video/cocoa_v.m
author matthijs
Wed, 22 Mar 2006 22:26:16 +0000
branch0.4.5
changeset 9958 bed516c67d61
parent 9952 5dd99185f887
permissions -rw-r--r--
(svn r4041) [Debian] Change next version number to 0.4.6 instead of 0.4.5.1.
/* $Id$ */

/******************************************************************************************
 *                             Cocoa video driver                                         *
 * Known things left to do:                                                               *
 *  Nothing at the moment.                                                                *
 ******************************************************************************************/

#ifdef WITH_COCOA

#import <Cocoa/Cocoa.h>
#import <sys/time.h> /* gettimeofday */
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>

/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
	UInt32          lo;
	UInt32          hi;
} CPSProcessSerNum;

extern OSErr    CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr    CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr    CPSSetFrontProcess( CPSProcessSerNum *psn);

/* From Menus.h (according to Xcode Developer Documentation) */
extern void ShowMenuBar(void);
extern void HideMenuBar(void);

/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
@interface NSApplication(NSAppleMenu)
- (void)setAppleMenu:(NSMenu *)menu;
@end
#endif


/* Name conflict */
#define Rect		OTTDRect
#define Point		OTTDPoint
/* Defined in ppc/param.h or i386/param.h included from sys/param.h */
#undef ALIGN
/* Defined in stdbool.h */
#ifndef __cplusplus
# ifndef __BEOS__
#  undef bool
#  undef false
#  undef true
# endif
#endif

#include "../stdafx.h"
#include "../openttd.h"
#include "../debug.h"
#include "../functions.h"
#include "../gfx.h"
#include "../macros.h"
#include "../sdl.h"
#include "../window.h"
#include "../network.h"
#include "../variables.h"
#include "../os/macosx/splash.h"

#include "cocoa_v.h"

#undef Point
#undef Rect


/* Subclass of NSWindow to fix genie effect and support resize events  */
@interface OTTD_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end

/* Delegate for our NSWindow to send ask for quit on close */
@interface OTTD_QuartzWindowDelegate : NSObject
- (BOOL)windowShouldClose:(id)sender;
@end

@interface OTTDMain : NSObject
@end


/*
		Structure for rez switch gamma fades
		We can hide the monitor flicker by setting the gamma tables to 0
*/
#define QZ_GAMMA_TABLE_SIZE 256

typedef struct {
	CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
	CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
	CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
} OTTD_QuartzGammaTable;

/*
    Add methods to get at private members of NSScreen.
    Since there is a bug in Apple's screen switching code
    that does not update this variable when switching
    to fullscreen, we'll set it manually (but only for the
    main screen).
*/
@interface NSScreen (NSScreenAccess)
		- (void) setFrame:(NSRect)frame;
@end

@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
	_frame = frame;
}
@end


static void QZ_Draw(void);
static void QZ_UnsetVideoMode (void);
static void QZ_UpdatePalette(uint start, uint count);
static void QZ_WarpCursor (int x, int y);
void QZ_ShowMouse (void);
void QZ_HideMouse (void);
static void CocoaVideoFullScreen(bool full_screen);


static NSAutoreleasePool *_ottd_autorelease_pool;
static OTTDMain *_ottd_main;


static struct CocoaVideoData {
	bool isset;
	bool issetting;

	CGDirectDisplayID  display_id;         /* 0 == main display (only support single display) */
	CFDictionaryRef    mode;               /* current mode of the display */
	CFDictionaryRef    save_mode;          /* original mode of the display */
	CFArrayRef         mode_list;          /* list of available fullscreen modes */
	CGDirectPaletteRef palette;            /* palette of an 8-bit display */

	uint32 device_width;
	uint32 device_height;
	uint32 device_bpp;

	void *realpixels;
	uint8 *pixels;
	uint32 width;
	uint32 height;
	uint32 pitch;
	bool fullscreen;

	unsigned int current_mods;
	bool tab_is_down;
	bool emulating_right_button;

	bool cursor_visible;
	bool active;

#ifdef _DEBUG
	uint32 tEvent;
#endif

	OTTD_QuartzWindow *window;
	NSQuickDrawView *qdview;

#define MAX_DIRTY_RECTS 100
	OTTDRect dirty_rects[MAX_DIRTY_RECTS];
	int num_dirty_rects;

	uint16 palette16[256];
	uint32 palette32[256];
} _cocoa_video_data;

static bool _cocoa_video_started = false;
static bool _cocoa_video_dialog = false;




/******************************************************************************************
 *                             Game loop and accessories                                  *
 ******************************************************************************************/

static uint32 GetTick(void)
{
	struct timeval tim;

	gettimeofday(&tim, NULL);
	return tim.tv_usec / 1000 + tim.tv_sec * 1000;
}

static void QZ_CheckPaletteAnim(void)
{
	if (_pal_last_dirty != -1) {
		QZ_UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
		_pal_last_dirty = -1;
	}
}



extern void DoExitSave(void);

static void QZ_AskQuit(void)
{
	if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
		_exit_game = true;
	} else if (_patches.autosave_on_exit) {
		DoExitSave();
		_exit_game = true;
	} else
		AskExitGame();
}



typedef struct VkMapping {
	unsigned short vk_from;
	byte map_to;
} VkMapping;

#define AS(x, z) {x, z}

static const VkMapping _vk_mapping[] = {
	AS(QZ_BACKQUOTE,		WKC_BACKQUOTE),		// key left of '1'
	AS(QZ_BACKQUOTE2,		WKC_BACKQUOTE),		// some keyboards have it on another scancode

	// Pageup stuff + up/down
	//AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),  <==== Does this include HOME/END?
	AS(QZ_PAGEUP,		WKC_PAGEUP),
	AS(QZ_PAGEDOWN,		WKC_PAGEDOWN),

	AS(QZ_UP,			WKC_UP),
	AS(QZ_DOWN,			WKC_DOWN),
	AS(QZ_LEFT,			WKC_LEFT),
	AS(QZ_RIGHT,		WKC_RIGHT),

	AS(QZ_HOME,			WKC_HOME),
	AS(QZ_END,			WKC_END),

	AS(QZ_INSERT,		WKC_INSERT),
	AS(QZ_DELETE,		WKC_DELETE),

	// Letters. QZ_[a-z] is not in numerical order so we can't use AM(...)
	AS(QZ_a,			'A'),
	AS(QZ_b,			'B'),
	AS(QZ_c,			'C'),
	AS(QZ_d,			'D'),
	AS(QZ_e,			'E'),
	AS(QZ_f,			'F'),
	AS(QZ_g,			'G'),
	AS(QZ_h,			'H'),
	AS(QZ_i,			'I'),
	AS(QZ_j,			'J'),
	AS(QZ_k,			'K'),
	AS(QZ_l,			'L'),
	AS(QZ_m,			'M'),
	AS(QZ_n,			'N'),
	AS(QZ_o,			'O'),
	AS(QZ_p,			'P'),
	AS(QZ_q,			'Q'),
	AS(QZ_r,			'R'),
	AS(QZ_s,			'S'),
	AS(QZ_t,			'T'),
	AS(QZ_u,			'U'),
	AS(QZ_v,			'V'),
	AS(QZ_w,			'W'),
	AS(QZ_x,			'X'),
	AS(QZ_y,			'Y'),
	AS(QZ_z,			'Z'),
	// Same thing for digits
	AS(QZ_0,			'0'),
	AS(QZ_1,			'1'),
	AS(QZ_2,			'2'),
	AS(QZ_3,			'3'),
	AS(QZ_4,			'4'),
	AS(QZ_5,			'5'),
	AS(QZ_6,			'6'),
	AS(QZ_7,			'7'),
	AS(QZ_8,			'8'),
	AS(QZ_9,			'9'),

