network_gamelist.h
author celestar
Fri, 28 Apr 2006 07:47:55 +0000
branch0.4
changeset 9970 c0c5699f138a
parent 9959 984493ab6fff
permissions -rw-r--r--
(svn r4606) -Backported r4341 from trunk:
-(FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);

#endif /* NETWORK_GAMELIST_H */