(svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache.
/* $Id$ */
/** @file group_gui.h Functions/definitions that have something to do with groups. */
#ifndef GROUP_GUI_H
#define GROUP_GUI_H
#include "vehicle_type.h"
void ShowPlayerGroup(PlayerID player, VehicleType veh);
#endif /* GROUP_GUI_H */