	AS(QZ_ESCAPE,		WKC_ESC),
	AS(QZ_PAUSE,  		WKC_PAUSE),
	AS(QZ_BACKSPACE,	WKC_BACKSPACE),

	AS(QZ_SPACE,		WKC_SPACE),
	AS(QZ_RETURN,		WKC_RETURN),
	AS(QZ_TAB,			WKC_TAB),

	// Function keys
	AS(QZ_F1,			WKC_F1),
	AS(QZ_F2,			WKC_F2),
	AS(QZ_F3,			WKC_F3),
	AS(QZ_F4,			WKC_F4),
	AS(QZ_F5,			WKC_F5),
	AS(QZ_F6,			WKC_F6),
	AS(QZ_F7,			WKC_F7),
	AS(QZ_F8,			WKC_F8),
	AS(QZ_F9,			WKC_F9),
	AS(QZ_F10,			WKC_F10),
	AS(QZ_F11,			WKC_F11),
	AS(QZ_F12,			WKC_F12),

	// Numeric part.
	AS(QZ_KP0,				WKC_NUM_0),
	AS(QZ_KP1,				WKC_NUM_1),
	AS(QZ_KP2,				WKC_NUM_2),
	AS(QZ_KP3,				WKC_NUM_3),
	AS(QZ_KP4,				WKC_NUM_4),
	AS(QZ_KP5,				WKC_NUM_5),
	AS(QZ_KP6,				WKC_NUM_6),
	AS(QZ_KP7,				WKC_NUM_7),
	AS(QZ_KP8,				WKC_NUM_8),
	AS(QZ_KP9,				WKC_NUM_9),
	AS(QZ_KP_DIVIDE,		WKC_NUM_DIV),
	AS(QZ_KP_MULTIPLY,		WKC_NUM_MUL),
	AS(QZ_KP_MINUS,			WKC_NUM_MINUS),
	AS(QZ_KP_PLUS,			WKC_NUM_PLUS),
	AS(QZ_KP_ENTER,			WKC_NUM_ENTER),
	AS(QZ_KP_PERIOD,		WKC_NUM_DECIMAL)
};


static uint32 QZ_MapKey(unsigned short sym)
{
	const VkMapping *map;
	uint32 key = 0;

	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
		if(sym == map->vk_from) {
			key = map->map_to;
			break;
		}
	}

	if(_cocoa_video_data.current_mods & NSShiftKeyMask)
		key|= WKC_SHIFT;
	if(_cocoa_video_data.current_mods & NSControlKeyMask)
		key|= WKC_CTRL;
	if(_cocoa_video_data.current_mods & NSAlternateKeyMask)
		key|= WKC_ALT;
	if(_cocoa_video_data.current_mods & NSCommandKeyMask)
		key|= WKC_META;

	return key << 16;
}

static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
{
	switch(keycode)
	{
		case QZ_UP:
			SB(_dirkeys, 1, 1, down);
			break;
		case QZ_DOWN:
			SB(_dirkeys, 3, 1, down);
			break;
		case QZ_LEFT:
			SB(_dirkeys, 0, 1, down);
			break;
		case QZ_RIGHT:
			SB(_dirkeys, 2, 1, down);
			break;
		case QZ_TAB:
			_cocoa_video_data.tab_is_down = down;
			break;
		case QZ_RETURN:
		case QZ_f:
			if(down && ((_cocoa_video_data.current_mods & NSControlKeyMask) || (_cocoa_video_data.current_mods & NSCommandKeyMask)))
				CocoaVideoFullScreen(!_fullscreen);

	}

	if(down) {
		_pressed_key = QZ_MapKey(keycode) | unicode;
		DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, _pressed_key);
	} else {
		DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
	}
}

static void QZ_DoUnsidedModifiers (unsigned int newMods) {

	const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };

	int i;
	int bit;

	if (_cocoa_video_data.current_mods == newMods)
		return;

	/* Iterate through the bits, testing each against the current modifiers */
	for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
		unsigned int currentMask, newMask;

		currentMask = _cocoa_video_data.current_mods & bit;
		newMask     = newMods & bit;

		if ( currentMask && currentMask != newMask ) {     /* modifier up event */
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
			if (bit == NSAlphaShiftKeyMask)
				QZ_KeyEvent(mapping[i], 0, YES);
			QZ_KeyEvent(mapping[i], 0, NO);
		}
		else if ( newMask && currentMask != newMask ) {     /* modifier down event */
			QZ_KeyEvent(mapping[i], 0, YES);
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
			if (bit == NSAlphaShiftKeyMask)
				QZ_KeyEvent(mapping[i], 0, NO);
		}
	}

	_cocoa_video_data.current_mods = newMods;
}

static void QZ_MouseMovedEvent(int x, int y)
{
	int dx, dy;

	if (_cursor.fix_at) {
		dx = x - _cursor.pos.x;
		dy = y - _cursor.pos.y;
		if (dx != 0 || dy != 0) {
			_cursor.delta.x += dx;
			_cursor.delta.y += dy;

			QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
		}
	} else {
		_cursor.delta.x = x - _cursor.pos.x;
		_cursor.delta.y = y - _cursor.pos.y;
		_cursor.pos.x = x;
		_cursor.pos.y = y;
		_cursor.dirty = true;
	}
}

void QZ_MouseButtonEvent( int button, BOOL down )
{
	switch(button) {
		case 0:
			if(down) {
				_left_button_down = true;
			} else {
				_left_button_down = false;
				_left_button_clicked = false;
			}
			break;
		case 1:
			if(down) {
				_right_button_down = true;
				_right_button_clicked = true;
			} else {
				_right_button_down = false;
			}
			break;
	}
}


static inline NSPoint QZ_GetMouseLocation(NSEvent *event)
{
	NSPoint pt;

	if(_cocoa_video_data.fullscreen) {
		pt = [ NSEvent mouseLocation ];
		pt.y = _cocoa_video_data.height - pt.y;
	} else {
		pt = [event locationInWindow];
		pt = [_cocoa_video_data.qdview convertPoint:pt fromView:nil];
	}

	return pt;
}

static bool QZ_MouseIsInsideView(NSPoint *pt)
{
	if(_cocoa_video_data.fullscreen)
		return pt->x >= 0 && pt->y >= 0 && pt->x < _cocoa_video_data.width && pt->y < _cocoa_video_data.height;
	else
		return [ _cocoa_video_data.qdview mouse:*pt inRect:[ _cocoa_video_data.qdview bounds ] ];
}


static bool QZ_PollEvent(void)
{
	NSEvent *event;
	NSPoint pt;
	NSString *chars;
#ifdef _DEBUG
	uint32 et0, et;
#endif

#ifdef _DEBUG
	et0 = GetTick();
#endif
	event = [ NSApp nextEventMatchingMask:NSAnyEventMask
			untilDate: [ NSDate distantPast ]
			inMode: NSDefaultRunLoopMode dequeue:YES ];
#ifdef _DEBUG
	et = GetTick();
	_cocoa_video_data.tEvent+= et - et0;
#endif

	if(event == nil)
		return false;
	if(!_cocoa_video_data.active) {
		QZ_ShowMouse();
		[NSApp sendEvent:event];
		return true;
	}

	QZ_DoUnsidedModifiers( [ event modifierFlags ] );

	switch ([event type]) {
		case NSMouseMoved:
		case NSOtherMouseDragged:
		case NSRightMouseDragged:
		case NSLeftMouseDragged:
			pt = QZ_GetMouseLocation(event);
			if(!QZ_MouseIsInsideView(&pt) && !_cocoa_video_data.emulating_right_button) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int) pt.x, (int) pt.y);
			break;

		case NSLeftMouseDown:
			if(!([ event modifierFlags ] & NSCommandKeyMask) || !QZ_MouseIsInsideView(&pt))
				[NSApp sendEvent:event];

			pt = QZ_GetMouseLocation(event);
			if(!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int) pt.x, (int) pt.y);

