network_udp.h
author celestar
Fri, 28 Apr 2006 07:47:55 +0000
branch0.4
changeset 9970 c0c5699f138a
parent 9959 984493ab6fff
permissions -rw-r--r--
(svn r4606) -Backported r4341 from trunk:
-(FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle
/* $Id$ */

#ifndef NETWORK_UDP_H
#define NETWORK_UDP_H

#ifdef ENABLE_NETWORK

void NetworkUDPInitialize(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);

#endif

#endif /* NETWORK_UDP_H */