waypoint.c
author tron
Tue, 12 Apr 2005 10:31:26 +0000
changeset 1685 b9cfe79393c0
parent 1542 2ca6d1624e6d
child 1782 0ac16ff36293
permissions -rw-r--r--
(svn r2189) Introduce and use IsCompatibleTrainStationTile()
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
#include "stdafx.h"
#include "ttd.h"

#include "command.h"
#include "gfx.h"
#include "map.h"
#include "order.h"
#include "saveload.h"
#include "station.h"
#include "tile.h"
#include "town.h"
#include "waypoint.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/track_land.h"

enum {
	/* Max waypoints: 64000 (8 * 8000) */
	WAYPOINT_POOL_BLOCK_SIZE_BITS = 3,       /* In bits, so (1 << 3) == 8 */
	WAYPOINT_POOL_MAX_BLOCKS      = 8000,

	MAX_WAYPOINTS_PER_TOWN        = 64,
};

/**
 * Called if a new block is added to the waypoint-pool
 */
static void WaypointPoolNewBlock(uint start_item)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS_FROM(wp, start_item)
		wp->index = start_item++;
}

/* Initialize the town-pool */
MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, 0, 0, NULL };

/* Create a new waypoint */
Waypoint *AllocateWaypoint(void)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy == 0) {
			uint index = wp->index;

			memset(wp, 0, sizeof(Waypoint));
			wp->index = index;

			return wp;
		}
	}

	/* Check if we can add a block to the pool */
	if (AddBlockToPool(&_waypoint_pool))
		return AllocateWaypoint();

	return NULL;
}

/* Fetch a waypoint by tile */
Waypoint *GetWaypointByTile(TileIndex tile)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy == tile)
			return wp;
	}

	return NULL;
}

/* Update the sign for the waypoint */
void UpdateWaypointSign(Waypoint *wp)
{
	Point pt = RemapCoords2(TileX(wp->xy) * 16, TileY(wp->xy) * 16);
	SetDParam(0, wp->index);
	UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
}

/* Redraw the sign of a waypoint */
void RedrawWaypointSign(Waypoint *wp)
{
	MarkAllViewportsDirty(
		wp->sign.left - 6,
		wp->sign.top,
		wp->sign.left + (wp->sign.width_1 << 2) + 12,
		wp->sign.top + 48);
}

/* Update all signs */
void UpdateAllWaypointSigns(void)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy)
			UpdateWaypointSign(wp);
	}
}

/* Set the default name for a waypoint */
void MakeDefaultWaypointName(Waypoint *wp)
{
	Waypoint *local_wp;
	bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
	int i;

	wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;

	memset(used_waypoint, 0, sizeof(used_waypoint));

	/* Find an unused waypoint number belonging to this town */
	FOR_ALL_WAYPOINTS(local_wp) {
		if (wp == local_wp)
			continue;

		if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
			used_waypoint[local_wp->town_cn] = true;
	}

	/* Find an empty spot */
	for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}

	wp->string = STR_NULL;
	wp->town_cn = i;
}

/* Find a deleted waypoint close to a tile. */
static Waypoint *FindDeletedWaypointCloseTo(uint tile)
{
	Waypoint *wp, *best = NULL;
	uint thres = 8, cur_dist;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->deleted && wp->xy) {
			cur_dist = DistanceManhattan(tile, wp->xy);
			if (cur_dist < thres) {
				thres = cur_dist;
				best = wp;
			}
		}
	}

	return best;
}

/* Convert existing rail to waypoint */
int32 CmdBuildTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile = TILE_FROM_XY(x,y);
	Waypoint *wp;
	uint tileh;
	uint dir;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (!IsTileType(tile, MP_RAILWAY) || ((dir = 0, _map5[tile] != 1) && (dir = 1, _map5[tile] != 2)))
		return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);

	if (!CheckTileOwnership(tile))
		return CMD_ERROR;

	if (!EnsureNoVehicle(tile)) return CMD_ERROR;

	tileh = GetTileSlope(tile, NULL);
	if (tileh != 0) {
		if (!_patches.build_on_slopes || tileh & 0x10 || !(tileh & (0x3 << dir)) || !(tileh & ~(0x3 << dir)))
			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
	}

	/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
	wp = FindDeletedWaypointCloseTo(tile);
	if (wp == NULL) {
		wp = AllocateWaypoint();
		if (wp == NULL)
			return CMD_ERROR;

		wp->town_index = 0;
		wp->string = STR_NULL;
		wp->town_cn = 0;
	}

	if (flags & DC_EXEC) {
		ModifyTile(tile, MP_MAP5, RAIL_TYPE_WAYPOINT | dir);
		if (--p1 & 0x100) { // waypoint type 0 uses default graphics
			// custom graphics
			_map3_lo[tile] |= 16;
			_map3_hi[tile] = p1 & 0xff;
		}

		wp->deleted = 0;
		wp->xy = tile;
		wp->build_date = _date;

		if (wp->town_index == STR_NULL)
			MakeDefaultWaypointName(wp);

		UpdateWaypointSign(wp);
		RedrawWaypointSign(wp);
	}

	return _price.build_train_depot;
}

/* Internal handler to delete a waypoint */
static void DoDeleteWaypoint(Waypoint *wp)
{
	Order order;

	wp->xy = 0;

	order.type = OT_GOTO_WAYPOINT;
	order.station = wp->index;
	DeleteDestinationFromVehicleOrder(order);

	if (wp->string != STR_NULL)
		DeleteName(wp->string);

	RedrawWaypointSign(wp);
}

/* Daily loop for waypoints */
void WaypointsDailyLoop(void)
{
	Waypoint *wp;