			/* Right mouse button emulation */
			if([ event modifierFlags ] & NSCommandKeyMask) {
				_cocoa_video_data.emulating_right_button = true;
				QZ_MouseButtonEvent(1, YES);
			} else
				QZ_MouseButtonEvent(0, YES);
			break;
		case NSLeftMouseUp:
			[NSApp sendEvent:event];

			pt = QZ_GetMouseLocation(event);
			if(!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int) pt.x, (int) pt.y);

			/* Right mouse button emulation */
			if(_cocoa_video_data.emulating_right_button) {
				_cocoa_video_data.emulating_right_button = false;
				QZ_MouseButtonEvent(1, NO);
			} else
				QZ_MouseButtonEvent(0, NO);
			break;

		case NSRightMouseDown:
			pt = QZ_GetMouseLocation(event);
			if(!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int) pt.x, (int) pt.y);
			QZ_MouseButtonEvent(1, YES);
			break;
		case NSRightMouseUp:
			pt = QZ_GetMouseLocation(event);
			if(!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int) pt.x, (int) pt.y);
			QZ_MouseButtonEvent(1, NO);
			break;

		/* This is not needed since openttd currently only use two buttons */
		/*
		case NSOtherMouseDown:
			pt = QZ_GetMouseLocation(event);
			if(!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int) pt.x, (int) pt.y);
			QZ_MouseButtonEvent([ event buttonNumber ], YES);
			break;
		case NSOtherMouseUp:
			pt = QZ_GetMouseLocation(event);
			if(!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int) pt.x, (int) pt.y);
			QZ_MouseButtonEvent([ event buttonNumber ], NO);
			break;
		*/
		case NSKeyDown:
			/* Quit, hide and minimize */
			switch([event keyCode]) {
				case QZ_q:
				case QZ_h:
				case QZ_m:
					if([ event modifierFlags ] & NSCommandKeyMask)
						[NSApp sendEvent:event];
					break;
			}

			chars = [ event characters ];
			QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
			break;

		case NSKeyUp:
			/* Quit, hide and minimize */
			switch([event keyCode]) {
				case QZ_q:
				case QZ_h:
				case QZ_m:
					if([ event modifierFlags ] & NSCommandKeyMask)
						[NSApp sendEvent:event];
					break;
			}

			chars = [ event characters ];
			QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
			break;

		case NSScrollWheel:
			if ( [ event deltaX ] > 0.0 || [ event deltaY ] > 0.0 ) /* Scroll up */
				_cursor.wheel--;
			else /* Scroll down */
				_cursor.wheel++;
			break;

		default:
			[NSApp sendEvent:event];
	}

	return true;
}




static void QZ_GameLoop(void)
{
	uint32 next_tick = GetTick() + 30;
	uint32 cur_ticks;
	uint32 pal_tick = 0;
#ifdef _DEBUG
	uint32 et0, et, st0, st;
#endif
	int i;

	DEBUG(driver, 1)("cocoa_v: QZ_GameLoop");

#ifdef _DEBUG
	et0 = GetTick();
	st = 0;
#endif

	_screen.dst_ptr = _cocoa_video_data.pixels;
	DisplaySplashImage();
	QZ_CheckPaletteAnim();
	QZ_Draw();
	CSleep(1);

	for(i = 0; i < 2; i++)
		GameLoop();

	_screen.dst_ptr = _cocoa_video_data.pixels;
	UpdateWindows();
	QZ_CheckPaletteAnim();
	QZ_Draw();
	CSleep(1);

	while(1) {
		InteractiveRandom(); // randomness

		while (QZ_PollEvent()) {}

		if (_exit_game)
			break;

#if defined(_DEBUG)
		if(_cocoa_video_data.current_mods & NSShiftKeyMask)
#else
		if (_cocoa_video_data.tab_is_down)
#endif
		{
			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
		} else if (_fast_forward & 2) {
			_fast_forward = 0;
		}

		cur_ticks = GetTick();
		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
			next_tick = cur_ticks;

		if (cur_ticks == next_tick) {
			next_tick += 30;

			_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
			_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
#ifdef _DEBUG
			_dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask);
#endif

			GameLoop();

			_screen.dst_ptr = _cocoa_video_data.pixels;
			UpdateWindows();
			if (++pal_tick > 4) {
				QZ_CheckPaletteAnim();
				pal_tick = 1;
			}
			QZ_Draw();
		} else {
#ifdef _DEBUG
			st0 = GetTick();
#endif
			CSleep(1);
#ifdef _DEBUG
			st+= GetTick() - st0;
#endif
			_screen.dst_ptr = _cocoa_video_data.pixels;
			DrawTextMessage();
			DrawMouseCursor();
			QZ_Draw();
		}
	}

#ifdef _DEBUG
	et = GetTick();

	DEBUG(driver, 1)("cocoa_v: nextEventMatchingMask took %i ms total", _cocoa_video_data.tEvent);
	DEBUG(driver, 1)("cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, (et - et0) - st);
	DEBUG(driver, 1)("cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double) _cocoa_video_data.tEvent / (double) (et - et0) * 100);
	DEBUG(driver, 1)("cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double) _cocoa_video_data.tEvent / (double) ((et - et0) - st) * 100);
#endif
}










/******************************************************************************************
 *                             Windowed mode                                              *
 ******************************************************************************************/

/*
    This function makes the *game region* of the window 100% opaque.
    The genie effect uses the alpha component. Otherwise,
    it doesn't seem to matter what value it has.
*/
static void QZ_SetPortAlphaOpaque (void) {
	if (_cocoa_video_data.device_bpp == 32) {
		uint32    *pixels = (uint32*) _cocoa_video_data.realpixels;
		uint32    rowPixels = _cocoa_video_data.pitch / 4;
		uint32    i, j;

		for (i = 0; i < _cocoa_video_data.height; i++)
			for (j = 0; j < _cocoa_video_data.width; j++) {
			pixels[ (i * rowPixels) + j ] |= 0xFF000000;
		}
	}
}


@implementation OTTD_QuartzWindow

/* we override these methods to fix the miniaturize animation/dock icon bug */
- (void)miniaturize:(id)sender
{
	/* make the alpha channel opaque so anim won't have holes in it */
	QZ_SetPortAlphaOpaque ();

	/* window is hidden now */
	_cocoa_video_data.active = false;

	QZ_ShowMouse();

	[ super miniaturize:sender ];
}

- (void)display
{
    /*
	This method fires just before the window deminaturizes from the Dock.

