(svn r12511) [NoAI] -Add (WIP): AI Debug GUI. For now it is a stripped down copy of performance details. In future it will allow reloading of AI, changing settings, and reading the log of the AI
/* $Id$ */
/** @file group_gui.h Functions/definitions that have something to do with groups. */
#ifndef GROUP_GUI_H
#define GROUP_GUI_H
#include "vehicle_type.h"
void ShowPlayerGroup(PlayerID player, VehicleType veh);
#endif /* GROUP_GUI_H */