src/heightmap.h
author miham
Mon, 15 Oct 2007 17:58:42 +0000
changeset 8228 c12ebf52053f
parent 6505 abcb0580d976
child 10429 1b99254f9607
permissions -rw-r--r--
(svn r11267) -Update: WebTranslator2 update to 2007-10-15 19:58:13
brazilian_portuguese - 1 fixed by fukumori (1)
bulgarian - 12 fixed by thetitan (12)
norwegian_bokmal - 118 fixed, 32 changed by jhsoby (150)
swedish - 1 fixed by ChrillDeVille (1)
ukrainian - 22 changed by mad (22)
/* $Id$ */

/** @file heightmap.h */

#ifndef HEIGHTMAP_H
#define HEIGHTMAP_H

/*
 * Order of these enums has to be the same as in lang/english.txt
 * Otherwise you will get inconsistent behaviour.
 */
enum {
	HM_COUNTER_CLOCKWISE, ///< Rotate the map counter clockwise 45 degrees
	HM_CLOCKWISE,         ///< Rotate the map clockwise 45 degrees
};

/**
 * Get the dimensions of a heightmap.
 * @param filename to query
 * @param x dimension x
 * @param y dimension y
 * @return Returns false if loading of the image failed.
 */
bool GetHeightmapDimensions(char *filename, uint *x, uint *y);

/**
 * Load a heightmap from file and change the map in his current dimensions
 *  to a landscape representing the heightmap.
 * It converts pixels to height. The brighter, the higher.
 * @param filename of the heighmap file to be imported
 */
void LoadHeightmap(char *filename);

/**
 * Make an empty world where all tiles are of height 'tile_height'.
 * @param tile_height of the desired new empty world
 */
void FlatEmptyWorld(byte tile_height);

#endif /* HEIGHTMAP_H */