	/* Check if we need to delete a waypoint */
	FOR_ALL_WAYPOINTS(wp) {
		if (wp->deleted && !--wp->deleted) {
			DoDeleteWaypoint(wp);
		}
	}
}

/* Remove a waypoint */
int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove)
{
	Waypoint *wp;

	/* Make sure it's a waypoint */
	if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(_map5[tile]))
		return CMD_ERROR;

	if (!CheckTileOwnership(tile) && !(_current_player == OWNER_WATER))
		return CMD_ERROR;

	if (!EnsureNoVehicle(tile))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		int direction = _map5[tile] & RAIL_WAYPOINT_TRACK_MASK;

		wp = GetWaypointByTile(tile);

		wp->deleted = 30; // let it live for this many days before we do the actual deletion.
		RedrawWaypointSign(wp);

		if (justremove) {
			ModifyTile(tile, MP_MAP5, 1<<direction);
			_map3_lo[tile] &= ~16;
			_map3_hi[tile] = 0;
		} else {
			DoClearSquare(tile);
			SetSignalsOnBothDir(tile, direction);
		}
	}

	return _price.remove_train_depot;
}

/* Command call to remove a waypoint */
int32 CmdRemoveTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	uint tile = TILE_FROM_XY(x,y);
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
	return RemoveTrainWaypoint(tile, flags, true);
}

/* Rename a waypoint
 * p1 = id of waypoint */
int32 CmdRenameWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Waypoint *wp;
	StringID str;

	if (_decode_parameters[0] != 0) {
		str = AllocateNameUnique((const char*)_decode_parameters, 0);
		if (str == 0)
			return CMD_ERROR;

		if (flags & DC_EXEC) {
			wp = GetWaypoint(p1);
			if (wp->string != STR_NULL)
				DeleteName(wp->string);

			wp->string = str;
			wp->town_cn = 0;

			UpdateWaypointSign(wp);
			MarkWholeScreenDirty();
		} else {
			DeleteName(str);
		}
	}	else {
		if (flags & DC_EXEC) {
			wp = GetWaypoint(p1);
			if (wp->string != STR_NULL)
				DeleteName(wp->string);

			MakeDefaultWaypointName(wp);
			UpdateWaypointSign(wp);
			MarkWholeScreenDirty();
		}
	}
	return 0;
}

/* This hacks together some dummy one-shot Station structure for a waypoint. */
Station *ComposeWaypointStation(uint tile)
{
	Waypoint *wp = GetWaypointByTile(tile);
	static Station stat;

	stat.train_tile = stat.xy = wp->xy;
	stat.town = GetTown(wp->town_index);
	stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
	stat.build_date = wp->build_date;
	stat.class_id = 6;
	stat.stat_id = wp->stat_id;

	return &stat;
}

extern uint16 _custom_sprites_base;

/* Draw a waypoint */
void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
{
	StationSpec *stat;
	uint32 relocation;
	DrawTileSprites *cust;
	DrawTileSeqStruct const *seq;
	uint32 ormod, img;

	ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));

	x += 33;
	y += 17;

	/* draw default waypoint graphics of ID 0 */
	if (stat_id == 0) {
		const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];

		img = dtss++->image;
		if (img & 0x8000) img = (img & 0x7FFF) + railtype*TRACKTYPE_SPRITE_PITCH;
		DrawSprite(img, x, y);

		for (; dtss->image != 0; dtss++) {
			Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
			img = dtss->image;
			if (img & 0x8000) img |= ormod;
			DrawSprite(img, x + pt.x, y + pt.y);
		}
		return;
	}

	stat = GetCustomStation(STAT_CLASS_WAYP, stat_id - 1);
	assert(stat);
	relocation = GetCustomStationRelocation(stat, NULL, 1);
	// emulate station tile - open with building
	// add 1 to get the other direction
	cust = &stat->renderdata[2];

	img = cust->ground_sprite;
	img += railtype * ((img < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);

	if (img & 0x8000) img = (img & 0x7FFF);
	DrawSprite(img, x, y);

	foreach_draw_tile_seq(seq, cust->seq) {
		Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
		uint32 image = seq->image + relocation;

		DrawSprite((image&0x3FFF) | ormod, x + pt.x, y + pt.y);
	}
}

/* Fix savegames which stored waypoints in their old format */
void FixOldWaypoints(void)
{
	Waypoint *wp;

	/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy == 0)
			continue;

		wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
		wp->town_cn = 0;
		if (wp->string & 0xC000) {
			wp->town_cn = wp->string & 0x3F;
			wp->string = STR_NULL;
		}
	}
}

void InitializeWaypoints(void)
{
	CleanPool(&_waypoint_pool);
	AddBlockToPool(&_waypoint_pool);
}

static const byte _waypoint_desc[] = {
	SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
	SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, 255),
	SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, 255),
	SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, 255),
	SLE_VAR(Waypoint,string,		SLE_UINT16),
	SLE_VAR(Waypoint,deleted,						SLE_UINT8),

	SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, 255),
	SLE_CONDVAR(Waypoint, stat_id, SLE_UINT8, 3, 255),

	SLE_END()
};

static void Save_WAYP(void)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy != 0) {
			SlSetArrayIndex(wp->index);
			SlObject(wp, _waypoint_desc);
		}
	}
}

static void Load_WAYP(void)
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		Waypoint *wp;

		if (!AddBlockIfNeeded(&_waypoint_pool, index))
			error("Waypoints: failed loading savegame: too many waypoints");

		wp = GetWaypoint(index);
		SlObject(wp, _waypoint_desc);
	}
}

const ChunkHandler _waypoint_chunk_handlers[] = {
	{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
};