(svn r1640) fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
#ifndef INDUSTRY_H
#define INDUSTRY_H
struct Industry {
TileIndex xy;
byte width; /* swapped order of w/h with town */
byte height;
Town *town;
byte produced_cargo[2];
uint16 cargo_waiting[2];
byte production_rate[2];
byte accepts_cargo[3];
byte prod_level;
uint16 last_mo_production[2];
uint16 last_mo_transported[2];
byte pct_transported[2];
uint16 total_production[2];
uint16 total_transported[2];
uint16 counter;
byte type;
byte owner;
byte color_map;
byte last_prod_year;
byte was_cargo_delivered;
uint16 index;
};
VARDEF int _total_industries; // For the AI: the amount of industries active
VARDEF Industry _industries[90];
VARDEF uint _industries_size;
VARDEF uint16 *_industry_sort;
static inline Industry *GetIndustry(uint index)
{
assert(index < _industries_size);
return &_industries[index];
}
#define FOR_ALL_INDUSTRIES(i) for(i = _industries; i != &_industries[_industries_size]; i++)
VARDEF bool _industry_sort_dirty;
void DeleteIndustry(Industry *is);
enum {
IT_COAL_MINE = 0,
IT_POWER_STATION = 1,
IT_SAWMILL = 2,
IT_FOREST = 3,
IT_OIL_REFINERY = 4,
IT_OIL_RIG = 5,
IT_FACTORY = 6,
IT_PRINTING_WORKS = 7,
IT_STEEL_MILL = 8,
IT_FARM = 9,
IT_COPPER_MINE = 10,
IT_OIL_WELL = 11,
IT_BANK = 12,
IT_FOOD_PROCESS = 13,
IT_PAPER_MILL = 14,
IT_GOLD_MINE = 15,
IT_BANK_2 = 16,
IT_DIAMOND_MINE = 17,
IT_IRON_MINE = 18,
IT_FRUIT_PLANTATION = 19,
IT_RUBBER_PLANTATION = 20,
IT_WATER_SUPPLY = 21,
IT_WATER_TOWER = 22,
IT_FACTORY_2 = 23,
IT_FARM_2 = 24,
IT_LUMBER_MILL = 25,
IT_COTTON_CANDY = 26,
IT_CANDY_FACTORY = 27,
IT_BATTERY_FARM = 28,
IT_COLA_WELLS = 29,
IT_TOY_SHOP = 30,
IT_TOY_FACTORY = 31,
IT_PLASTIC_FOUNTAINS = 32,
IT_FIZZY_DRINK_FACTORY = 33,
IT_BUBBLE_GENERATOR = 34,
IT_TOFFEE_QUARRY = 35,
IT_SUGAR_MINE = 36,
};
#endif