src/void_map.h
author truebrain
Mon, 30 Jun 2008 13:36:06 +0000
branchnoai
changeset 11100 b960288098b9
parent 10455 22c441f5adf9
permissions -rw-r--r--
(svn r13658) [NoAI] -Fix r13656: to maintain savegame compatibility with trunk, don't allow setting max_opcodes, but force it to value 4000.
/* $Id$ */

/** @file void_map.h Map accessors for void tiles. */

#ifndef VOID_MAP_H
#define VOID_MAP_H

#include "tile_map.h"

/**
 * Make a nice void tile ;)
 * @param t the tile to make void
 */
static inline void MakeVoid(TileIndex t)
{
	SetTileType(t, MP_VOID);
	SetTileHeight(t, 0);
	_m[t].m1 = 0;
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 0;
	_m[t].m6 = 0;
	_me[t].m7 = 0;
}

#endif /* VOID_MAP_H */