(svn r12309) [NoAI] -Codechange: optimize a little bit (a very small little bit, but every bit counts :) ) (glx)
#include "ai_list.hpp"
void AIList::AddItem(int32 item, int32 value)
{
AIAbstractList::AddItem(item);
this->SetValue(item, value);
}
void AIList::ChangeItem(int32 item, int32 value)
{
this->SetValue(item, value);
}
void AIList::RemoveItem(int32 item)
{
AIAbstractList::RemoveItem(item);
}