	We'll save the current visible surface, let the window manager redraw any
	UI elements, and restore the surface. This way, no expose event
	is required, and the deminiaturize works perfectly.
	*/

	QZ_SetPortAlphaOpaque ();

	/* save current visible surface */
	[ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];

	/* let the window manager redraw controls, border, etc */
	[ super display ];

	/* restore visible surface */
	[ self restoreCachedImage ];

	/* window is visible again */
	_cocoa_video_data.active = true;
}

- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
	NSRect newViewFrame;
	CGrafPtr thePort;

	[ super setFrame:frameRect display:flag ];

	/* Don't do anything if the window is currently beign created */
    if(_cocoa_video_data.issetting)
    	return;

	if(_cocoa_video_data.window == nil)
		return;

	newViewFrame = [ _cocoa_video_data.qdview frame ];

	/* Update the pixels and pitch */
	thePort = [ _cocoa_video_data.qdview qdPort ];
	LockPortBits ( thePort );

	_cocoa_video_data.realpixels = GetPixBaseAddr ( GetPortPixMap ( thePort ) );
	_cocoa_video_data.pitch  = GetPixRowBytes ( GetPortPixMap ( thePort ) );

	/*
		_cocoa_video_data.realpixels now points to the window's pixels
		We want it to point to the *view's* pixels
	*/
	{
		int vOffset = [ _cocoa_video_data.window frame ].size.height - newViewFrame.size.height - newViewFrame.origin.y;
		int hOffset = newViewFrame.origin.x;

		_cocoa_video_data.realpixels = (uint8 *) _cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp/8);
	}

	UnlockPortBits ( thePort );

	/* Allocate new buffer */
	if(_cocoa_video_data.pixels != NULL)
		free(_cocoa_video_data.pixels);
	_cocoa_video_data.pixels = (uint8 *) malloc(newViewFrame.size.width * newViewFrame.size.height);
	assert(_cocoa_video_data.pixels != NULL);


	/* Tell the game that the resolution changed */
	_cocoa_video_data.width = newViewFrame.size.width;
	_cocoa_video_data.height = newViewFrame.size.height;

	_screen.width = _cocoa_video_data.width;
	_screen.height = _cocoa_video_data.height;
	_screen.pitch = _cocoa_video_data.width;

	GameSizeChanged();

	/* Redraw screen */
	_cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
}

- (void)appDidHide:(NSNotification*)note
{
	_cocoa_video_data.active = false;
}


- (void)appWillUnhide:(NSNotification*)note
{
	QZ_SetPortAlphaOpaque ();

	/* save current visible surface */
	[ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
}

- (void)appDidUnhide:(NSNotification*)note
{
	/* restore cached image, since it may not be current, post expose event too */
	[ self restoreCachedImage ];

	_cocoa_video_data.active = true;
}


- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
	/* Make our window subclass receive these application notifications */
	[ [ NSNotificationCenter defaultCenter ] addObserver:self
	selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];

	[ [ NSNotificationCenter defaultCenter ] addObserver:self
	selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];

	[ [ NSNotificationCenter defaultCenter ] addObserver:self
	selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];

	return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}

@end

@implementation OTTD_QuartzWindowDelegate
- (BOOL)windowShouldClose:(id)sender
{
	QZ_AskQuit();

	return NO;
}

- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
	_cocoa_video_data.active = true;
}

- (void)windowDidResignKey:(NSNotification *)aNotification
{
	_cocoa_video_data.active = false;
}

- (void)windowDidBecomeMain:(NSNotification *)aNotification
{
	_cocoa_video_data.active = true;
}

- (void)windowDidResignMain:(NSNotification *)aNotification
{
	_cocoa_video_data.active = false;
}

@end


static void QZ_UpdateWindowPalette(uint start, uint count)
{
	uint i;
	uint32 clr32;
	uint16 clr16;

	switch(_cocoa_video_data.device_bpp)
	{
		case 32:
			for (i = start; i < start + count; i++) {
				clr32 = 0xff000000;
				clr32|= ((uint32) _cur_palette[i].r) << 16;
				clr32|= ((uint32) _cur_palette[i].g) << 8;
				clr32|= (uint32) _cur_palette[i].b;
				_cocoa_video_data.palette32[i] = clr32;
			}
			break;
		case 16:
			for (i = start; i < start + count; i++) {
				clr16 = 0x0000;
				clr16|= ((uint16) ((_cur_palette[i].r >> 3) & 0x1f)) << 10;
				clr16|= ((uint16) ((_cur_palette[i].g >> 3) & 0x1f)) << 5;
				clr16|= (uint16) ((_cur_palette[i].b >> 3) & 0x1f);
				_cocoa_video_data.palette16[i] = clr16;
			}
			break;
	}

	_cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
}

static inline void QZ_WindowBlitIndexedPixelsToView32(int left, int top, int right, int bottom)
{
	uint32 *trg;
	uint8 *src;
	int x, y;

	for(y = top; y < bottom; y++) {
		trg = ((uint32 *) _cocoa_video_data.realpixels) + y * _cocoa_video_data.pitch / 4 + left;
		src = _cocoa_video_data.pixels + y * _cocoa_video_data.width + left;
		for(x = left; x < right; x++, trg++, src++) {
			*trg = _cocoa_video_data.palette32[*src];
		}
	}
}

static inline void QZ_WindowBlitIndexedPixelsToView16(int left, int top, int right, int bottom)
{
	uint16 *trg;
	uint8 *src;
	int x, y;

	for(y = top; y < bottom; y++) {
		trg = ((uint16 *) _cocoa_video_data.realpixels) + y * _cocoa_video_data.pitch / 2 + left;
		src = _cocoa_video_data.pixels + y * _cocoa_video_data.width + left;
		for(x = left; x < right; x++, trg++, src++) {
			*trg = _cocoa_video_data.palette16[*src];
		}
	}
}

static inline void QZ_WindowBlitIndexedPixelsToView(int left, int top, int right, int bottom)
{
	switch(_cocoa_video_data.device_bpp)
	{
		case 32:
			QZ_WindowBlitIndexedPixelsToView32(left, top, right, bottom);
			break;
		case 16:
			QZ_WindowBlitIndexedPixelsToView16(left, top, right, bottom);
			break;
	}
}

static bool _resize_icon[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
							  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
							  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
							  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
							  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
							  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
							  0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
							  0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
							  0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
							  0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
							  0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
							  0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
							  0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
							  0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
							  0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
							  1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
};

static void QZ_DrawResizeIcon(void) {
	int xoff, yoff, x, y;
	uint16 *trg16;
	uint32 *trg32;

	xoff = _cocoa_video_data.width - 16;
	yoff = _cocoa_video_data.height - 16;

	for(y = 0; y < 16; y++) {
		trg16 = ((uint16 *) _cocoa_video_data.realpixels) + (yoff + y) * _cocoa_video_data.pitch / 2 + xoff;
		trg32 = ((uint32 *) _cocoa_video_data.realpixels) + (yoff + y) * _cocoa_video_data.pitch / 4 + xoff;

		for(x = 0; x < 16; x++, trg16++, trg32++) {
			if(!_resize_icon[y * 16 + x])
				continue;

			switch(_cocoa_video_data.device_bpp)
			{
				case 32:
					*trg32 = 0xff000000;
					break;
				case 16:
					*trg16 = 0x0000;
					break;
			}
		}
	}
}

static void QZ_DrawWindow (void) {
	int i;
	RgnHandle dirty, temp;

	/* Check if we need to do anything */
	if(_cocoa_video_data.num_dirty_rects == 0 || [ _cocoa_video_data.window isMiniaturized ])
		return;

	if(_cocoa_video_data.num_dirty_rects >= MAX_DIRTY_RECTS) {
		_cocoa_video_data.num_dirty_rects = 1;
		_cocoa_video_data.dirty_rects[0].left = 0;
		_cocoa_video_data.dirty_rects[0].top = 0;
		_cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
		_cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
	}

	dirty = NewRgn ();
	temp  = NewRgn ();

	SetEmptyRgn (dirty);

	/* Build the region of dirty rectangles */
	for (i = 0; i < _cocoa_video_data.num_dirty_rects; i++) {
		QZ_WindowBlitIndexedPixelsToView(_cocoa_video_data.dirty_rects[i].left,
											_cocoa_video_data.dirty_rects[i].top,
											_cocoa_video_data.dirty_rects[i].right,
											_cocoa_video_data.dirty_rects[i].bottom);

		MacSetRectRgn (temp, _cocoa_video_data.dirty_rects[i].left, _cocoa_video_data.dirty_rects[i].top,
								_cocoa_video_data.dirty_rects[i].right, _cocoa_video_data.dirty_rects[i].bottom);
		MacUnionRgn (dirty, temp, dirty);
	}

