/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "player.h"
#include "network/network.h"
#include "variables.h"
#include "settings.h"
#include "heightmap.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "newgrf.h"
static const OldWidget _select_game_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
{ WIDGETS_END},
};
static inline void SetNewLandscapeType(byte landscape)
{
_opt_newgame.landscape = landscape;
InvalidateWindowClasses(WC_SELECT_GAME);
}
static void SelectGameWndProc(BaseWindow *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break;
case WE_PAINT:
w->SetWidgetLoweredState(8, _opt_newgame.landscape == LT_NORMAL);
w->SetWidgetLoweredState(9, _opt_newgame.landscape == LT_HILLY);
w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_DESERT);
w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_CANDY);
SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
w->DrawWidgets();
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 2: ShowGenerateLandscape(); break;
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case 6: StartScenarioEditor(); break;
case 7:
if (!_network_available) {
ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
} else {
ShowNetworkGameWindow();
}
break;
case 8: case 9: case 10: case 11:
w->RaiseWidget(_opt_newgame.landscape + 8);
SetNewLandscapeType(e->we.click.widget - 8);
break;
case 12: ShowGameOptions(); break;
case 13: ShowGameDifficulty(); break;
case 14: ShowPatchesSelection(); break;
case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
case 16: HandleExitGameRequest(); break;
}
break;
}
}
static const WindowDesc _select_game_desc = {
WDP_CENTER, WDP_CENTER, 336, 195,
WC_SELECT_GAME, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_select_game_widgets,
SelectGameWndProc
};
void ShowSelectGameWindow(void)
{
BaseWindow::Allocate(&_select_game_desc);
WindowFactory::NewWindow(WC_TEST1, 0);
}
static void AskExitGameCallback(BaseWindow *w, bool confirmed)
{
if (confirmed) _exit_game = true;
}
void AskExitGame(void)
{
#if defined(_WIN32)
SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
SetDParam(0, STR_0135_OSX);
#elif defined(__BEOS__)
SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
SetDParam(0, STR_OSNAME_OS2);
#else
SetDParam(0, STR_0134_UNIX);
#endif
ShowQuery(
STR_00C7_QUIT,
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
NULL,
AskExitGameCallback
);
}
static void AskExitToGameMenuCallback(BaseWindow *w, bool confirmed)
{
if (confirmed) _switch_mode = SM_MENU;
}
void AskExitToGameMenu(void)
{
ShowQuery(
STR_0161_QUIT_GAME,
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
NULL,
AskExitToGameMenuCallback
);
}
static const WindowDesc _select_game_desc_2 = {
40, 40, 336, 195,
WC_SELECT_GAME, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
NULL,
NULL
};
template <> struct WindowT<WC_TEST1> : public BaseWindow {
gui::WidgetPtr m_button1;
WindowT()
: BaseWindow(WC_TEST1)
{
}
/*virtual*/ void CreateWidgets()
{
/* set common window properties */
SetTopLeft(Point16(140, 40));
SetSize(Point16(336, 195));
desc_flags = WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS;
m_color = COLOUR_BROWN;
/* add caption bar (later this will be done automatically by window core */
gui::CaptionBar *capt_bar = new gui::CaptionBar(this, -100, RESIZE_LR, COLOUR_BROWN, 0x84, STR_0282_CONSTRUCT_BUBBLE_GENERATOR, STR_015B_OPENTTD);
AddWidget(capt_bar);
/* add resize box (later this will be done automatically by window core */
gui::ResizeBox *resize_box = new gui::ResizeBox(this);
AddWidget(resize_box);
/* add controls */
m_button1 = new gui::TextButton(this, 22, RESIZE_NONE, COLOUR_YELLOW, Rect16(104, 175, 231, 186), STR_0305_QUIT_OPENTTD, STR_0304_QUIT);
m_button1->SetAnchors(PIN_RIGHT | PIN_BOTTOM);
AddWidget(m_button1);
/* connect control callbacks */
m_button1->AddReflectHandlerT(&WindowT::Button1_OnClick);
// m_button1->AddOnClickHandlerT(&WindowT::Button1_OnClick);
}
void Button1_OnClick(gui::EvtLeftClick &e)
{
/* move window randomly */
SetTopLeft(TopLeft() + Point16(rand() % 21 - 10, rand() % 21 - 10));
SetDirty();
}
};
//RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD
WindowFactoryT<WC_TEST1> _register_window_select_game;