src/ai/api/ai_stationlist.cpp
author truebrain
Thu, 28 Feb 2008 01:11:23 +0000
branchnoai
changeset 9803 c86d5834fb11
parent 9778 38560cd27070
child 9820 8c116d4c6033
permissions -rw-r--r--
(svn r12309) [NoAI] -Codechange: optimize a little bit (a very small little bit, but every bit counts :) ) (glx)
/* $Id$ */

#include "ai_stationlist.hpp"
#include "ai_vehicle.hpp"
#include "../../player_func.h"
#include "../../station.h"
#include "../../order.h"
#include "../../vehicle_base.h"

AIStationList::AIStationList(AIStation::StationType station_type)
{
	Station *st;
	FOR_ALL_STATIONS(st) {
		if (st->owner == _current_player && (station_type == AIStation::STATION_ANY || (st->facilities & station_type) != 0)) this->AddItem(st->index);
	}
}

AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id)
{
	if (!AIVehicle::IsValidVehicle(vehicle_id)) return;

	Vehicle *v = ::GetVehicle(vehicle_id);

	for (Order *o = v->orders; o != NULL; o = o->next) {
		if (o->type == OT_GOTO_STATION) this->AddItem(o->dest);
	}
}