	QZ_DrawResizeIcon();

	/* Flush the dirty region */
	QDFlushPortBuffer ( [ _cocoa_video_data.qdview qdPort ], dirty );
	DisposeRgn (dirty);
	DisposeRgn (temp);

	_cocoa_video_data.num_dirty_rects = 0;
}


extern const char _openttd_revision[];

static const char *QZ_SetVideoWindowed (uint width, uint height) {
	char caption[50];
	NSString *nsscaption;
	unsigned int style;
	NSRect contentRect;
	BOOL isCustom = NO;

	if(width > _cocoa_video_data.device_width)
		width = _cocoa_video_data.device_width;
	if(height > _cocoa_video_data.device_height)
		height = _cocoa_video_data.device_height;

	_cocoa_video_data.width = width;
	_cocoa_video_data.height = height;

	contentRect = NSMakeRect (0, 0, width, height);

	/*
			Check if we should completely destroy the previous mode
			- If it is fullscreen
	*/
	if (_cocoa_video_data.isset && _cocoa_video_data.fullscreen )
		QZ_UnsetVideoMode ();

	/* Check if we should recreate the window */
	if (_cocoa_video_data.window == nil) {

		/* Set the window style */
		style = NSTitledWindowMask;
		style|= (NSMiniaturizableWindowMask | NSClosableWindowMask);
		style|= NSResizableWindowMask;

		/* Manually create a window, avoids having a nib file resource */
		_cocoa_video_data.window = [ [ OTTD_QuartzWindow alloc ]
										initWithContentRect:contentRect
										styleMask:style
										backing:NSBackingStoreBuffered
										defer:NO ];

		if (_cocoa_video_data.window == nil)
			return "Could not create the Cocoa window";

		snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
		nsscaption = [ [ NSString alloc ] initWithCString:caption ];
		[ _cocoa_video_data.window setTitle:nsscaption ];
		[ _cocoa_video_data.window setMiniwindowTitle:nsscaption ];
		[ nsscaption release ];

		[ _cocoa_video_data.window setAcceptsMouseMovedEvents:YES ];
		[ _cocoa_video_data.window setViewsNeedDisplay:NO ];

		[ _cocoa_video_data.window setDelegate: [ [ [ OTTD_QuartzWindowDelegate alloc ] init ] autorelease ] ];
	}
	/* We already have a window, just change its size */
	else {

		if (!isCustom) {
			[ _cocoa_video_data.window setContentSize:contentRect.size ];
			[ _cocoa_video_data.qdview setFrameSize:contentRect.size ];
		}
	}

	[ _cocoa_video_data.window center ];

	/* Only recreate the view if it doesn't already exist */
	if (_cocoa_video_data.qdview == nil) {

		_cocoa_video_data.qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
		[ _cocoa_video_data.qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
		[ [ _cocoa_video_data.window contentView ] addSubview:_cocoa_video_data.qdview ];
		[ _cocoa_video_data.qdview release ];
		[ _cocoa_video_data.window makeKeyAndOrderFront:nil ];
	}

	LockPortBits ( [ _cocoa_video_data.qdview qdPort ] );
	_cocoa_video_data.realpixels = GetPixBaseAddr ( GetPortPixMap ( [ _cocoa_video_data.qdview qdPort ] ) );
	_cocoa_video_data.pitch  = GetPixRowBytes ( GetPortPixMap ( [ _cocoa_video_data.qdview qdPort ] ) );
	UnlockPortBits ( [ _cocoa_video_data.qdview qdPort ] );

	/*
	_cocoa_video_data.realpixels now points to the window's pixels
	We want it to point to the *view's* pixels
	*/
	{
		int vOffset = [ _cocoa_video_data.window frame ].size.height - [ _cocoa_video_data.qdview frame ].size.height - [ _cocoa_video_data.qdview frame ].origin.y;

		int hOffset = [ _cocoa_video_data.qdview frame ].origin.x;

		_cocoa_video_data.realpixels = (uint8 *) _cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
	}

	if(_cocoa_video_data.pixels != NULL)
		free(_cocoa_video_data.pixels);
	_cocoa_video_data.pixels = (uint8 *) malloc(width * height);
	if(_cocoa_video_data.pixels == NULL)
		return "Failed to allocate 8-bit buffer";

	_cocoa_video_data.fullscreen = false;

	return NULL;
}













/******************************************************************************************
 *                             Fullscreen mode                                            *
 ******************************************************************************************/


/*
    Gamma functions to try to hide the flash from a rez switch
    Fade the display from normal to black
    Save gamma tables for fade back to normal
*/
static uint32 QZ_FadeGammaOut (OTTD_QuartzGammaTable *table) {

	CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE],
		greenTable[QZ_GAMMA_TABLE_SIZE],
		blueTable[QZ_GAMMA_TABLE_SIZE];

	float percent;
	int j;
	unsigned int actual;

	if ( (CGGetDisplayTransferByTable(_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE, table->red, table->green, table->blue, &actual) != CGDisplayNoErr) || actual != QZ_GAMMA_TABLE_SIZE) {
		return 1;
	}

	memcpy (redTable, table->red, sizeof(redTable));
	memcpy (greenTable, table->green, sizeof(greenTable));
	memcpy (blueTable, table->blue, sizeof(greenTable));

	for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
		for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
			redTable[j]   = redTable[j]   * percent;
			greenTable[j] = greenTable[j] * percent;
			blueTable[j]  = blueTable[j]  * percent;
		}

		if (CGSetDisplayTransferByTable(_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) {
				CGDisplayRestoreColorSyncSettings();
				return 1;
		}

		CSleep (10);
	}

	return 0;
}

/*
    Fade the display from black to normal
    Restore previously saved gamma values
*/
static uint32 QZ_FadeGammaIn (OTTD_QuartzGammaTable *table) {

	CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE],
	greenTable[QZ_GAMMA_TABLE_SIZE],
	blueTable[QZ_GAMMA_TABLE_SIZE];

	float percent;
	int j;

	memset (redTable, 0, sizeof(redTable));
	memset (greenTable, 0, sizeof(greenTable));
	memset (blueTable, 0, sizeof(greenTable));

	for (percent = 0.0; percent <= 1.0; percent += 0.01) {
		for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
			redTable[j]   = table->red[j]   * percent;
			greenTable[j] = table->green[j] * percent;
			blueTable[j]  = table->blue[j]  * percent;
		}

		if (CGSetDisplayTransferByTable(_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) {
			CGDisplayRestoreColorSyncSettings();
			return 1;
		}

		CSleep(10);
	}

	return 0;
}

static const char *QZ_SetVideoFullScreen (int width, int height) {
	const char *errstr = "QZ_SetVideoFullScreen error";
	int exact_match;
	CFNumberRef number;
	int bpp;
	int gamma_error;
	OTTD_QuartzGammaTable gamma_table;
	NSRect screen_rect;
	CGError error;
	NSPoint pt;

	/* Destroy any previous mode */
	if (_cocoa_video_data.isset)
		QZ_UnsetVideoMode ();

	/* See if requested mode exists */
	_cocoa_video_data.mode = CGDisplayBestModeForParameters(_cocoa_video_data.display_id, 8, width, height, &exact_match);

	/* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
	if ( ! exact_match ) {
		number = CFDictionaryGetValue (_cocoa_video_data.mode, kCGDisplayBitsPerPixel);
		CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
		if(bpp != 8) {
			errstr = "Failed to find display resolution";
			goto ERR_NO_MATCH;
		}

		number = CFDictionaryGetValue (_cocoa_video_data.mode, kCGDisplayWidth);
		CFNumberGetValue (number, kCFNumberSInt32Type, &width);

		number = CFDictionaryGetValue (_cocoa_video_data.mode, kCGDisplayHeight);
		CFNumberGetValue (number, kCFNumberSInt32Type, &height);
	}

	/* Fade display to zero gamma */
	gamma_error = QZ_FadeGammaOut (&gamma_table);

	/* Put up the blanking window (a window above all other windows) */
	error = CGDisplayCapture (_cocoa_video_data.display_id);

	if ( CGDisplayNoErr != error ) {
		errstr = "Failed capturing display";
		goto ERR_NO_CAPTURE;
	}

	/* Do the physical switch */
	if (CGDisplaySwitchToMode (_cocoa_video_data.display_id, _cocoa_video_data.mode) != CGDisplayNoErr) {
		errstr = "Failed switching display resolution";
		goto ERR_NO_SWITCH;
	}

	_cocoa_video_data.realpixels = (uint8 *) CGDisplayBaseAddress (_cocoa_video_data.display_id);
	_cocoa_video_data.pitch  = CGDisplayBytesPerRow (_cocoa_video_data.display_id);

	_cocoa_video_data.width = CGDisplayPixelsWide (_cocoa_video_data.display_id);
	_cocoa_video_data.height = CGDisplayPixelsHigh (_cocoa_video_data.display_id);
	_cocoa_video_data.fullscreen = true;

	/* Setup double-buffer emulation */
	_cocoa_video_data.pixels = (uint8 *) malloc(width * height);
	if(_cocoa_video_data.pixels == NULL) {
		errstr = "Failed to allocate memory for double buffering";
		goto ERR_DOUBLEBUF;
	}

	if (!CGDisplayCanSetPalette (_cocoa_video_data.display_id) ) {
		errstr = "Not an indexed display mode.";
		goto ERR_NOT_INDEXED;
	}

	/* If we don't hide menu bar, it will get events and interrupt the program */
	HideMenuBar ();

	/* Fade the display to original gamma */
	if (! gamma_error )
		QZ_FadeGammaIn (&gamma_table);

	/*
	There is a bug in Cocoa where NSScreen doesn't synchronize
	with CGDirectDisplay, so the main screen's frame is wrong.
	As a result, coordinate translation produces incorrect results.
	We can hack around this bug by setting the screen rect
	ourselves. This hack should be removed if/when the bug is fixed.
	*/
	screen_rect = NSMakeRect(0,0,width,height);
	[ [ NSScreen mainScreen ] setFrame:screen_rect ];

	/* we're fullscreen, so flag all input states... */
	_cocoa_video_data.active = true;


	pt = [ NSEvent mouseLocation ];
	pt.y = CGDisplayPixelsHigh (_cocoa_video_data.display_id) - pt.y;
	if(QZ_MouseIsInsideView(&pt))
		QZ_HideMouse();

	return NULL;

/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
ERR_NOT_INDEXED:
	free(_cocoa_video_data.pixels);
	_cocoa_video_data.pixels = NULL;
ERR_DOUBLEBUF:
	CGDisplaySwitchToMode (_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
ERR_NO_SWITCH:
	CGReleaseAllDisplays ();
ERR_NO_CAPTURE:
	if (!gamma_error) {
		QZ_FadeGammaIn (&gamma_table);
	}
ERR_NO_MATCH:
	return errstr;
}


static void QZ_UpdateFullscreenPalette (uint first_color, uint num_colors) {

	CGTableCount  index;
	CGDeviceColor color;

	for (index = first_color; index < first_color+num_colors; index++) {
		/* Clamp colors between 0.0 and 1.0 */
		color.red   = _cur_palette[index].r / 255.0;
		color.blue  = _cur_palette[index].b / 255.0;
		color.green = _cur_palette[index].g / 255.0;

		CGPaletteSetColorAtIndex (_cocoa_video_data.palette, color, index);
	}

	CGDisplaySetPalette (_cocoa_video_data.display_id, _cocoa_video_data.palette);
}

/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
static void QZ_WaitForVerticalBlank(void)
{
	/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
	double refreshRate;
	double linesPerSecond;
	double target;
	double position;
	double adjustment;
	CFNumberRef refreshRateCFNumber;

	refreshRateCFNumber = CFDictionaryGetValue (_cocoa_video_data.mode, kCGDisplayRefreshRate);
	if (refreshRateCFNumber == NULL)
		return;

	if (CFNumberGetValue (refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
		return;

	if ( refreshRate == 0 )
		return;

	linesPerSecond = refreshRate * _cocoa_video_data.height;
	target = _cocoa_video_data.height;

	/* Figure out the first delay so we start off about right */
	position = CGDisplayBeamPosition (_cocoa_video_data.display_id);
	if (position > target)
		position = 0;

	adjustment = (target - position) / linesPerSecond;

	CSleep((uint32) (adjustment * 1000));
}

static void QZ_DrawScreen(void)
{
	const uint8* src;
	uint8* dst;
	uint height;
	uint width;
	uint pitch;
	uint y;

	src = _cocoa_video_data.pixels;
	dst = (uint8*)_cocoa_video_data.realpixels;
	width  = _cocoa_video_data.width;
	pitch  = _cocoa_video_data.pitch;

#ifdef __POWERPC__
	// PPC appears to handle updating of rectangles right
	{
		uint num_dirty_rects;
		uint length_drawn;
		uint left;
		uint i;

		num_dirty_rects = _cocoa_video_data.num_dirty_rects;

		/* Check if we need to do anything */
		if (num_dirty_rects == 0 ) return;

		if (num_dirty_rects >= MAX_DIRTY_RECTS) {
			num_dirty_rects = 1;
			_cocoa_video_data.dirty_rects[0].left = 0;
			_cocoa_video_data.dirty_rects[0].top = 0;
			_cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
			_cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
		}

		QZ_WaitForVerticalBlank();
		/* Build the region of dirty rectangles */
		for (i = 0; i < num_dirty_rects; i++) {

			y = _cocoa_video_data.dirty_rects[i].top;
			left = _cocoa_video_data.dirty_rects[i].left;
			length_drawn = _cocoa_video_data.dirty_rects[i].right - left + 1;
			height = _cocoa_video_data.dirty_rects[i].bottom;
			for (; y <= height; y++) memcpy(dst + y * pitch + left, src + y * width +left, length_drawn);
		}

		_cocoa_video_data.num_dirty_rects = 0;
	}
#else
	// it appears that Intel based macs didn't like to only update parts of the screen at a time, so they still update everything at each frame
	// we need to switch to use Quartz exclusively (no QuickDraw commands at all) to fix this
	// to use Quartz exclusively, we should use 16 or 32 bit graphics since 8 bit coloured graphic support sucks
	height  = _cocoa_video_data.height;
	QZ_WaitForVerticalBlank();
	for (y = 0; y < height; y++) memcpy(dst + y * pitch, src + y * width, width);
#endif
}

static int QZ_ListFullscreenModes (OTTDPoint *mode_list, int max_modes) {
	CFIndex num_modes;
	CFIndex i;
	int list_size = 0;

	num_modes = CFArrayGetCount (_cocoa_video_data.mode_list);

	/* Build list of modes with the requested bpp */
	for (i = 0; i < num_modes && list_size < max_modes; i++) {
		CFDictionaryRef onemode;
		CFNumberRef     number;
		int bpp;
		int intvalue;
		bool hasMode;
		uint16 width, height;

		onemode = CFArrayGetValueAtIndex (_cocoa_video_data.mode_list, i);
		number = CFDictionaryGetValue (onemode, kCGDisplayBitsPerPixel);
		CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);

		if (bpp != 8)
			continue;

		number = CFDictionaryGetValue (onemode, kCGDisplayWidth);
		CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
		width = (uint16) intvalue;

		number = CFDictionaryGetValue (onemode, kCGDisplayHeight);
		CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
		height = (uint16) intvalue;

