map.c
author tron
Tue, 12 Apr 2005 10:31:26 +0000
changeset 1685 b9cfe79393c0
parent 1677 c18884ca76d5
child 1891 92a3b0aa0946
permissions -rw-r--r--
(svn r2189) Introduce and use IsCompatibleTrainStationTile()
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
#include "stdafx.h"
#include "ttd.h"
#include "debug.h"
#include "functions.h"
#include "map.h"

uint _map_log_x;
uint _map_log_y;

byte   *_map_type_and_height = NULL;
byte   *_map_owner           = NULL;
uint16 *_map2                = NULL;
byte   *_map3_lo             = NULL;
byte   *_map3_hi             = NULL;
byte   *_map5                = NULL;
byte   *_map_extra_bits      = NULL;


void InitMap(uint log_x, uint log_y)
{
	uint map_size;

	if (log_x < 6 || log_x > 11 || log_y < 6 || log_y > 11)
		error("Invalid map size");

	DEBUG(map, 1)("Allocating map of size %dx%d", log_x, log_y);

	// XXX - MSVC6 volatile workaround
	*(volatile uint*)&_map_log_x = log_x;
	*(volatile uint*)&_map_log_y = log_y;

	map_size = MapSize();

	_map_type_and_height =
		realloc(_map_type_and_height, map_size * sizeof(_map_type_and_height[0]));
	_map_owner = realloc(_map_owner, map_size * sizeof(_map_owner[0]));
	_map2      = realloc(_map2,      map_size * sizeof(_map2[0]));
	_map3_lo   = realloc(_map3_lo,   map_size * sizeof(_map3_lo[0]));
	_map3_hi   = realloc(_map3_hi,   map_size * sizeof(_map3_hi[0]));
	_map5      = realloc(_map5,      map_size * sizeof(_map5[0]));
	_map_extra_bits =
		realloc(_map_extra_bits, map_size * sizeof(_map_extra_bits[0] / 4));

	// XXX TODO handle memory shortage more gracefully
	if (_map_type_and_height == NULL ||
			_map_owner           == NULL ||
			_map2                == NULL ||
			_map3_lo             == NULL ||
			_map3_hi             == NULL ||
			_map5                == NULL ||
			_map_extra_bits      == NULL)
		error("Failed to allocate memory for the map");
}


#ifdef _DEBUG
TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
	const char *exp, const char *file, int line)
{
	int dx;
	int dy;
	uint x;
	uint y;

	dx = add & MapMaxX();
	if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
	dy = (add - dx) / (int)MapSizeX();

	x = TileX(tile) + dx;
	y = TileY(tile) + dy;

	if (x >= MapSizeX() || y >= MapSizeY()) {
		char buf[512];

		sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
			exp, tile, add);
#if !defined(_MSC_VER)
		fprintf(stderr, "%s:%d %s\n", file, line, buf);
#else
		_assert(buf, (char*)file, line);
#endif
	}

	assert(TILE_XY(x,y) == TILE_MASK(tile + add));

	return TILE_XY(x,y);
}
#endif


uint ScaleByMapSize(uint n)
{
	int shift = (int)MapLogX() - 8 + (int)MapLogY() - 8;

	if (shift < 0)
		return (n + (1 << -shift) - 1) >> -shift;
	else
		return n << shift;
}


uint ScaleByMapSize1D(uint n)
{
	int shift = ((int)MapLogX() - 8 + (int)MapLogY() - 8) / 2;

	if (shift < 0)
		return (n + (1 << -shift) - 1) >> -shift;
	else
		return n << shift;
}


// This function checks if we add addx/addy to tile, if we
//  do wrap around the edges. For example, tile = (10,2) and
//  addx = +3 and addy = -4. This function will now return
//  INVALID_TILE, because the y is wrapped. This is needed in
//  for example, farmland. When the tile is not wrapped,
//  the result will be tile + TILE_XY(addx, addy)
uint TileAddWrap(TileIndex tile, int addx, int addy)
{
	uint x, y;
	x = TileX(tile) + addx;
	y = TileY(tile) + addy;

	// Are we about to wrap?
		if (x < MapMaxX() && y < MapMaxY())
		return tile + TILE_XY(addx, addy);

	return INVALID_TILE;
}

const TileIndexDiffC _tileoffs_by_dir[] = {
	{-1,  0},
	{ 0,  1},
	{ 1,  0},
	{ 0, -1}
};

uint DistanceManhattan(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));
	return dx + dy;
}


uint DistanceSquare(TileIndex t0, TileIndex t1)
{
	const int dx = TileX(t0) - TileX(t1);
	const int dy = TileY(t0) - TileY(t1);
	return dx * dx + dy * dy;
}


uint DistanceMax(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));
	return dx > dy ? dx : dy;
}


uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));
	return dx > dy ? 2 * dx + dy : 2 * dy + dx;
}

uint DistanceTrack(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));

	const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
	/* OPTIMISATION:
	 * Original: diagTracks = max(dx, dy) - min(dx,dy);
	 * Proof:
	 * (dx-dy) - straightTracks  == (min + max) - straightTracks = min + // max - 2 * min = max - min */
	const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */

	return diagTracks + straightTracks * STRAIGHT_TRACK_LENGTH;
}

uint DistanceFromEdge(TileIndex tile)
{
	const uint xl = TileX(tile);
	const uint yl = TileY(tile);
	const uint xh = MapSizeX() - 1 - xl;
	const uint yh = MapSizeY() - 1 - yl;
	const uint minl = xl < yl ? xl : yl;
	const uint minh = xh < yh ? xh : yh;
	return minl < minh ? minl : minh;
}