src/spritecache.h
author truelight
Thu, 15 Mar 2007 22:22:51 +0000
branchnoai
changeset 9426 b90c0d1a36b7
parent 6574 e1d1a12faaf7
child 6719 4cc327ad39d5
permissions -rw-r--r--
(svn r9229) [NoAI] -Change: move more header-mess from .hpp to .cpp
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
};

const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return (Sprite*)GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return (byte*)GetRawSprite(sprite);
}

void GfxInitSpriteMem();
void IncreaseSpriteLRU();

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */