}
		}
		break;

	case WE_4:
		SetWindowDirty(w);
		break;
	}
}

static const WindowDesc _town_authority_desc = {
	WDP_AUTO, WDP_AUTO, 317, 222,
	WC_TOWN_AUTHORITY,0,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_town_authority_widgets,
	TownAuthorityWndProc
};

static void ShowTownAuthorityWindow(uint town)
{
	Window *w = AllocateWindowDescFront(&_town_authority_desc, town);

	if (w != NULL) {
		w->vscroll.cap = 5;
		WP(w,def_d).data_1 = -1;
	}
}

static void TownViewWndProc(Window *w, WindowEvent *e)
{
	Town *t = GetTown(w->window_number);

	switch (e->event) {
	case WE_PAINT:
		// disable renaming town in network games if you are not the server
		SetWindowWidgetDisabledState(w, 8, _networking && !_network_server);

		SetDParam(0, t->index);
		DrawWindowWidgets(w);

		SetDParam(0, t->population);
		SetDParam(1, t->num_houses);
		DrawString(2, 107, STR_2006_POPULATION, 0);

		SetDParam(0, t->act_pass);
		SetDParam(1, t->max_pass);
		DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0);

		SetDParam(0, t->act_mail);
		SetDParam(1, t->max_mail);
		DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0);

		DrawWindowViewport(w);
		break;

	case WE_CLICK:
		switch (e->we.click.widget) {
			case 6: /* scroll to location */
				ScrollMainWindowToTile(t->xy);
				break;

			case 7: /* town authority */
				ShowTownAuthorityWindow(w->window_number);
				break;

			case 8: /* rename */
				SetDParam(0, w->window_number);
				ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number, CS_ALPHANUMERAL);
				break;

			case 9: /* expand town */
				ExpandTown(t);
				break;

			case 10: /* delete town */
				DeleteTown(t);
				break;
		}
		break;

	case WE_ON_EDIT_TEXT:
		if (e->we.edittext.str[0] != '\0') {
			_cmd_text = e->we.edittext.str;
			DoCommandP(0, w->window_number, 0, NULL,
				CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
		}
		break;
	}
}


static const Widget _town_view_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    13,    11,   247,     0,    13, STR_2005,                 STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,    13,   248,   259,     0,    13, 0x0,                      STR_STICKY_BUTTON},
{      WWT_PANEL,   RESIZE_NONE,    13,     0,   259,    14,   105, 0x0,                      STR_NULL},
{      WWT_INSET,   RESIZE_NONE,    13,     2,   257,    16,   103, 0x0,                      STR_NULL},
{      WWT_PANEL,   RESIZE_NONE,    13,     0,   259,   106,   137, 0x0,                      STR_NULL},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,    85,   138,   149, STR_00E4_LOCATION,        STR_200B_CENTER_THE_MAIN_VIEW_ON},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,    86,   171,   138,   149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,   172,   259,   138,   149, STR_0130_RENAME,          STR_200C_CHANGE_TOWN_NAME},
{   WIDGETS_END},
};

static const WindowDesc _town_view_desc = {
	WDP_AUTO, WDP_AUTO, 260, 150,
	WC_TOWN_VIEW,0,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
	_town_view_widgets,
	TownViewWndProc
};

static const Widget _town_view_scen_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,          STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    13,    11,   172,     0,    13, STR_2005,          STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,    13,   248,   259,     0,    13, 0x0,               STR_STICKY_BUTTON},
{      WWT_PANEL,   RESIZE_NONE,    13,     0,   259,    14,   105, 0x0,               STR_NULL},
{      WWT_INSET,   RESIZE_NONE,    13,     2,   257,    16,   103, 0x0,               STR_NULL},
{      WWT_PANEL,   RESIZE_NONE,    13,     0,   259,   106,   137, 0x0,               STR_NULL},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,    85,   138,   149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
{      WWT_EMPTY,   RESIZE_NONE,     0,     0,     0,     0,     0, 0x0,               STR_NULL},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,   173,   247,     0,    13, STR_0130_RENAME,   STR_200C_CHANGE_TOWN_NAME},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,    86,   171,   138,   149, STR_023C_EXPAND,   STR_023B_INCREASE_SIZE_OF_TOWN},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,   172,   259,   138,   149, STR_0290_DELETE,   STR_0291_DELETE_THIS_TOWN_COMPLETELY},
{   WIDGETS_END},
};

static const WindowDesc _town_view_scen_desc = {
	WDP_AUTO, WDP_AUTO, 260, 150,
	WC_TOWN_VIEW,0,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
	_town_view_scen_widgets,
	TownViewWndProc
};

void ShowTownViewWindow(TownID town)
{
	Window *w;

	if (_game_mode != GM_EDITOR) {
		w = AllocateWindowDescFront(&_town_view_desc, town);
	} else {
		w = AllocateWindowDescFront(&_town_view_scen_desc, town);
	}

	if (w != NULL) {
		w->flags4 |= WF_DISABLE_VP_SCROLL;
		AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1);
	}
}

