src/blitter/8bpp_slow.hpp
author truelight
Mon, 11 Jun 2007 11:50:49 +0000
changeset 7348 becce3f57dc7
child 7352 e2e8432018f6
permissions -rw-r--r--
(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
/* $Id$ */

/** @file 8bpp.hpp */

#ifndef BLITTER_8BPP_SIMPLE_HPP
#define BLITTER_8BPP_SIMPLE_HPP

#include "blitter.hpp"

typedef Pixel Pixel8;

class Blitter_8bppSimple : public Blitter {
public:
	uint8 GetScreenDepth() { return 8; }

	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);

	Sprite *Encode(SpriteLoader::Sprite *sprite);
};

class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
public:
	/* virtual */ const char *GetName() { return "8bpp-simple"; }

	/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }

	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
};

#endif /* BLITTER_8BPP_SIMPLE_HPP */