misc_cmd.c
author tron
Tue, 12 Apr 2005 10:31:26 +0000
changeset 1685 b9cfe79393c0
parent 1500 228f77e88adf
child 1728 7cd90080eff5
permissions -rw-r--r--
(svn r2189) Introduce and use IsCompatibleTrainStationTile()
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
#include "stdafx.h"
#include "ttd.h"
#include "string.h"
#include "table/strings.h"
#include "command.h"
#include "player.h"
#include "gfx.h"
#include "window.h"
#include "gui.h"
#include "saveload.h"
#include "economy.h"
#include "network.h"

/* p1 = player
   p2 = face
 */

int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	if (flags & DC_EXEC) {
		DEREF_PLAYER(p1)->face = p2;
		MarkWholeScreenDirty();
	}
	return 0;
}

/* p1 = player
 * p2 = color
 */
int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Player *p,*pp;

//	/* can only set color for itself */
//	if ( (byte)p1 != _current_player)
//		return CMD_ERROR;

	p = DEREF_PLAYER(p1);

	/* ensure no dups */
	FOR_ALL_PLAYERS(pp) {
		if (pp->is_active && pp != p && pp->player_color == (byte)p2)
			return CMD_ERROR;
	}

	if (flags & DC_EXEC) {
		_player_colors[p1] = (byte)p2;
		p->player_color = (byte)p2;
		MarkWholeScreenDirty();
	}
	return 0;
}

int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Player *p;
	int32 size;

	if ( (byte)p1 != _current_player)
		return CMD_ERROR;

	p = DEREF_PLAYER(p1);

	if (p->current_loan >= _economy.max_loan) {
		SetDParam(0, _economy.max_loan);
		return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
	}

	if (flags & DC_EXEC) {
		if (p2)
			size = _economy.max_loan - p->current_loan;
		else
			size = IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000;

		p->money64 += size;
		p->current_loan += size;
		UpdatePlayerMoney32(p);
		InvalidatePlayerWindows(p);
	}

	return 0;
}

int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Player *p;
	int32 size;
	if ( (byte)p1 != _current_player)
		return CMD_ERROR;

	p = DEREF_PLAYER(p1);

	if (p->current_loan == 0)
		return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);

	size = p->current_loan;

	// p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
	if (!p2) {
	    if (_patches.ainew_active)
 		    size = min(size, 10000);
	    else
		    size = min(size, IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000);
	} else {	// only repay in chunks of 10K
		size = min(size, p->player_money);
		size = max(size, 10000);
		size -= size % 10000;
	}

	if (p->player_money < size) {
		SetDParam(0, size);
		return_cmd_error(STR_702E_REQUIRED);
	}

	if (flags & DC_EXEC) {
		p->money64 -= size;
		p->current_loan -= size;
		UpdatePlayerMoney32(p);
		InvalidatePlayerWindows(p);
	}
	return 0;
}

int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	StringID str,old_str;
	Player *p;

	str = AllocateNameUnique((const char*)_decode_parameters, 4);
	if (str == 0)
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		p = DEREF_PLAYER(p1);
		old_str = p->name_1;
		p->name_1 = str;
		DeleteName(old_str);
		MarkWholeScreenDirty();
	} else {
		DeleteName(str);
	}

	return 0;
}

int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	StringID str,old_str;
	Player *p;

	str = AllocateNameUnique((const char*)_decode_parameters, 4);
	if (str == 0)
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		p = DEREF_PLAYER(p1);
		old_str = p->president_name_1;
		p->president_name_1 = str;
		DeleteName(old_str);

		if (p->name_1 == STR_SV_UNNAMED) {
			ttd_strlcat(
				(char*)_decode_parameters, " Transport", sizeof(_decode_parameters));
			DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
		}
		MarkWholeScreenDirty();
	} else {
		DeleteName(str);
	}

	return 0;
}

// p1 = 0   decrease pause counter
// p1 = 1   increase pause counter
int32 CmdPause(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	if (flags & DC_EXEC) {
		_pause += (p1 == 1) ? 1 : -1;
		if (_pause == (byte)-1) _pause = 0;
		InvalidateWindow(WC_STATUS_BAR, 0);
		InvalidateWindow(WC_MAIN_TOOLBAR, 0);
	}
	return 0;
}



int32 CmdResume(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	return 0;
}

int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	SET_EXPENSES_TYPE(EXPENSES_OTHER);
	return (int32)p1;
}

int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	SET_EXPENSES_TYPE(EXPENSES_OTHER);

	p1 = clamp(p1, 0, 0xFFFFFF); // Clamp between 16 million and 0

	if (p1 == 0)
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		// Add money to player
		byte old_cp = _current_player;
		_current_player = p2;
		SubtractMoneyFromPlayer(-(int32)p1);
		_current_player = old_cp;
	}

	// Subtract money from local-player
	return (int32)p1;
}

int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	if (flags & DC_EXEC) {
		if (p1 != (uint32)-1L) {
			((int*)&_opt_ptr->diff)[p1] = p2;
			_opt_ptr->diff_level = 3;
		} else
			_opt_ptr->diff_level = p2;

		// If we are a network-client, update the difficult setting (if it is open)
		if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
			ShowGameDifficulty();
	}
	return 0;
}