		/* Check if mode is already in the list */
		{
			int i;
			hasMode = false;
			for (i = 0; i < list_size; i++) {
				if (mode_list[i].x == width &&  mode_list[i].y == height) {
					hasMode = true;
					break;
				}
			}
		}

		if ( hasMode )
			continue;

		/* Add mode to the list */
		mode_list[list_size].x = width;
		mode_list[list_size].y = height;
		list_size++;
	}

	/* Sort list smallest to largest */
	{
		int i, j;
		for (i = 0; i < list_size; i++) {
			for (j = 0; j < list_size-1; j++) {
				if(mode_list[j].x > mode_list[j + 1].x || (mode_list[j].x == mode_list[j + 1].x && mode_list[j].y > mode_list[j + 1].y)) {
					uint tmpw = mode_list[j].x;
					uint tmph = mode_list[j].y;

					mode_list[j].x = mode_list[j+1].x;
					mode_list[j].y = mode_list[j+1].y;

					mode_list[j+1].x = tmpw;
					mode_list[j+1].y = tmph;
				}
			}
		}
	}

	return list_size;
}















/******************************************************************************************
 *                             Windowed and fullscreen common code                        *
 ******************************************************************************************/

static void QZ_UpdatePalette(uint start, uint count)
{
	if(_cocoa_video_data.fullscreen) {
		QZ_UpdateFullscreenPalette(start, count);
	} else {
		QZ_UpdateWindowPalette(start, count);
	}
}

static void QZ_InitPalette(void)
{
	QZ_UpdatePalette(0, 256);
}

static void QZ_Draw(void)
{
	if(_cocoa_video_data.fullscreen) {
		QZ_DrawScreen();
	} else {
		QZ_DrawWindow();
	}
}


static const OTTDPoint _default_resolutions[] = {
	{ 640,  480},
	{ 800,  600},
	{1024,  768},
	{1152,  864},
	{1280,  800},
	{1280,  960},
	{1280, 1024},
	{1400, 1050},
	{1600, 1200},
	{1680, 1050},
	{1920, 1200}
};

static void QZ_UpdateVideoModes(void)
{
	uint i, j, count;
	OTTDPoint modes[32];
	const OTTDPoint *current_modes;

	if(_cocoa_video_data.fullscreen) {
		count = QZ_ListFullscreenModes(modes, 32);
		current_modes = modes;
	} else {
		count = lengthof(_default_resolutions);
		current_modes = _default_resolutions;
	}

	for(i = 0, j = 0; j < lengthof(_resolutions) && i < count; i++) {
		if (_cocoa_video_data.fullscreen || ((uint) current_modes[i].x <= _cocoa_video_data.device_width &&
				  							 (uint) current_modes[i].y <= _cocoa_video_data.device_height)) {
			_resolutions[j][0] = current_modes[i].x;
			_resolutions[j][1] = current_modes[i].y;
			j++;
		}
	}

	_num_resolutions = j;
}

static void QZ_UnsetVideoMode (void) {
	/* Release fullscreen resources */
	if ( _cocoa_video_data.fullscreen ) {

		OTTD_QuartzGammaTable gamma_table;
		int gamma_error;
		NSRect screen_rect;

		gamma_error = QZ_FadeGammaOut (&gamma_table);

		/* Restore original screen resolution/bpp */
		CGDisplaySwitchToMode (_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
		CGReleaseAllDisplays ();
		ShowMenuBar ();
        /*
		Reset the main screen's rectangle
		See comment in QZ_SetVideoFullscreen for why we do this
		*/
		screen_rect = NSMakeRect(0,0,_cocoa_video_data.device_width,_cocoa_video_data.device_height);
		[ [ NSScreen mainScreen ] setFrame:screen_rect ];

		if (! gamma_error)
			QZ_FadeGammaIn (&gamma_table);
	}
	/* Release window mode resources */
	else {

		[ _cocoa_video_data.window close ];
		_cocoa_video_data.window = nil;
		_cocoa_video_data.qdview = nil;
	}

	free(_cocoa_video_data.pixels);
	_cocoa_video_data.pixels = NULL;

	QZ_ShowMouse();

	/* Signal successful teardown */
	_cocoa_video_data.isset = false;
}


static const char *QZ_SetVideoMode (uint width, uint height, bool fullscreen) {
	const char *ret;

	/* Setup full screen video */
	if ( fullscreen ) {
		_cocoa_video_data.issetting = true;
		ret = QZ_SetVideoFullScreen (width, height);
		_cocoa_video_data.issetting = false;
		if (ret != NULL)
			return ret;
	}
	/* Setup windowed video */
	else {
		_cocoa_video_data.issetting = true;
		ret = QZ_SetVideoWindowed (width, height);
		_cocoa_video_data.issetting = false;
		if (ret != NULL)
			return ret;
	}

	/* Signal successful completion (used internally) */
	_cocoa_video_data.isset = true;

	/* Tell the game that the resolution has changed */
	_screen.width = _cocoa_video_data.width;
	_screen.height = _cocoa_video_data.height;
	_screen.pitch = _cocoa_video_data.width;

	QZ_UpdateVideoModes();
	GameSizeChanged();

	QZ_InitPalette();

	return NULL;
}

static const char *QZ_SetVideoModeAndRestoreOnFailure (uint width, uint height, bool fullscreen)
{
	bool wasset = _cocoa_video_data.isset;
	uint32 oldwidth = _cocoa_video_data.width;
	uint32 oldheight = _cocoa_video_data.height;
	bool oldfullscreen = _cocoa_video_data.fullscreen;
	const char *ret;

	ret = QZ_SetVideoMode(width, height, fullscreen);
	if(ret != NULL && wasset)
		QZ_SetVideoMode(oldwidth, oldheight, oldfullscreen);

	return ret;
}

static void QZ_VideoInit (void) {

	memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));

	/* Initialize the video settings; this data persists between mode switches */
	_cocoa_video_data.display_id = kCGDirectMainDisplay;
	_cocoa_video_data.save_mode  = CGDisplayCurrentMode    (_cocoa_video_data.display_id);
	_cocoa_video_data.mode_list  = CGDisplayAvailableModes (_cocoa_video_data.display_id);
	_cocoa_video_data.palette    = CGPaletteCreateDefaultColorPalette ();

	/* Gather some information that is useful to know about the display */
	/* Maybe this should be moved to QZ_SetVideoMode, in case this is changed after startup */
	CFNumberGetValue (CFDictionaryGetValue (_cocoa_video_data.save_mode, kCGDisplayBitsPerPixel),
					  kCFNumberSInt32Type, &_cocoa_video_data.device_bpp);

	CFNumberGetValue (CFDictionaryGetValue (_cocoa_video_data.save_mode, kCGDisplayWidth),
					  kCFNumberSInt32Type, &_cocoa_video_data.device_width);

	CFNumberGetValue (CFDictionaryGetValue (_cocoa_video_data.save_mode, kCGDisplayHeight),
					  kCFNumberSInt32Type, &_cocoa_video_data.device_height);

	_cocoa_video_data.cursor_visible = true;

	/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
//	QZ_RegisterForSleepNotifications ();
}


/* Convert local coordinate to window server (CoreGraphics) coordinate */
static CGPoint QZ_PrivateLocalToCG (NSPoint *p) {
	CGPoint cgp;

	if ( ! _cocoa_video_data.fullscreen ) {
		*p = [ _cocoa_video_data.qdview convertPoint:*p toView: nil ];
		*p = [ _cocoa_video_data.window convertBaseToScreen:*p ];
		p->y = _cocoa_video_data.device_height - p->y;
	}

	cgp.x = p->x;
	cgp.y = p->y;

	return cgp;
}

static void QZ_WarpCursor (int x, int y) {
	NSPoint p;
	CGPoint cgp;