static const Widget _town_directory_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,               STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    13,    11,   195,     0,    13, STR_2000_TOWNS,         STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,    13,   196,   207,     0,    13, 0x0,                    STR_STICKY_BUTTON},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,    98,    14,    25, STR_SORT_BY_NAME,       STR_SORT_ORDER_TIP},
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,    99,   195,    14,    25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
{      WWT_PANEL, RESIZE_BOTTOM,    13,     0,   195,    26,   189, 0x0,                    STR_200A_TOWN_NAMES_CLICK_ON_NAME},
{  WWT_SCROLLBAR, RESIZE_BOTTOM,    13,   196,   207,    14,   189, 0x0,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
{      WWT_PANEL,     RESIZE_TB,    13,     0,   195,   190,   201, 0x0,                    STR_NULL},
{  WWT_RESIZEBOX,     RESIZE_TB,    13,   196,   207,   190,   201, 0x0,                    STR_RESIZE_BUTTON},
{   WIDGETS_END},
};


// used to get a sorted list of the towns
static uint _num_town_sort;

static char _bufcache[64];
static const Town* _last_town;

static int CDECL TownNameSorter(const void *a, const void *b)
{
	const Town* ta = *(const Town**)a;
	const Town* tb = *(const Town**)b;
	char buf1[64];
	int r;

	SetDParam(0, ta->index);
	GetString(buf1, STR_TOWN, lastof(buf1));

	/* If 'b' is the same town as in the last round, use the cached value
	 *  We do this to speed stuff up ('b' is called with the same value a lot of
	 *  times after eachother) */
	if (tb != _last_town) {
		_last_town = tb;
		SetDParam(0, tb->index);
		GetString(_bufcache, STR_TOWN, lastof(_bufcache));
	}

	r = strcmp(buf1, _bufcache);
	if (_town_sort_order & 1) r = -r;
	return r;
}

static int CDECL TownPopSorter(const void *a, const void *b)
{
	const Town* ta = *(const Town**)a;
	const Town* tb = *(const Town**)b;
	int r = ta->population - tb->population;
	if (_town_sort_order & 1) r = -r;
	return r;
}

static void MakeSortedTownList(void)
{
	const Town* t;
	uint n = 0;

	/* Create array for sorting */
	_town_sort = realloc((void*)_town_sort, (GetMaxTownIndex() + 1) * sizeof(_town_sort[0]));
	if (_town_sort == NULL)
		error("Could not allocate memory for the town-sorting-list");

	FOR_ALL_TOWNS(t) _town_sort[n++] = t;

	_num_town_sort = n;

	_last_town = NULL; // used for "cache"
	qsort((void*)_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);

	DEBUG(misc, 1) ("Resorting Towns list...");
}


static void TownDirectoryWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT: {
		if (_town_sort_dirty) {
			_town_sort_dirty = false;
			MakeSortedTownList();
		}

		SetVScrollCount(w, _num_town_sort);

		DrawWindowWidgets(w);
		DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);

		{
			int n = 0;
			uint16 i = w->vscroll.pos;
			int y = 28;

			while (i < _num_town_sort) {
				const Town* t = _town_sort[i];

				assert(t->xy);

				SetDParam(0, t->index);
				SetDParam(1, t->population);
				DrawString(2, y, STR_2057, 0);

				y += 10;
				i++;
				if (++n == w->vscroll.cap) break; // max number of towns in 1 window
			}
			SetDParam(0, GetWorldPopulation());
			DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0);
		}
	} break;

	case WE_CLICK:
		switch (e->we.click.widget) {
		case 3: { /* Sort by Name ascending/descending */
			_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
			_town_sort_dirty = true;
			SetWindowDirty(w);
		} break;

		case 4: { /* Sort by Population ascending/descending */
			_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
			_town_sort_dirty = true;
			SetWindowDirty(w);
		} break;

		case 5: { /* Click on Town Matrix */
			const Town* t;

			uint16 id_v = (e->we.click.pt.y - 28) / 10;

			if (id_v >= w->vscroll.cap) return; // click out of bounds

			id_v += w->vscroll.pos;

			if (id_v >= _num_town_sort) return; // click out of town bounds

			t = _town_sort[id_v];
			assert(t->xy);
			ScrollMainWindowToTile(t->xy);
			break;
		}
		}
		break;

	case WE_4:
		SetWindowDirty(w);
		break;

	case WE_RESIZE:
		w->vscroll.cap += e->we.sizing.diff.y / 10;
		break;
	}
}

static const WindowDesc _town_directory_desc = {
	WDP_AUTO, WDP_AUTO, 208, 202,
	WC_TOWN_DIRECTORY,0,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_town_directory_widgets,
	TownDirectoryWndProc
};


void ShowTownDirectory(void)
{
	Window *w = AllocateWindowDescFront(&_town_directory_desc, 0);

	if (w != NULL) {
		w->vscroll.cap = 16;
		w->resize.step_height = 10;
		w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
	}
}