src/network/network_server.h
author bjarni
Sun, 11 Mar 2007 16:31:18 +0000
branchcpp_gui
changeset 6298 c30fe89622df
parent 5875 4a1391019791
child 10429 1b99254f9607
permissions -rw-r--r--
(svn r9119) [cpp_gui] -Sync with trunk (r9003:9100)
/* $Id$ */

#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H

#ifdef ENABLE_NETWORK

DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command);

bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);

bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs);
void NetworkServer_Tick(bool send_frame);
void NetworkServerMonthlyLoop();
void NetworkServerYearlyLoop();

static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
{
	struct in_addr addr;

	addr.s_addr = ci->client_ip;
	return inet_ntoa(addr);
}

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void NetworkServerMonthlyLoop() {}
static inline void NetworkServerYearlyLoop() {}

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_SERVER_H */