	/* Only allow warping when in foreground */
	if ( ! [ NSApp isActive ] )
		return;

	p = NSMakePoint (x, y);
	cgp = QZ_PrivateLocalToCG (&p);

	/* this is the magic call that fixes cursor "freezing" after warp */
	CGSetLocalEventsSuppressionInterval (0.0);
	/* Do the actual warp */
	CGWarpMouseCursorPosition (cgp);

	/* Generate the mouse moved event */
}

void QZ_ShowMouse (void) {
	if (!_cocoa_video_data.cursor_visible) {
		[ NSCursor unhide ];
		_cocoa_video_data.cursor_visible = true;
	}
}

void QZ_HideMouse (void) {
	if (_cocoa_video_data.cursor_visible) {
#ifndef _DEBUG
		[ NSCursor hide ];
#endif
		_cocoa_video_data.cursor_visible = false;
	}
}
















/******************************************************************************************
 *                             OS X application creation                                  *
 ******************************************************************************************/



/* The main class of the application, the application's delegate */
@implementation OTTDMain
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
	/* Hand off to main application code */
	QZ_GameLoop();

	/* We're done, thank you for playing */
	[ NSApp stop:_ottd_main ];
}

/* Display the in game quit confirmation dialog */
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *) sender
{

	QZ_AskQuit();

	return NSTerminateCancel;		// NSTerminateLater ?
}
@end

static void setApplicationMenu(void)
{
	/* warning: this code is very odd */
	NSMenu *appleMenu;
	NSMenuItem *menuItem;
	NSString *title;
	NSString *appName;

	appName = @"OTTD";
	appleMenu = [[NSMenu alloc] initWithTitle:appName];

	/* Add menu items */
	title = [@"About " stringByAppendingString:appName];
	[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];

	[appleMenu addItem:[NSMenuItem separatorItem]];

	title = [@"Hide " stringByAppendingString:appName];
	[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];

	menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
	[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];

	[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];

	[appleMenu addItem:[NSMenuItem separatorItem]];

	title = [@"Quit " stringByAppendingString:appName];
	[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];


	/* Put menu into the menubar */
	menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
	[menuItem setSubmenu:appleMenu];
	[[NSApp mainMenu] addItem:menuItem];

	/* Tell the application object that this is now the application menu */
	[NSApp setAppleMenu:appleMenu];

	/* Finally give up our references to the objects */
	[appleMenu release];
	[menuItem release];
}

/* Create a window menu */
static void setupWindowMenu(void)
{
	NSMenu      *windowMenu;
	NSMenuItem  *windowMenuItem;
	NSMenuItem  *menuItem;

	windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];

	/* "Minimize" item */
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
	[windowMenu addItem:menuItem];
	[menuItem release];

	/* Put menu into the menubar */
	windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
	[windowMenuItem setSubmenu:windowMenu];
	[[NSApp mainMenu] addItem:windowMenuItem];

	/* Tell the application object that this is now the window menu */
	[NSApp setWindowsMenu:windowMenu];

	/* Finally give up our references to the objects */
	[windowMenu release];
	[windowMenuItem release];
}

static void setupApplication(void)
{
	CPSProcessSerNum PSN;

	/* Ensure the application object is initialised */
	[NSApplication sharedApplication];

	/* Tell the dock about us */
	if (!CPSGetCurrentProcess(&PSN))
		if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
			if (!CPSSetFrontProcess(&PSN))
				[NSApplication sharedApplication];

	/* Set up the menubar */
	[NSApp setMainMenu:[[NSMenu alloc] init]];
	setApplicationMenu();
	setupWindowMenu();

	/* Create OTTDMain and make it the app delegate */
	_ottd_main = [[OTTDMain alloc] init];
	[NSApp setDelegate:_ottd_main];
}
















/******************************************************************************************
 *                             Video driver interface                                     *
 ******************************************************************************************/

static void CocoaVideoStop(void)
{
	DEBUG(driver, 1)("cocoa_v: CocoaVideoStop");

	if(!_cocoa_video_started)
		return;

	if(_cocoa_video_data.isset)
		QZ_UnsetVideoMode();

	[_ottd_main release];

	_cocoa_video_started = false;
}

static const char *CocoaVideoStart(const char * const *parm)
{
	const char *ret;

	DEBUG(driver, 1)("cocoa_v: CocoaVideoStart");

	if(_cocoa_video_started)
		return "Already started";
	_cocoa_video_started = true;

	memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));

	setupApplication();

	/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
	if(_cocoa_video_dialog)
		return NULL;

	QZ_VideoInit();

	ret = QZ_SetVideoMode(_cur_resolution[0], _cur_resolution[1], _fullscreen);
	if(ret != NULL)
		CocoaVideoStop();

	return ret;
}

static void CocoaVideoMakeDirty(int left, int top, int width, int height)
{
	if (_cocoa_video_data.num_dirty_rects < MAX_DIRTY_RECTS) {
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].left = left;
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].top = top;
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].right = left + width;
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].bottom = top + height;
	}
	_cocoa_video_data.num_dirty_rects++;
}

static void CocoaVideoMainLoop(void)
{
	DEBUG(driver, 1)("cocoa_v: CocoaVideoMainLoop");

	/* Start the main event loop */
	[NSApp run];
}

static bool CocoaVideoChangeRes(int w, int h)
{
	const char *ret;
	DEBUG(driver, 1)("cocoa_v: CocoaVideoChangeRes");

	ret = QZ_SetVideoModeAndRestoreOnFailure((uint) w, (uint) h, _cocoa_video_data.fullscreen);
	if(ret != NULL) {
		DEBUG(driver, 1)("cocoa_v:  failed with message: %s", ret);
	}

	return ret == NULL;
}

static void CocoaVideoFullScreen(bool full_screen)
{
	const char *ret;

	DEBUG(driver, 1)("cocoa_v: CocoaVideoFullScreen");

	ret = QZ_SetVideoModeAndRestoreOnFailure(_cocoa_video_data.width, _cocoa_video_data.height, full_screen);
	if(ret != NULL) {
		DEBUG(driver, 1)("cocoa_v:  failed with message: %s", ret);
	}

	_fullscreen = _cocoa_video_data.fullscreen;
}

const HalVideoDriver _cocoa_video_driver = {
	CocoaVideoStart,
	CocoaVideoStop,
	CocoaVideoMakeDirty,
	CocoaVideoMainLoop,
	CocoaVideoChangeRes,
	CocoaVideoFullScreen,
};




/* This is needed since sometimes assert is called before the videodriver is initialized */
void CocoaDialog ( const char *title, const char *message, const char *buttonLabel )
{
	bool wasstarted;

	_cocoa_video_dialog = true;

	wasstarted = _cocoa_video_started;
	if(!_cocoa_video_started && CocoaVideoStart(NULL) != NULL) {
		fprintf(stderr, "%s: %s\n", title, message);
		return;
	}


	NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);

	if(!wasstarted)
		CocoaVideoStop();

	_cocoa_video_dialog = false;
}


/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
void cocoaSetWorkingDirectory(void)
{
	char parentdir[MAXPATHLEN];
	int chdir_ret;
	CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
	CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
	if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char *) parentdir, MAXPATHLEN)) {
		chdir_ret = chdir (parentdir); /* chdir to the binary app's parent */
		assert(chdir_ret == 0);
	}
	CFRelease(url);
	CFRelease(url2);
}

/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
 * exiting before the cocoa video driver has been loaded
 */
void cocoaSetupAutoreleasePool(void)
{
	_ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
}

void cocoaReleaseAutoreleasePool(void)
{
	[_ottd_autorelease_pool release];
}

#endif /* WITH_COCOA */